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nxkit

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This is a collection of tools, independent of any other libraries

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export declare var currentTimezone: number; export declare function isAsync(func: any): boolean; export declare function getId(): number; /** * @fun clone # 克隆一个Object对像 * @arg obj {Object} # 要复制的Object对像 * @arg {Object} */ export declare function clone(obj: any): any; /** * @func extend(obj, extd) */ export declare function extend(obj: any, extd: any, end: any): any; /** * Empty function */ export declare function noop(): void; /** * @func isNull(value) */ export declare function isNull(value: any): boolean; /** * @fun extendClass # EXT class prototype objects */ export declare function extendClass(cls: Function, extds: Function[] | Function, end?: Object): Function; /** * @func scopeLock(mutex, cb) */ export declare function scopeLock<R>(mutex: any, cb: () => Promise<R> | R): Promise<R>; /** * @fun get(name[,self]) # get object value by name * @arg name {String} * @arg [self] {Object} * @ret {Object} */ export declare function get(name: string, self: any): any; /** * @fun set(name,value[,self]) # Setting object value by name * @arg name {String} * @arg value {Object} * @arg [self] {Object} * @ret {Object} */ export declare function set(name: string, value: any, self: any): any; /** * @fun def(name[,self]) # Delete object value by name * @arg name {String} * @arg [self] {Object} */ export declare function del(name: string, self: any): void; /** * @fun random # 创建随机数字 * @arg [start] {Number} # 开始位置 * @arg [end] {Number} # 结束位置 * @ret {Number} */ export declare function random(start?: number, end?: number): number; /** * @fun fixRandom # 固定随机值,指定几率返回常数 * @arg args.. {Number} # 输入百分比 * @ret {Number} */ export declare function fixRandom(arg: number, ...args: number[]): number; /** * @fun filter # object filter * @arg obj {Object} * @arg exp {Object} # filter exp * @arg non {Boolean} # take non * @ret {Object} */ export declare function filter(obj: any, exp: string[] | ((key: string, value: any) => boolean), non?: boolean): any; /** * @fun update # update object property value * @arg obj {Object} # need to be updated for as * @arg extd {Object} # update object * @arg {Object} */ export declare function update<T>(obj: T, extd: any): T; /** * @fun select * @arg default {Object} * @arg value {Object} * @reg {Object} */ export declare function select<T>(default_: T, value: any): T; /** * @fun equalsClass # Whether this type of sub-types * @arg baseclass {class} * @arg subclass {class} */ export declare function equalsClass(baseclass: any, subclass: any): boolean; /** * @fun assert */ export declare function assert(condition: any, code?: ErrnoCode | number | string, ...args: any[]): void; /** * @func sleep() */ export declare function sleep<T>(time: number, defaultValue?: T): Promise<T>; export declare function timeout<T>(promise: Promise<T> | T, time: number): Promise<T>; interface PromiseExecutor<T> { (resolve: (value?: T) => void, reject: (reason?: any) => void, promise: Promise<T>): Promise<void> | void; } export declare class PromiseNx<T extends any> extends Promise<T> { protected m_executor?: PromiseExecutor<T>; constructor(executor?: (resolve: (value?: T) => void, reject: (reason?: any) => void, promise: Promise<T>) => any); executor(resolve: (value?: T) => void, reject: (reason?: any) => void): void | Promise<void>; } /** * @func promise(executor) */ export declare function promise<T extends any>(executor: (resolve: (value?: T) => void, reject: (reason?: any) => void, promise: Promise<T>) => any): Promise<T>; export {};