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noise-c.wasm

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rweather/noise-c compiled to WebAssembly using Emscripten and optimized for small size

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# noise-c.wasm [![Travis CI](https://img.shields.io/travis/nazar-pc/noise-c.wasm/master.svg?label=Travis%20CI)](https://travis-ci.org/nazar-pc/noise-c.wasm) [rweather/noise-c](https://github.com/rweather/noise-c) compiled to WebAssembly using Emscripten and optimized for small size. [Noise protocol](https://noiseprotocol.org/) implementation that works both in Node.js and in modern browsers. ## Supported Patterns and Algorithms The same as in noise-c: https://rweather.github.io/noise-c/index.html#algorithms ## About this project This project basically does 2 things: * compiles upstream noise-c C library into WebAssembly * wraps plain functions into OOP interface close to what is specified in the spec (including functions names) ## How to install ``` npm install noise-c.wasm ``` ## How to use Node.js: ```js var createNoise = require('noise-c.wasm'); createNoise(function (noise) { // Do stuff }); ``` Browser: ```js requirejs(['noise-c.wasm'], function (createNoise) { createNoise(function (noise) { // Do stuff }); }); ``` ## API ### createNoise(options, callback) Creates a new instance of Noise library * `options` - [Options object](https://kripken.github.io/emscripten-site/docs/api_reference/module.html#affecting-execution) that will be passed to underlying Emscripten module (optional) * `callback` - Callback function that receives library instance as the first argument, it is called when WebAssembly is loaded and library is ready for use ### noise.constants A bunch of constants that are needed for certain calls or for identifying errors. In most cases only `NOISE_ROLE_INITIATOR` and `NOISE_ROLE_RESPONDER` will be used directly, but others are used in OOP wrapper and/or in tests. Check `src/constants.ls` for complete list of available constants. ### noise.CreateKeyPair(curve_id): Uint8Array[] Convenient method for generating new Ed25519 or X448 keypair, takes `noise.constants.NOISE_DH_CURVE448` or `noise.constants.NOISE_DH_CURVE448` as an argument. Returns `[private, public]` array of private and public part of keypair. ### noise.CipherState(cipher) CipherState object [as in specification](http://noiseprotocol.org/noise.html#the-cipherstate-object), has following methods: * `InitializeKey(key)` * `HasKey()` * `SetNonce(nonce)` * `EncryptWithAd(ad, plaintext)` * `DecryptWithAd(ad, ciphertext)` * `Rekey()` * `free()` Take a look at `src/index.ls` for JsDoc sections with arguments and return types as well as methods description, look at `tests/CipherState.ls` for usage examples. ### noise.SymmetricState(protocol_name) SymmetricState object [as in specification](http://noiseprotocol.org/noise.html#the-symmetricstate-object), has following methods: * `MixKey(input_key_material)` * `MixHash(data)` * `MixKeyAndHash(input_key_material)` * `EncryptAndHash(plaintext)` * `DecryptAndHash(ciphertext)` * `Split()` * `free()` Take a look at `src/index.ls` for JsDoc sections with arguments and return types as well as methods description, look at `tests/SymmetricState.ls` for usage examples. ### noise.HandshakeState(protocol_name, role) HandshakeState object [as in specification](http://noiseprotocol.org/noise.html#the-handshakestate-object), has following methods: * `Initialize(prologue = null, s = null, rs = null, psk = null)` * `GetAction()` * `FallbackTo(pattern_id = noise.constants.NOISE_PATTERN_XX_FALLBACK)` * `WriteMessage(payload = null)` * `ReadMessage(message, payload_needed = false, fallback_supported = false)` * `GetHandshakeHash()` * `GetRemotePublicKey()` * `Split()` * `free()` Take a look at `src/index.ls` for JsDoc sections with arguments and return types as well as methods description, look at `tests/HandshakeState.ls` for usage examples. ## Contribution Feel free to create issues and send pull requests (for big changes create an issue first and link it from the PR), they are highly appreciated! When reading LiveScript code make sure to configure 1 tab to be 4 spaces, otherwise code might be hard to read. ## License Free Public License 1.0.0 / Zero Clause BSD License https://opensource.org/licenses/FPL-1.0.0 https://tldrlegal.com/license/bsd-0-clause-license