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noisejs

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Perlin noise implementation

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# NOISE! This is a simple library for 2d & 3d perlin noise and simplex noise in javascript. Noise is [pretty](https://dl.dropbox.com/u/2494815/perlin/index.html). The library is pretty fast (10M queries / sec). But its still way slower than using a shader. For example, if you try and update an entire screen's worth of pixels, it'll be [slow](http://josephg.github.com/noisejs/demo3d.html). The code is based on Stefan Gustavson's implementation. Do whatever you want with it, etc. ## How to make noise: ```javascript // value passed into the constructor is used as a seed var noise = new Noise(Math.random()); for (var x = 0; x < canvas.width; x++) { for (var y = 0; y < canvas.height; y++) { // noise.simplex2 and noise.perlin2 return values between -1 and 1. var value = noise.simplex2(x / 100, y / 100); image[x][y].r = Math.abs(value) * 256; // Or whatever. Open demo.html to see it used with canvas. } } ``` The library exposes a constructor function called `Noise` with the following instance methods: - **simplex2(x, y)**: 2D Simplex noise function - **simplex3(x, y, z)**: 3D Simplex noise function - **perlin2(x, y)**: 2D Perlin noise function - **perlin3(x, y, z)**: 3D Perlin noise function - **seed(val)**: Seed the noise functions. Only 65536 different seeds are supported. Use a float between 0 and 1 or an integer from 1 to 65536.