obelisk.js-browserify-test
Version:
JavaScript Engine for Building Pixel Isometric Element with HTML5 Canvas
126 lines (103 loc) • 4.49 kB
JavaScript
/*global obelisk:true*/
/*
* Cube
*/
(function (obelisk) {
"use strict";
var Cube, p;
Cube = function (dimension, color, border, useDefaultCanvas) {
this.initialize(dimension, color, border, useDefaultCanvas);
};
p = Cube.prototype = new obelisk.AbstractPrimitive();
// public properties
// constructor
p.initialize = function (dimension, color, border, useDefaultCanvas) {
this.initRender(dimension, color, border, useDefaultCanvas);
this.initRectangle();
this.initBitmapData();
this.build();
this.renderBitmapDataForCanvas();
return this;
};
// private method
p.initRender = function (dimension, color, border, useDefaultCanvas) {
this.useDefaultCanvas = useDefaultCanvas || false;
this.border = border || border === undefined;
this.dimension = dimension === undefined ? new obelisk.CubeDimension() : dimension;
this.color = color === undefined ? new obelisk.CubeColor() : color;
};
p.initRectangle = function () {
this.w = this.dimension.xAxis + this.dimension.yAxis;
this.h = this.dimension.zAxis + (this.dimension.xAxis + this.dimension.yAxis) / 2;
// 22.6 degrees implementation
this.w -= 2;
this.h -= 1;
// the matrix offset between the bitmap and the 3d pixel coordinate ZERO point
this.matrix = new obelisk.Matrix();
this.matrix.tx = -this.dimension.yAxis + 2;
this.matrix.ty = -this.dimension.zAxis;
};
p.initBitmapData = function () {
this.bitmapData = new obelisk.BitmapData(this.w, this.h, this.useDefaultCanvas);
};
p.renderBitmapDataForCanvas = function () {
this.canvas = this.bitmapData.canvas;
};
p.build = function () {
var brick, sideX, sideY, po_brick, po_x, po_y, ctx, bmd, offsetX, offsetY,
i, j, k;
// horizontal layer
brick = new obelisk.Brick(
new obelisk.BrickDimension(this.dimension.xAxis, this.dimension.yAxis),
new obelisk.SideColor(this.color.border, this.color.horizontal),
this.border
);
// left side
sideX = new obelisk.SideX(
new obelisk.SideXDimension(this.dimension.xAxis, this.dimension.zAxis),
new obelisk.SideColor(this.color.border, this.color.left),
this.border
);
// right side
sideY = new obelisk.SideY(
new obelisk.SideYDimension(this.dimension.yAxis, this.dimension.zAxis),
new obelisk.SideColor(this.color.border, this.color.right),
this.border
);
po_brick = new obelisk.PixelObject(brick);
po_x = new obelisk.PixelObject(sideX);
po_y = new obelisk.PixelObject(sideY);
ctx = this.bitmapData.context;
ctx.drawImage(po_brick.canvas, po_brick.x + this.dimension.yAxis - 2, po_brick.y);
ctx.drawImage(po_x.canvas, po_x.x, po_x.y + this.dimension.zAxis + this.dimension.yAxis / 2 - 1);
ctx.drawImage(po_y.canvas, po_y.x + this.w - 2, po_x.y + this.dimension.zAxis + this.dimension.xAxis / 2 - 1);
// highlight & highlight fix
bmd = new obelisk.BitmapData(this.w, this.h);
if (this.border) {
offsetX = this.dimension.xAxis - 2;
offsetY = (this.dimension.xAxis + this.dimension.yAxis) / 2 - 2;
//the 2px in bounding without hightlight
for (i = 0; i < this.dimension.xAxis - 2; i += 1) {
bmd.setPixel(offsetX + 1 - i, offsetY - Math.floor(i / 2), this.color.borderHighlight);
}
//the 2px in bounding without hightlight
for (j = 0; j < this.dimension.yAxis - 2; j += 1) {
bmd.setPixel(offsetX + j, offsetY - Math.floor(j / 2), this.color.borderHighlight);
}
for (k = 0; k < this.dimension.zAxis; k += 1) {
bmd.setPixel(offsetX, offsetY + k, this.color.borderHighlight);
}
} else {
for (i = 0; i < this.dimension.zAxis; i += 1) {
bmd.setPixel(this.dimension.xAxis - 2, (this.dimension.xAxis + this.dimension.yAxis) / 2 - 1 + i, this.color.left);
}
}
bmd.context.putImageData(bmd.imageData, 0, 0);
ctx.drawImage(bmd.canvas, 0, 0);
};
// public methods
p.toString = function () {
return "[Cube]";
};
obelisk.Cube = Cube;
}(obelisk));