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non-overlapping-periodic-job-scheduler

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Periodic job scheduler for Node.js that ensures non-overlapping executions and supports graceful teardown with resource deallocation. It dynamically calculates intervals based on user-defined logic, considering the duration and any error thrown by the las

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/** * Copyright 2025 Ori Cohen https://github.com/ori88c * https://github.com/ori88c/non-overlapping-periodic-job-scheduler * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import { ComputeNextDelay, ActivityStatus } from './types'; /** * A slim, dependency-free periodic job scheduler focused on three key aspects often overlooked: * 1. **Non-overlapping executions** * 2. **Graceful teardown** * 3. **Dynamic delay between executions** * * ### Non-Overlapping Executions * Ensures that job executions never overlap, making it suitable for use cases where concurrent runs * could cause race conditions or degrade performance. * * ### Graceful / Deterministic Teardown * Proper resource deallocation is critical when *stopping* periodic executions. This scheduler * guarantees that any ongoing execution is completed before shutdown, preventing memory leaks or * incomplete state. Without graceful teardown, leftover references from unfinished executions can lead * to unpredictable behavior - especially in unit tests, where isolated clean state is essential. * * ### Dynamic Execution Interval * The user provides a custom delay calculator, invoked immediately *after* each execution finishes. * It receives runtime metadata - such as duration and any thrown error - and determines the delay * before the next run. This allows flexible interval strategies based on application-specific logic. * By delegating this responsibility, the scheduler adheres to: * 1. **Information Expert Principle**: The user defines how the interval should adapt. * 2. **Single Responsibility Principle**: The scheduler solely manages job execution and timing. * * ### Zero Overengineering, No External Dependencies * `setInterval` often falls short with fixed intervals, overlapping executions, and non-deterministic * termination of the last execution. This class offers a minimalistic and efficient alternative * without introducing runtime dependencies. * * ### Robust Error Handling * If a job throws, the error is forwarded to the delay calculator. This allows the user to adjust * behavior accordingly (e.g., retry faster after failures). The scheduler itself performs no logging, * remaining agnostic to logging tools or conventions. * * ### Tests * This class is fully covered by an extensive suite of unit tests. */ export declare class NonOverlappingPeriodicJobScheduler<JobError = Error> { private readonly _periodicJob; private readonly _computeNextDelay; private _status; private _nextExecutionTimer?; private _currentExecutionPromise?; private readonly _initiateExecutionCycle; /** * @param _periodicJob The asynchronous job to execute periodically. * @param _computeNextDelay A function that determines the delay (in milliseconds) until the next * execution, based on the duration and any error of the previous execution. */ constructor(_periodicJob: () => Promise<void>, _computeNextDelay: ComputeNextDelay<JobError>); /** * Indicates whether the periodic job is actively running, as opposed to being between executions. * * @returns `true` if the periodic job is currently executing, otherwise `false`. */ get isCurrentlyExecuting(): boolean; /** * Returns the current instance status, which can be one of the following: * - `active`: Currently managing recurring executions. * - `inactive`: Not managing any recurring executions. * - `terminating`: A stop attempt was made, but the last execution from the * previous session is still ongoing. * * @returns One of the following values: `active`, `inactive`, or `terminating`. */ get status(): ActivityStatus; /** * Initiates the scheduling of periodic jobs. * * ### Idempotency * This method is idempotent: calling it multiple times while the instance is already * active will *not* alter its state or trigger additional scheduling. * * ### Border Case: Invocation During a 'terminating' Status * If called while the instance is in a 'terminating' status (a rare scenario), this method * will first await a status change before determining whether the instance is active. * Please note that a well-designed application should strive to *avoid* such edge cases. * * ### Concurrency Considerations * The instance can transition between `active` and `inactive` states through successive calls * to `start` and `stop`, where each `start`-`stop` pair defines a **session**. * In **rare cases**, one task may stop an active instance while another concurrently attempts * to restart it, even as the final execution from the previous session is still ongoing. * While most real-world use cases involve a *single session throughout the application's * lifecycle*, this scenario is accounted for to ensure robustness. */ start(): Promise<void>; /** * Stops the scheduling of periodic jobs. If called during an ongoing execution, it resolves * only after that execution completes. This behavior ensures determinism and enables graceful * teardown. * * ### Idempotency * This method is **idempotent**: calling it multiple times while the status is not `active` * (either `inactive` or `terminating`) will *not* alter its state. It only deactivates job * scheduling if the instance is `active`. * In case the instance is in a `terminating` status (i.e., awaiting completion of the last * execution), a redundant call will wait for the ongoing execution to complete before resolving. * Please note that a well-designed application should strive to *avoid* such edge cases. */ stop(): Promise<void>; /** * If an execution is in progress, resolves when it completes (regardless of success or failure). * If no execution is in progress, resolves immediately. */ waitUntilCurrentExecutionCompletes(): Promise<void>; private _runAndScheduleNext; }