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obelisk.js

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JavaScript Library for Building Pixel Isometric Element with HTML5 Canvas

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/*jslint node: true*/ 'use strict'; var Point = require('./Point'); var Point3D, p; Point3D = function (x, y, z) { this.initialize(x, y, z); }; p = Point3D.prototype; // public properties p.x = 0; p.y = 0; p.z = 0; // constructor p.initialize = function (x, y, z) { this.x = (x === undefined ? 0 : x); this.y = (y === undefined ? 0 : y); this.z = (z === undefined ? 0 : z); return this; }; // public methods p.toGlobalCoordinates = function (offset) { var p2D = new Point( this.x - this.y, Math.floor(this.x / 2 + this.y / 2) - this.z ); if (offset !== undefined) { p2D.x = p2D.x + offset.x; p2D.y = p2D.y + offset.y; } return p2D; }; p.toString = function () { return '[Point3D x : ' + this.x + ', y : ' + this.y + ', z: ' + this.z + ']'; }; module.exports = Point3D;