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obelisk.js

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JavaScript Library for Building Pixel Isometric Element with HTML5 Canvas

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/*jslint node: true*/ 'use strict'; var Point3D = require('../geom/Point3D'); var PixelObject, p; PixelObject = function (primitive, point3D) { this.initialize(primitive, point3D); }; p = PixelObject.prototype; // public properties p.x = null; p.y = null; p.canvas = null; // constructor p.initialize = function (primitive, point3D) { if (!primitive) { throw new Error('Primitive is not defined'); } var p3D = point3D || new Point3D(); this.canvas = primitive.canvas; this.x = primitive.matrix.tx + p3D.x - p3D.y; this.y = primitive.matrix.ty + Math.floor(p3D.x / 2 + p3D.y / 2) - p3D.z; return this; }; // public methods p.toString = function () { return '[PixelObject]'; }; // private methods module.exports = PixelObject;