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obelisk.js-browserify-test

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JavaScript Engine for Building Pixel Isometric Element with HTML5 Canvas

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# Obelisk.js Obelisk.js is a JavaScript Engine for building isometric pixel objects. With the simple and flexible API provided by it, you can easily add isometric pixel element like brick, cube, pyramid onto HTML5 canvas. Obelisk.js strictly follows the pixel neat pattern: lines with 1:2 pixel dot arrangement, leading to an angle of 22.6 degrees. You should know this is not for vector isometric graphics drawing. In fact it is not using any canvas graphic drawing API at all, instead, it manipulates all the things in pixel level to obtain typical pixel arrangement. Just try it out to pixelate something. Have fun. <img width="112" height="109" src="http://nosir.github.io/obelisk.js/images/logo.png"/> ## Showcase Origin: - GIF Animation Rendering: http://codepen.io/nosir/details/mdiHe (WebKit browser only - Chrome, Safari) - Input Text Rendering: http://codepen.io/nosir/details/IxBJn - Pixel Isometirc Flappy Bird: http://codepen.io/nosir/details/rzaLA - Cube Generator: http://codepen.io/nosir/details/ganrh User Contributed: - Github Contribution Chart Isometric View Chrome Extension: [Github Project URL](https://github.com/jasonlong/isometric-contributions) by [@jasonlong](https://twitter.com/jasonlong) - Online Voxel Builder: http://ngryman.sh/obelisk-buildr by [@ngryman](https://twitter.com/ngryman) - Snake Game: http://codepen.io/sfaedo/full/AwGjg (Use &larr; &rarr; Key) by [@Sebastian Faedo](http://codepen.io/sfaedo) - Mario 3D voxel: http://jsdo.it/cx20/bQtQ by [@cx20](https://twitter.com/cx20) - Conway's Game of Life: http://codepen.io/safx/full/Ewcym by [@safxdev](https://twitter.com/safxdev) - Node Server-side Image Rendering with [node-canvas](https://github.com/learnboost/node-canvas): [Github Project URL](https://github.com/pose/node-obelisk-example) by [@pose](https://github.com/pose) - Animations with Angular.js: [Github Project URL](https://github.com/Wildhoney/ngObelisk) by [@Wildhoney](https://github.com/Wildhoney) ## Getting started Simply include obelisk.js in your project ```html <script src="//path/to/obelisk.min.js"></script> ``` In JavaScript ```javascript // create a canvas 2D point for pixel view world var point = new obelisk.Point(200, 200); // create view instance to nest everything // canvas could be either DOM or jQuery element var pixelView = new obelisk.PixelView(canvas, point); // create cube dimension and color instance var dimension = new obelisk.CubeDimension(80, 100, 120); var gray = obelisk.ColorPattern.GRAY; var color = new obelisk.CubeColor().getByHorizontalColor(gray); // build cube with dimension and color instance var cube = new obelisk.Cube(dimension, color, true); // render cube primitive into view pixelView.renderObject(cube); ``` For more details, check the tutorial part 1: [To build the first cube](https://github.com/nosir/obelisk.js/wiki/Tutorial-Part-1%3A-To-build-the-first-cube) or [try the code yourself](http://jsfiddle.net/nosir/ygWEW/) ### Node.js Also you can use it in your Node.js canvas project > As node.js `canvas` dependency can be tricky to install (binary dependency on Cairo) we are not adding it as a project dependency. You will need to add the `canvas` dependency explicitly on your project: ```sh $ npm install canvas ``` ```sh $ npm install obelisk.js ``` In your JavaScript ```js // load Node Canvas dependency var Canvas = require('canvas'); // load obelisk.js module // here we need the Canvas as a module parameter var obelisk = require('obelisk.js')(Canvas); // create a Node Canvas instance var canvas = new Canvas(600,450); // Use obelisk the same way you will use it in the browser ... // Save canvas to a file canvas.createPNGStream().pipe(fs.createWriteStream('./figure.png')); ``` For more details, check the [Node.js Canvas example](https://github.com/pose/node-obelisk-example). ## Tutorials Step by step: - Part 1: [To build the first cube](https://github.com/nosir/obelisk.js/wiki/Tutorial-Part-1%3A-To-build-the-first-cube) - Part 2: [Coordinate system](https://github.com/nosir/obelisk.js/wiki/Tutorial-Part-2%3A-Coordinate-system) - Part 3: [Primitives](https://github.com/nosir/obelisk.js/wiki/Tutorial-Part-3%3A-Primitives) - Part 4: [Color](https://github.com/nosir/obelisk.js/wiki/Tutorial-Part-4%3A-Color) - Part 5: [Dimension](https://github.com/nosir/obelisk.js/wiki/Tutorial-Part-5%3A-Dimension) Sample code for building all primitives: - Cube: http://jsfiddle.net/nosir/ygWEW/ - Pyramid : http://jsfiddle.net/nosir/ZVURu/ - Brick: http://jsfiddle.net/nosir/6MuVr/ - SideX & SideY: http://jsfiddle.net/nosir/bLsew/ ## Roadmap To add more pixel primitives - 4 directions [slopes](http://nosir.github.io/obelisk.js/images/slope.gif) will be the first ## Get in Touch - Build any cool stuff? Please feel free to add it here: [User Contributed Showcase](https://github.com/nosir/obelisk.js/wiki/User-Contributed-Showcase) I prefer you not to send PR to update README.md, someone will update it at some point:) - Bugs & Suggestions: [open an issue](https://github.com/nosir/obelisk.js/issues) - Twitter: [@rison](https://twitter.com/rison) ## Changelog See details in the [release notes](https://github.com/nosir/obelisk.js/releases). ## References Pixel art is a form of digital art, where images are edited and displayed on the pixel level. The isometric projection is commonly seen in games to provide a 3D view without using any real 3D processing. - Isometric projection http://en.wikipedia.org/wiki/Isometric_projection - Flood fill implementation http://en.wikipedia.org/wiki/Flood_fill - Pixel grapic - Eboy http://eboy.com ## License Obelisk.js is released under the [MIT License](http://opensource.org/licenses/MIT)