obelisk.js-browserify-test
Version:
JavaScript Engine for Building Pixel Isometric Element with HTML5 Canvas
39 lines (29 loc) • 883 B
JavaScript
/*global obelisk:true*/
/*
* BrickDimension
*/
(function (obelisk) {
"use strict";
var BrickDimension, p;
BrickDimension = function (xAxis, yAxis) {
this.initialize(xAxis, yAxis);
};
p = BrickDimension.prototype = new obelisk.AbstractDimension();
// constructor
p.initialize = function (xAxis, yAxis) {
this.xAxis = xAxis || 30;
this.yAxis = yAxis || 30;
if (this.xAxis % 2 === 1 || this.yAxis % 2 === 1) {
throw new Error("x,yAxis must be even number");
}
// xAxis || yAxis = 4 floodFill could not be applied
if (this.xAxis <= 4 || this.yAxis <= 4) {
throw new Error("dimension is too small");
}
return this;
};
p.toString = function () {
return "[BrickDimension]";
};
obelisk.BrickDimension = BrickDimension;
}(obelisk));