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novnc

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var Log = _interopRequireWildcard(require("../util/logging.js")); var _events = require("../util/events.js"); var KeyboardUtil = _interopRequireWildcard(require("./util.js")); var _keysym = _interopRequireDefault(require("./keysym.js")); var _keysymdef = _interopRequireDefault(require("./keysymdef.js")); var _imekeys = _interopRequireDefault(require("./imekeys.js")); var browser = _interopRequireWildcard(require("../util/browser.js")); var _ui = _interopRequireDefault(require("../../app/ui.js")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } // // Keyboard event handler // var Keyboard = /*#__PURE__*/function () { function Keyboard(screenInput, touchInput) { _classCallCheck(this, Keyboard); this._screenInput = screenInput; this._touchInput = touchInput; this._keyDownList = {}; // List of depressed keys // (even if they are happy) this._altGrArmed = false; // Windows AltGr detection // keep these here so we can refer to them later this._eventHandlers = { 'keyup': this._handleKeyUp.bind(this), 'keydown': this._handleKeyDown.bind(this), 'blur': this._allKeysUp.bind(this), 'compositionstart': this._handleCompositionStart.bind(this), 'compositionend': this._handleCompositionEnd.bind(this), 'input': this._handleInput.bind(this) }; // ===== EVENT HANDLERS ===== this.onkeyevent = function () {}; // Handler for key press/release this._enableIME = false; this._imeHold = false; this._imeInProgress = false; this._lastKeyboardInput = null; this._defaultKeyboardInputLen = 100; this._keyboardInputReset(); } // ===== PUBLIC METHODS ===== _createClass(Keyboard, [{ key: "enableIME", get: function get() { return this._enableIME; }, set: function set(val) { this._enableIME = val; this.focus(); } // ===== PRIVATE METHODS ===== }, { key: "_sendKeyEvent", value: function _sendKeyEvent(keysym, code, down) { if (down) { this._keyDownList[code] = keysym; } else { // On MacOs zoom and shortcut actions are CMD based so we need to // let the remote know that it should unselect the CTRL key instead if (browser.isMac() && this._keyDownList["ControlLeft"] && (code === "MetaLeft" || code === "MetaRight")) { keysym = _keysym["default"].XK_Control_L; code = "ControlLeft"; } // Do we really think this key is down? if (!(code in this._keyDownList)) { return; } delete this._keyDownList[code]; } Log.Debug("onkeyevent " + (down ? "down" : "up") + ", keysym: " + keysym, ", code: " + code); this.onkeyevent(keysym, code, down); } }, { key: "_getKeyCode", value: function _getKeyCode(e) { var code = KeyboardUtil.getKeycode(e); if (code !== 'Unidentified') { return code; } // Unstable, but we don't have anything else to go on if (e.keyCode) { // 229 is used for composition events if (e.keyCode !== 229) { return 'Platform' + e.keyCode; } } // A precursor to the final DOM3 standard. Unfortunately it // is not layout independent, so it is as bad as using keyCode if (e.keyIdentifier) { // Non-character key? if (e.keyIdentifier.substr(0, 2) !== 'U+') { return e.keyIdentifier; } var codepoint = parseInt(e.keyIdentifier.substr(2), 16); var _char = String.fromCharCode(codepoint).toUpperCase(); return 'Platform' + _char.charCodeAt(); } return 'Unidentified'; } }, { key: "_handleCompositionStart", value: function _handleCompositionStart(e) { Log.Debug("composition started"); if (this._enableIME) { this._imeHold = true; this._imeInProgress = true; } } }, { key: "_handleCompositionEnd", value: function _handleCompositionEnd(e) { Log.Debug("Composition ended"); if (this._enableIME) { this._imeInProgress = false; } if ((0, browser.isChromiumBased)()) { this._imeHold = false; } } }, { key: "_handleInput", value: function _handleInput(e) { //input event occurs only when keyup keydown events don't prevent default //IME events will make this happen, for example //IME changes can back out old characters and replace, thus send differential if IME //otherwise send new characters if (this._enableIME && this._imeHold) { Log.Debug("IME input change, sending differential"); if (!this._imeInProgress) { this._imeHold = false; //Firefox fires compisitionend before last input change } var oldValue = this._lastKeyboardInput; var newValue = e.target.value; var diff_start = 0; //find position where difference starts for (var i = 0; i < Math.min(oldValue.length, newValue.length); i++) { if (newValue.charAt(i) != oldValue.charAt(i)) { break; } diff_start++; } //send backspaces if needed for (var bs = oldValue.length - diff_start; bs > 0; bs--) { this._sendKeyEvent(_keysym["default"].XK_BackSpace, "Backspace", true); this._sendKeyEvent(_keysym["default"].XK_BackSpace, "Backspace", false); } //send new keys for (var _i = diff_start; _i < newValue.length; _i++) { this._sendKeyEvent(_keysymdef["default"].lookup(newValue.charCodeAt(_i)), 'Unidentified', true); this._sendKeyEvent(_keysymdef["default"].lookup(newValue.charCodeAt(_i)), 'Unidentified', false); } this._lastKeyboardInput = newValue; } else { Log.Debug("Non-IME input change, sending new characters"); var _newValue = e.target.value; if (!this._lastKeyboardInput) { this._keyboardInputReset(); } var _oldValue = this._lastKeyboardInput; var newLen; try { // Try to check caret position since whitespace at the end // will not be considered by value.length in some browsers newLen = Math.max(e.target.selectionStart, _newValue.length); } catch (err) { // selectionStart is undefined in Google Chrome newLen = _newValue.length; } var oldLen = _oldValue.length; var inputs = newLen - oldLen; var backspaces = inputs < 0 ? -inputs : 0; // Compare the old string with the new to account for // text-corrections or other input that modify existing text for (var _i2 = 0; _i2 < Math.min(oldLen, newLen); _i2++) { if (_newValue.charAt(_i2) != _oldValue.charAt(_i2)) { inputs = newLen - _i2; backspaces = oldLen - _i2; break; } } // Send the key events for (var _i3 = 0; _i3 < backspaces; _i3++) { this._sendKeyEvent(_keysym["default"].XK_BackSpace, "Backspace", true); this._sendKeyEvent(_keysym["default"].XK_BackSpace, "Backspace", false); } for (var _i4 = newLen - inputs; _i4 < newLen; _i4++) { this._sendKeyEvent(_keysymdef["default"].lookup(_newValue.charCodeAt(_i4)), 'Unidentified', true); this._sendKeyEvent(_keysymdef["default"].lookup(_newValue.charCodeAt(_i4)), 'Unidentified', false); } // Control the text content length in the keyboardinput element if (newLen > 2 * this._defaultKeyboardInputLen) { this._keyboardInputReset(); } else if (newLen < 1) { // There always have to be some text in the keyboardinput // element with which backspace can interact. this._keyboardInputReset(); // This sometimes causes the keyboard to disappear for a second // but it is required for the android keyboard to recognize that // text has been added to the field e.target.blur(); // This has to be ran outside of the input handler in order to work setTimeout(e.target.focus.bind(e.target), 0); } else { this._lastKeyboardInput = _newValue; } } } }, { key: "_keyboardInputReset", value: function _keyboardInputReset() { this._touchInput.value = new Array(this._defaultKeyboardInputLen).join("_"); this._lastKeyboardInput = this._touchInput.value; } }, { key: "_handleKeyDown", value: function _handleKeyDown(e) { var code = this._getKeyCode(e); var keysym = KeyboardUtil.getKeysym(e); if (this._isIMEInteraction(e)) { //skip event if IME related Log.Debug("Skipping keydown, IME interaction, code: " + code + " keysym: " + keysym + " keycode: " + e.keyCode); return; } // Windows doesn't have a proper AltGr, but handles it using // fake Ctrl+Alt. However the remote end might not be Windows, // so we need to merge those in to a single AltGr event. We // detect this case by seeing the two key events directly after // each other with a very short time between them (<50ms). if (this._altGrArmed) { this._altGrArmed = false; clearTimeout(this._altGrTimeout); if (code === "AltRight" && e.timeStamp - this._altGrCtrlTime < 50) { // FIXME: We fail to detect this if either Ctrl key is // first manually pressed as Windows then no // longer sends the fake Ctrl down event. It // does however happily send real Ctrl events // even when AltGr is already down. Some // browsers detect this for us though and set the // key to "AltGraph". keysym = _keysym["default"].XK_ISO_Level3_Shift; } else { this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true); } } // We cannot handle keys we cannot track, but we also need // to deal with virtual keyboards which omit key info if (code === 'Unidentified') { if (keysym) { // If it's a virtual keyboard then it should be // sufficient to just send press and release right // after each other this._sendKeyEvent(keysym, code, true); this._sendKeyEvent(keysym, code, false); } (0, _events.stopEvent)(e); return; } // Translate MacOs CMD based shortcuts to their CTRL based counterpart if (browser.isMac() && _ui["default"].rfb && _ui["default"].rfb.translateShortcuts && code !== "MetaLeft" && code !== "MetaRight" && e.metaKey && !e.ctrlKey && !e.altKey) { this._sendKeyEvent(this._keyDownList["MetaLeft"], "MetaLeft", false); this._sendKeyEvent(this._keyDownList["MetaRight"], "MetaRight", false); this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true); this._sendKeyEvent(keysym, code, true); (0, _events.stopEvent)(e); return; } // Alt behaves more like AltGraph on macOS, so shuffle the // keys around a bit to make things more sane for the remote // server. This method is used by RealVNC and TigerVNC (and // possibly others). if (browser.isMac() || browser.isIOS()) { switch (keysym) { case _keysym["default"].XK_Super_L: keysym = _keysym["default"].XK_Alt_L; break; case _keysym["default"].XK_Super_R: keysym = _keysym["default"].XK_Super_L; break; case _keysym["default"].XK_Alt_L: keysym = _keysym["default"].XK_Mode_switch; break; case _keysym["default"].XK_Alt_R: keysym = _keysym["default"].XK_ISO_Level3_Shift; break; } } // Is this key already pressed? If so, then we must use the // same keysym or we'll confuse the server if (code in this._keyDownList) { keysym = this._keyDownList[code]; } // macOS doesn't send proper key events for modifiers, only // state change events. That gets extra confusing for CapsLock // which toggles on each press, but not on release. So pretend // it was a quick press and release of the button. if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') { this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true); this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false); (0, _events.stopEvent)(e); return; } // Windows doesn't send proper key releases for a bunch of // Japanese IM keys so we have to fake the release right away var jpBadKeys = [_keysym["default"].XK_Zenkaku_Hankaku, _keysym["default"].XK_Eisu_toggle, _keysym["default"].XK_Katakana, _keysym["default"].XK_Hiragana, _keysym["default"].XK_Romaji]; if (browser.isWindows() && jpBadKeys.includes(keysym)) { this._sendKeyEvent(keysym, code, true); this._sendKeyEvent(keysym, code, false); (0, _events.stopEvent)(e); return; } (0, _events.stopEvent)(e); // Possible start of AltGr sequence? (see above) if (code === "ControlLeft" && browser.isWindows() && !("ControlLeft" in this._keyDownList)) { this._altGrArmed = true; this._altGrTimeout = setTimeout(this._handleAltGrTimeout.bind(this), 100); this._altGrCtrlTime = e.timeStamp; return; } this._sendKeyEvent(keysym, code, true); } }, { key: "_handleKeyUp", value: function _handleKeyUp(e) { var code = this._getKeyCode(e); if (this._isIMEInteraction(e)) { //skip IME related events Log.Debug("Skipping keyup, IME interaction, code: " + code + " keycode: " + e.keyCode); return; } (0, _events.stopEvent)(e); // We can't get a release in the middle of an AltGr sequence, so // abort that detection if (this._altGrArmed) { this._altGrArmed = false; clearTimeout(this._altGrTimeout); this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true); } // See comment in _handleKeyDown() if ((browser.isMac() || browser.isIOS()) && code === 'CapsLock') { this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', true); this._sendKeyEvent(_keysym["default"].XK_Caps_Lock, 'CapsLock', false); return; } this._sendKeyEvent(this._keyDownList[code], code, false); // Windows has a rather nasty bug where it won't send key // release events for a Shift button if the other Shift is still // pressed if (browser.isWindows() && (code === 'ShiftLeft' || code === 'ShiftRight')) { if ('ShiftRight' in this._keyDownList) { this._sendKeyEvent(this._keyDownList['ShiftRight'], 'ShiftRight', false); } if ('ShiftLeft' in this._keyDownList) { this._sendKeyEvent(this._keyDownList['ShiftLeft'], 'ShiftLeft', false); } } } }, { key: "_handleAltGrTimeout", value: function _handleAltGrTimeout() { this._altGrArmed = false; clearTimeout(this._altGrTimeout); this._sendKeyEvent(_keysym["default"].XK_Control_L, "ControlLeft", true); } }, { key: "_allKeysUp", value: function _allKeysUp() { Log.Debug(">> Keyboard.allKeysUp"); for (var code in this._keyDownList) { this._sendKeyEvent(this._keyDownList[code], code, false); } Log.Debug("<< Keyboard.allKeysUp"); } }, { key: "_isIMEInteraction", value: function _isIMEInteraction(e) { //input must come from touchinput (textarea) and ime must be enabled if (e.target != this._touchInput || !this._enableIME) { return false; } //keyCode of 229 is IME composition if (e.keyCode == 229) { return true; } //unfortunately, IME interactions can come through as events //generally safe to ignore and let them come in as "input" events instead //we can't do that with none character keys though //Firefox does not seem to fire key events for IME interaction but Chrome does //TODO: potentially skip this for Firefox browsers, needs more testing with different IME types if (e.keyCode in _imekeys["default"]) { return true; } return false; } // ===== PUBLIC METHODS ===== }, { key: "focus", value: function focus() { if (this._enableIME) { this._touchInput.focus(); } else { this._screenInput.focus(); } } }, { key: "blur", value: function blur() { if (this._enableIME) { this._touchInput.blur(); } else { this._screenInput.blur(); } } }, { key: "grab", value: function grab() { //Log.Debug(">> Keyboard.grab"); this._screenInput.addEventListener('keydown', this._eventHandlers.keydown); this._screenInput.addEventListener('keyup', this._eventHandlers.keyup); this._touchInput.addEventListener('keydown', this._eventHandlers.keydown); this._touchInput.addEventListener('keyup', this._eventHandlers.keyup); this._touchInput.addEventListener('compositionstart', this._eventHandlers.compositionstart); this._touchInput.addEventListener('compositionend', this._eventHandlers.compositionend); this._touchInput.addEventListener('input', this._eventHandlers.input); // Release (key up) if window loses focus window.addEventListener('blur', this._eventHandlers.blur); //Log.Debug("<< Keyboard.grab"); } }, { key: "ungrab", value: function ungrab() { //Log.Debug(">> Keyboard.ungrab"); this._screenInput.removeEventListener('keydown', this._eventHandlers.keydown); this._screenInput.removeEventListener('keyup', this._eventHandlers.keyup); this._touchInput.removeEventListener('keydown', this._eventHandlers.keydown); this._touchInput.removeEventListener('keyup', this._eventHandlers.keyup); this._touchInput.removeEventListener('compositionstart', this._eventHandlers.compositionstart); this._touchInput.removeEventListener('compositionend', this._eventHandlers.compositionend); this._touchInput.removeEventListener('input', this._eventHandlers.input); window.removeEventListener('blur', this._eventHandlers.blur); // Release (key up) all keys that are in a down state this._allKeysUp(); //Log.Debug(">> Keyboard.ungrab"); } }]); return Keyboard; }(); exports["default"] = Keyboard;