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obelisk.js

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JavaScript Library for Building Pixel Isometric Element with HTML5 Canvas

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/*jslint node: true*/ 'use strict'; var AbstractColor = require('./AbstractColor'); var ColorGeom = require('../utils/ColorGeom'); var CubeColor, p; CubeColor = function (border, borderHighlight, left, right, horizontal) { this.initialize(border, borderHighlight, left, right, horizontal); }; p = CubeColor.prototype = new AbstractColor(); // public properties p.BRIGHTNESS_GAIN = -20; // constructor p.initialize = function (border, borderHighlight, left, right, horizontal) { this.border = ColorGeom.get32(border === undefined ? 0x878787 : border); this.borderHighlight = ColorGeom.get32(borderHighlight === undefined ? 0xFFFFFF : borderHighlight); this.left = ColorGeom.get32(left === undefined ? 0xC9CFD0 : left); this.right = ColorGeom.get32(right === undefined ? 0xE3E3E3 : right); this.horizontal = ColorGeom.get32(horizontal === undefined ? 0xEEEFF0 : horizontal); return this; }; // public methods p.getByHorizontalColor = function (horizontal) { return new CubeColor( ColorGeom.applyBrightness(horizontal, this.BRIGHTNESS_GAIN * 4), //apply hightlight ColorGeom.applyBrightness(horizontal, 0, true), ColorGeom.applyBrightness(horizontal, this.BRIGHTNESS_GAIN * 2), ColorGeom.applyBrightness(horizontal, this.BRIGHTNESS_GAIN), horizontal ); }; p.toString = function () { return '[CubeColor]'; }; module.exports = CubeColor;