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nx

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The core Nx plugin contains the core functionality of Nx like the project graph, nx commands and task orchestration.

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import { ProjectGraph } from '../config/project-graph'; import { Task } from '../config/task-graph'; /** * Resolves the FORCE_COLOR value for forked child processes. * * When the user sets FORCE_COLOR=0, bin/nx.ts deletes it from process.env * (workaround for picocolors treating "0" as truthy) and saves the original * value in NX_ORIGINAL_FORCE_COLOR. Without this check, the undefined * FORCE_COLOR would default to 'true', re-enabling colors in all children. */ export declare function getForceColorForChild(): string; export declare function getEnvVariablesForBatchProcess(skipNxCache: boolean, captureStderr: boolean): NodeJS.ProcessEnv; export declare function getTaskSpecificEnv(task: Task, graph: ProjectGraph): NodeJS.ProcessEnv; /** * Reconstructs, at graph-construction time, the env a task would see: the * root dotenv files Nx loaded at init are unloaded from the ambient env, then * the dotenv files the task would load (`.env.<target>`, project-scoped * `.env`, ...) are applied, so a task-scoped file wins over an init-time root * load. The unload compares values, not provenance: a variable whose value * differs from the root file's is kept and wins over the task files, while a * shell-set value equal to the root file's is unloaded like the file's own. * * `createNodes` runs before any task, so the per-task dotenv files that * `getTaskSpecificEnv` loads at run time are not in `process.env` yet. A plugin * inferring targets from a config that reads `process.env` needs those values * to resolve the config the way the task will. This mirrors * `loadDotEnvFilesForTask` but takes the target coordinates directly (there is * no `Task`/graph yet) and gates on `!== 'false'` rather than `=== 'true'`: the * `'true'` marker is only stamped once the graph exists (`run-command.ts`), * which is after this runs. Only the dotenv overlay is reconstructed: run-time * env like `NX_TASK_TARGET_*` or `NX_TASK_HASH` is not included. * * `baseEnv` is the ambient env the overlay applies to, defaulting to the live * `process.env`. A caller that runs config files in-process passes a snapshot * taken under its load lock instead: a concurrent load's transient env writes * would otherwise be read as ambient and mask the task files' values. */ export declare function getGraphTimeDotEnvForTask(projectRoot: string, target: string, configuration?: string, nonAtomizedTarget?: string, baseEnv?: NodeJS.ProcessEnv): NodeJS.ProcessEnv; export declare function getEnvVariablesForTask(task: Task, taskSpecificEnv: NodeJS.ProcessEnv, forceColor: string, skipNxCache: boolean, captureStderr: boolean, outputPath: string, streamOutput: boolean): NodeJS.ProcessEnv; /** * This function loads one or more .env files and expands the variables in them. * When multiple files are provided, all files are loaded first, then variable * expansion happens once with the complete set of variables. This ensures * cross-file variable references resolve correctly. * @param filename the .env file(s) to load * @param environmentVariables the object to load environment variables into * @param override whether to override existing environment variables */ export declare function loadAndExpandDotEnvFile(filename: string | string[], environmentVariables: NodeJS.ProcessEnv, override?: boolean): import("dotenv-expand").DotenvExpandOutput; /** * This function unloads a .env file and removes the variables in it from the environmentVariables. * @param filename * @param environmentVariables */ export declare function unloadDotEnvFile(filename: string, environmentVariables: NodeJS.ProcessEnv, override?: boolean): void; export declare function getEnvFilesForTask(task: Task, graph: ProjectGraph): string[];