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const { log, output, input, META } = require('proc-log') const { explain } = require('./explain-eresolve.js') const { formatWithOptions } = require('./format') // This is the general approach to color: // Eventually this will be exposed somewhere we can refer to these by name. // Foreground colors only. Never set the background color. /* * Black # (Don't use) * Red # Danger * Green # Success * Yellow # Warning * Blue # Accent * Magenta # Done * Cyan # Emphasis * White # (Don't use) */ // Translates log levels to chalk colors const COLOR_PALETTE = ({ chalk: c }) => ({ heading: c.bold, title: c.blueBright, timing: c.magentaBright, // loglevels error: c.red, warn: c.yellow, notice: c.cyanBright, http: c.green, info: c.cyan, verbose: c.blue, silly: c.blue.dim, }) const LEVEL_OPTIONS = { silent: { index: 0, }, error: { index: 1, }, warn: { index: 2, }, notice: { index: 3, }, http: { index: 4, }, info: { index: 5, }, verbose: { index: 6, }, silly: { index: 7, }, } const LEVEL_METHODS = { ...LEVEL_OPTIONS, [log.KEYS.timing]: { show: ({ timing, index }) => !!timing && index !== 0, }, } const setBlocking = (stream) => { // Copied from https://github.com/yargs/set-blocking // https://raw.githubusercontent.com/yargs/set-blocking/master/LICENSE.txt /* istanbul ignore next - we trust that this works */ if (stream._handle && stream.isTTY && typeof stream._handle.setBlocking === 'function') { stream._handle.setBlocking(true) } return stream } // This is the key that is returned to the user for errors const ERROR_KEY = 'error' // This is the key producers use to indicate that there is a json error that should be merged into the finished output const JSON_ERROR_KEY = 'jsonError' const isPlainObject = (v) => v && typeof v === 'object' && !Array.isArray(v) const getArrayOrObject = (items) => { if (items.length) { const foundNonObject = items.find(o => !isPlainObject(o)) // Non-objects and arrays cant be merged, so just return the first item if (foundNonObject) { return foundNonObject } // We use objects with 0,1,2,etc keys to merge array if (items.every((o, i) => Object.hasOwn(o, i))) { return Object.assign([], ...items) } } // Otherwise its an object with all object items merged together return Object.assign({}, ...items.filter(o => isPlainObject(o))) } const getJsonBuffer = ({ [JSON_ERROR_KEY]: metaError }, buffer) => { const items = [] // meta also contains the meta object passed to flush const errors = metaError ? [metaError] : [] // index 1 is the meta, 2 is the logged argument for (const [, { [JSON_ERROR_KEY]: error }, obj] of buffer) { if (obj) { items.push(obj) } if (error) { errors.push(error) } } if (!items.length && !errors.length) { return null } const res = getArrayOrObject(items) // This skips any error checking since we can only set an error property on an object that can be stringified // XXX(BREAKING_CHANGE): remove this in favor of always returning an object with result and error keys if (isPlainObject(res) && errors.length) { // This is not ideal. // JSON output has always been keyed at the root with an `error` key, so we cant change that without it being a breaking change. At the same time some commands output arbitrary keys at the top level of the output, such as package names. // So the output could already have the same key. The choice here is to overwrite it with our error since that is (probably?) more important. // XXX(BREAKING_CHANGE): all json output should be keyed under well known keys, eg `result` and `error` if (res[ERROR_KEY]) { log.warn('', `overwriting existing ${ERROR_KEY} on json output`) } res[ERROR_KEY] = getArrayOrObject(errors) } return res } const withMeta = (handler) => (level, ...args) => { let meta = {} const last = args.at(-1) if (last && typeof last === 'object' && Object.hasOwn(last, META)) { meta = args.pop() } return handler(level, meta, ...args) } class Display { #logState = { buffering: true, buffer: [], } #outputState = { buffering: true, buffer: [], } // colors #noColorChalk #stdoutChalk #stdoutColor #stderrChalk #stderrColor #logColors // progress #progress // options #command #levelIndex #timing #json #heading #silent // display streams #stdout #stderr constructor ({ stdout, stderr }) { this.#stdout = setBlocking(stdout) this.#stderr = setBlocking(stderr) // Handlers are set immediately so they can buffer all events process.on('log', this.#logHandler) process.on('output', this.#outputHandler) process.on('input', this.#inputHandler) this.#progress = new Progress({ stream: stderr }) } off () { process.off('log', this.#logHandler) this.#logState.buffer.length = 0 process.off('output', this.#outputHandler) this.#outputState.buffer.length = 0 process.off('input', this.#inputHandler) this.#progress.off() } get chalk () { return { noColor: this.#noColorChalk, stdout: this.#stdoutChalk, stderr: this.#stderrChalk, } } async load ({ command, heading, json, loglevel, progress, stderrColor, stdoutColor, timing, unicode, }) { const [{ Chalk }, { createSupportsColor }] = await Promise.all([ import('chalk'), import('supports-color'), ]) // We get the chalk level based on a null stream, meaning chalk will only use what it knows about the environment to get color support since we already determined in our definitions that we want to show colors. const level = Math.max(createSupportsColor(null).level, 1) this.#noColorChalk = new Chalk({ level: 0 }) this.#stdoutColor = stdoutColor this.#stdoutChalk = stdoutColor ? new Chalk({ level }) : this.#noColorChalk this.#stderrColor = stderrColor this.#stderrChalk = stderrColor ? new Chalk({ level }) : this.#noColorChalk this.#logColors = COLOR_PALETTE({ chalk: this.#stderrChalk }) this.#command = command this.#levelIndex = LEVEL_OPTIONS[loglevel].index this.#timing = timing this.#json = json this.#heading = heading this.#silent = this.#levelIndex <= 0 // Emit resume event on the logs which will flush output log.resume() output.flush() this.#progress.load({ unicode, enabled: !!progress && !this.#silent, }) } // STREAM WRITES // Write formatted and (non-)colorized output to streams #write (stream, options, ...args) { const colors = stream === this.#stdout ? this.#stdoutColor : this.#stderrColor const value = formatWithOptions({ colors, ...options }, ...args) this.#progress.write(() => stream.write(value)) } // HANDLERS // Arrow function assigned to a private class field so it can be passed directly as a listener and still reference "this" #logHandler = withMeta((level, meta, ...args) => { switch (level) { case log.KEYS.resume: this.#logState.buffering = false this.#logState.buffer.forEach((item) => this.#tryWriteLog(...item)) this.#logState.buffer.length = 0 break case log.KEYS.pause: this.#logState.buffering = true break default: if (this.#logState.buffering) { this.#logState.buffer.push([level, meta, ...args]) } else { this.#tryWriteLog(level, meta, ...args) } break } }) // Arrow function assigned to a private class field so it can be passed directly as a listener and still reference "this" #outputHandler = withMeta((level, meta, ...args) => { this.#json = typeof meta.json === 'boolean' ? meta.json : this.#json switch (level) { case output.KEYS.flush: { this.#outputState.buffering = false if (this.#json) { const json = getJsonBuffer(meta, this.#outputState.buffer) if (json) { this.#writeOutput(output.KEYS.standard, meta, JSON.stringify(json, null, 2)) } } else { this.#outputState.buffer.forEach((item) => this.#writeOutput(...item)) } this.#outputState.buffer.length = 0 break } case output.KEYS.buffer: this.#outputState.buffer.push([output.KEYS.standard, meta, ...args]) break default: if (this.#outputState.buffering) { this.#outputState.buffer.push([level, meta, ...args]) } else { // XXX: Check if the argument looks like a run-script banner. This should be replaced with proc-log.META in @npmcli/run-script if (typeof args[0] === 'string' && args[0].startsWith('\n> ') && args[0].endsWith('\n')) { if (this.#silent || ['exec', 'explore'].includes(this.#command)) { // Silent mode and some specific commands always hide run script banners break } else if (this.#json) { // In json mode, change output to stderr since we don't want to break json parsing on stdout if the user is piping to jq or something. // XXX: in a future (breaking?) change it might make sense for run-script to always output these banners with proc-log.output.error if we think they align closer with "logging" instead of "output". level = output.KEYS.error } } this.#writeOutput(level, meta, ...args) } break } }) #inputHandler = withMeta((level, meta, ...args) => { switch (level) { case input.KEYS.start: log.pause() this.#outputState.buffering = true this.#progress.off() break case input.KEYS.end: log.resume() output.flush() this.#progress.resume() break case input.KEYS.read: { // The convention when calling input.read is to pass in a single fn that returns the promise to await. resolve and reject are provided by proc-log. const [res, rej, p] = args return input.start(() => p() .then(res) .catch(rej) // Any call to procLog.input.read will render a prompt to the user, so we always add a single newline of output to stdout to move the cursor to the next line. .finally(() => output.standard(''))) } } }) // OUTPUT #writeOutput (level, meta, ...args) { switch (level) { case output.KEYS.standard: this.#write(this.#stdout, meta, ...args) break case output.KEYS.error: this.#write(this.#stderr, meta, ...args) break } } // LOGS #tryWriteLog (level, meta, ...args) { try { // Also (and this is a really inexcusable kludge), we patch the log.warn() method so that when we see a peerDep override explanation from Arborist, we can replace the object with a highly abbreviated explanation of what's being overridden. // TODO: this could probably be moved to arborist now that display is refactored const [heading, message, expl] = args if (level === log.KEYS.warn && heading === 'ERESOLVE' && expl && typeof expl === 'object') { this.#writeLog(level, meta, heading, message) this.#writeLog(level, meta, '', explain(expl, this.#stderrChalk, 2)) return } this.#writeLog(level, meta, ...args) } catch (ex) { try { // if it crashed once, it might again! this.#writeLog(log.KEYS.verbose, meta, '', `attempt to log crashed`, ...args, ex) } catch (ex2) { // This happens if the object has an inspect method that crashes so just console.error with the errors but don't do anything else that might error again. // eslint-disable-next-line no-console console.error(`attempt to log crashed`, ex, ex2) } } } #writeLog (level, meta, ...args) { const levelOpts = LEVEL_METHODS[level] const show = levelOpts.show ?? (({ index }) => levelOpts.index <= index) const force = meta.force && !this.#silent if (force || show({ index: this.#levelIndex, timing: this.#timing })) { // this mutates the array so we can pass args directly to format later const title = args.shift() const prefix = [ this.#logColors.heading(this.#heading), this.#logColors[level](level), title ? this.#logColors.title(title) : null, ] const writeOpts = { prefix } // notice logs typically come from `npm-notice` headers in responses. Some of them have 2fa login links so we skip redaction. if (level === 'notice') { writeOpts.redact = false } this.#write(this.#stderr, writeOpts, ...args) } } } class Progress { // Taken from https://github.com/sindresorhus/cli-spinners // MIT License // Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (https://sindresorhus.com) static dots = { duration: 80, frames: ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'] } static lines = { duration: 130, frames: ['-', '\\', '|', '/'] } #enabled = false #frameIndex = 0 #interval #lastUpdate = 0 #spinner #stream // Initial timeout to wait to start rendering #timeout #rendered = false // We are rendering if enabled option is set and we are not waiting for the render timeout get #rendering () { return this.#enabled && !this.#timeout } // We are spinning if enabled option is set and the render interval has been set get #spinning () { return this.#enabled && this.#interval } constructor ({ stream }) { this.#stream = stream } load ({ enabled, unicode }) { this.#enabled = enabled this.#spinner = unicode ? Progress.dots : Progress.lines // Wait 200 ms so we don't render the spinner for short durations this.#timeout = setTimeout(() => { this.#timeout = null this.#render() }, 200) // Make sure this timeout does not keep the process open this.#timeout.unref() } off () { if (!this.#enabled) { return } clearTimeout(this.#timeout) this.#timeout = null clearInterval(this.#interval) this.#interval = null this.#frameIndex = 0 this.#lastUpdate = 0 this.#clearSpinner() } resume () { this.#render(true) } // If we are currently rendering the spinner we clear it before writing our line and then re-render the spinner after. // If not then all we need to do is write the line. write (write) { if (this.#spinning) { this.#clearSpinner() } write() if (this.#spinning) { this.#render() } } #render (resuming) { if (!this.#rendering) { return } // We always attempt to render immediately but we only request to move to the next frame if it has been longer than our spinner frame duration since our last update this.#renderFrame(Date.now() - this.#lastUpdate >= this.#spinner.duration, resuming) if (!this.#interval) { this.#interval = setInterval(() => this.#renderFrame(true), this.#spinner.duration) // Make sure this timeout does not keep the process open this.#interval.unref() } this.#interval.refresh() } #renderFrame (next, resuming) { if (next) { this.#lastUpdate = Date.now() this.#frameIndex++ if (this.#frameIndex >= this.#spinner.frames.length) { this.#frameIndex = 0 } } if (!resuming) { this.#clearSpinner() } this.#stream.write(this.#spinner.frames[this.#frameIndex]) this.#rendered = true } #clearSpinner () { if (!this.#rendered) { return } // Move to the start of the line and clear the rest of the line this.#stream.cursorTo(0) this.#stream.clearLine(1) this.#rendered = false } } module.exports = Display