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nunchuck-js

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Nunchuck.js library that provides a lot of nunchuck modules

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<html> <head> <title>My first Three.js app</title> <style>canvas { width: 100%; height: 100% }</style> </head> <body> <script src="three.min.js"></script> <script src="util.js"></script> <script> var calibrate = [142,138]; var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 1, 10000); var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); var geometry = new THREE.BoxGeometry(700, 700, 700, 10, 10, 10); var material = new THREE.MeshBasicMaterial({color: 0xfffff, wireframe: true}); var cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 1000; function render(x,y,ax,ay,z) { //requestAnimationFrame(render); cube.rotation.x += ay; cube.rotation.y -= ax; camera.position.z = z; camera.position.x =x*-1; //x*-1; camera.position.y = y*-1; console.log(camera.position.x,camera.position.y); //y*-1; renderer.render(scene, camera); }; //render(); subscribe(window.location.hostname,window.location.port,function(o){ var a = o.accelerometer; var s = o.stick; //console.log(a.aX,a.aY,a.aZ); var normaX = scale(a.aX,0,255,-1,1); var normaY = scale(a.aY,0,255,-1,1); var normaZ = scale(a.aZ,0,255,1000,2000); var normX = scale(s.x,0,255,-1000,1000); var normY = scale(s.y,0,255,-1000,1000); // console.log(normX); render(normX,normY,normaX/10,normaY/10,normaZ); }); </script> </body> </html>