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novaparse

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import { Resource } from "resourceforkjs"; import { NovaResources } from "../ResourceHolderBase"; import { BaseResource } from "./NovaResourceBase"; import { Particles, ExitType, FireGroup, GuidanceType } from "novadatainterface/WeaponData"; declare type BlindSpots = { front: boolean; side: boolean; back: boolean; }; declare type Submunition = { count: number; id: number; theta: number; limit: number; fireAtNearest: boolean; subIfExpire: boolean; }; declare type Jam = { infrared: number; radar: number; ethericWake: number; gravametric: number; }; declare class WeapResource extends BaseResource { reload: number; duration: number; armorDamage: number; shieldDamage: number; guidanceN: number; guidance: GuidanceType; speed: number; ammoType: number; graphic: number | null; accuracy: number; firesAtFixedAngle: boolean; sound: number | null; impact: number; explosion: number | null; explosion128sparks: boolean; proxRadius: number; blastRadius: number; flags: number; spinShots: boolean; fireGroup: FireGroup; startSpinningOnFirstFrame: boolean; dontFireAtFastShips: boolean; loopSound: boolean; passThroughShields: boolean; fireSimultaneously: boolean; vulnerableToPD: boolean; hitsFiringShip: boolean; smallCicnSmoke: boolean; bigCicnSmoke: boolean; persistentCicnSmoke: boolean; turretBlindSpots: BlindSpots; flak: boolean; guidedFlags: number; passOverAsteroids: boolean; decoyedByAsteroids: boolean; confusedByInterference: boolean; turnsAwayIfJammed: boolean; cantFireWhileIonized: boolean; loseLockIfNotAhead: boolean; attackParentIfJammed: boolean; cicnSmoke: number[] | null; decay: number; trailParticles: Particles; beamLength: number; beamWidth: number; spinRate: number; coronaFalloff: number; beamColor: number; coronaColor: number; lightningDensity: number; lightningAmplitude: number; proxSafety: number; flags2: number; spinBeforeProxSafety: boolean; spinStopOnLastFrame: boolean; proxIgnoreAsteroids: boolean; proxHitAll: boolean; submunition: Submunition | null; showAmmo: boolean; fireOnlyIfKeyCarried: boolean; npcCantUse: boolean; useFiringAnimation: boolean; planetType: boolean; hideIfNoAmmo: boolean; disableOnly: boolean; beamUnderShip: boolean; fireWhileCloaked: boolean; asteroidMiner: boolean; ionization: number; hitParticles: Particles; recoil: number; exitTypeN: number; exitType: ExitType; burstCount: number; burstReload: number; jam: Jam; jamVuln: Array<number>; flags3: number; oneAmmoPerBurst: boolean; translucent: boolean; cantFireUntilShotExpires: boolean; firesFromClosestToTarget: boolean; exclusive: boolean; durability: number; turnRate: number; maxAmmo: number; ionizeColor: number; count: number; constructor(resource: Resource, idSpace: NovaResources); } export { WeapResource };