nstdlib-nightly
Version:
Node.js standard library converted to runtime-agnostic ES modules.
124 lines (101 loc) • 2.95 kB
JavaScript
// Source: https://github.com/nodejs/node/blob/65eff1eb/lib/internal/socket_list.js
import { codes as __codes__ } from "nstdlib/lib/internal/errors";
import EventEmitter from "nstdlib/lib/events";
const { ERR_CHILD_CLOSED_BEFORE_REPLY } = __codes__;
// This object keeps track of the sockets that are sent
class SocketListSend extends EventEmitter {
constructor(child, key) {
super();
this.key = key;
this.child = child;
child.once("exit", () => this.emit("exit", this));
}
_request(msg, cmd, swallowErrors, callback) {
const self = this;
if (!this.child.connected) return onclose();
this.child._send(msg, undefined, swallowErrors);
function onclose() {
self.child.removeListener("internalMessage", onreply);
callback(new ERR_CHILD_CLOSED_BEFORE_REPLY());
}
function onreply(msg) {
if (!(msg.cmd === cmd && msg.key === self.key)) return;
self.child.removeListener("disconnect", onclose);
self.child.removeListener("internalMessage", onreply);
callback(null, msg);
}
this.child.once("disconnect", onclose);
this.child.on("internalMessage", onreply);
}
close(callback) {
this._request(
{
cmd: "NODE_SOCKET_NOTIFY_CLOSE",
key: this.key,
},
"NODE_SOCKET_ALL_CLOSED",
true,
callback,
);
}
getConnections(callback) {
this._request(
{
cmd: "NODE_SOCKET_GET_COUNT",
key: this.key,
},
"NODE_SOCKET_COUNT",
false,
(err, msg) => {
if (err) return callback(err);
callback(null, msg.count);
},
);
}
}
// This object keeps track of the sockets that are received
class SocketListReceive extends EventEmitter {
constructor(child, key) {
super();
this.connections = 0;
this.key = key;
this.child = child;
function onempty(self) {
if (!self.child.connected) return;
self.child._send(
{
cmd: "NODE_SOCKET_ALL_CLOSED",
key: self.key,
},
undefined,
true,
);
}
this.child.on("internalMessage", (msg) => {
if (msg.key !== this.key) return;
if (msg.cmd === "NODE_SOCKET_NOTIFY_CLOSE") {
// Already empty
if (this.connections === 0) return onempty(this);
// Wait for sockets to get closed
this.once("empty", onempty);
} else if (msg.cmd === "NODE_SOCKET_GET_COUNT") {
if (!this.child.connected) return;
this.child._send({
cmd: "NODE_SOCKET_COUNT",
key: this.key,
count: this.connections,
});
}
});
}
add(obj) {
this.connections++;
// Notify the previous owner of the socket about its state change
obj.socket.once("close", () => {
this.connections--;
if (this.connections === 0) this.emit("empty", this);
});
}
}
export { SocketListSend };
export { SocketListReceive };