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noflo

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Flow-Based Programming environment for JavaScript

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# NoFlo - Flow-Based Programming for JavaScript # (c) 2013-2017 Flowhub UG # (c) 2011-2012 Henri Bergius, Nemein # NoFlo may be freely distributed under the MIT license {EventEmitter} = require 'events' IP = require './IP' # ## Internal Sockets # # The default communications mechanism between NoFlo processes is # an _internal socket_, which is responsible for accepting information # packets sent from processes' outports, and emitting corresponding # events so that the packets can be caught to the inport of the # connected process. class InternalSocket extends EventEmitter regularEmitEvent: (event, data) -> @emit event, data debugEmitEvent: (event, data) -> try @emit event, data catch error if error.id and error.metadata and error.error # Wrapped debuggable error coming from downstream, no need to wrap throw error.error if @listeners('error').length is 0 @emit 'error', error return throw error if @listeners('error').length is 0 @emit 'error', id: @to.process.id error: error metadata: @metadata constructor: (@metadata = {}) -> @brackets = [] @connected = false @dataDelegate = null @debug = false @emitEvent = @regularEmitEvent # ## Socket connections # # Sockets that are attached to the ports of processes may be # either connected or disconnected. The semantical meaning of # a connection is that the outport is in the process of sending # data. Disconnecting means an end of transmission. # # This can be used for example to signal the beginning and end # of information packets resulting from the reading of a single # file or a database query. # # Example, disconnecting when a file has been completely read: # # readBuffer: (fd, position, size, buffer) -> # fs.read fd, buffer, 0, buffer.length, position, (err, bytes, buffer) => # # Send data. The first send will also connect if not # # already connected. # @outPorts.out.send buffer.slice 0, bytes # position += buffer.length # # # Disconnect when the file has been completely read # return @outPorts.out.disconnect() if position >= size # # # Otherwise, call same method recursively # @readBuffer fd, position, size, buffer connect: -> return if @connected @connected = true @emitEvent 'connect', null disconnect: -> return unless @connected @connected = false @emitEvent 'disconnect', null isConnected: -> @connected # ## Sending information packets # # The _send_ method is used by a processe's outport to # send information packets. The actual packet contents are # not defined by NoFlo, and may be any valid JavaScript data # structure. # # The packet contents however should be such that may be safely # serialized or deserialized via JSON. This way the NoFlo networks # can be constructed with more flexibility, as file buffers or # message queues can be used as additional packet relay mechanisms. send: (data) -> data = @dataDelegate() if data is undefined and typeof @dataDelegate is 'function' @handleSocketEvent 'data', data # ## Sending information packets without open bracket # # As _connect_ event is considered as open bracket, it needs to be followed # by a _disconnect_ event or a closing bracket. In the new simplified # sending semantics single IP objects can be sent without open/close brackets. post: (ip, autoDisconnect = true) -> ip = @dataDelegate() if ip is undefined and typeof @dataDelegate is 'function' # Send legacy connect/disconnect if needed if not @isConnected() and @brackets.length is 0 do @connect @handleSocketEvent 'ip', ip, false if autoDisconnect and @isConnected() and @brackets.length is 0 do @disconnect # ## Information Packet grouping # # Processes sending data to sockets may also group the packets # when necessary. This allows transmitting tree structures as # a stream of packets. # # For example, an object could be split into multiple packets # where each property is identified by a separate grouping: # # # Group by object ID # @outPorts.out.beginGroup object.id # # for property, value of object # @outPorts.out.beginGroup property # @outPorts.out.send value # @outPorts.out.endGroup() # # @outPorts.out.endGroup() # # This would cause a tree structure to be sent to the receiving # process as a stream of packets. So, an article object may be # as packets like: # # * `/<article id>/title/Lorem ipsum` # * `/<article id>/author/Henri Bergius` # # Components are free to ignore groupings, but are recommended # to pass received groupings onward if the data structures remain # intact through the component's processing. beginGroup: (group) -> @handleSocketEvent 'begingroup', group endGroup: -> @handleSocketEvent 'endgroup' # ## Socket data delegation # # Sockets have the option to receive data from a delegate function # should the `send` method receive undefined for `data`. This # helps in the case of defaulting values. setDataDelegate: (delegate) -> unless typeof delegate is 'function' throw Error 'A data delegate must be a function.' @dataDelegate = delegate # ## Socket debug mode # # Sockets can catch exceptions happening in processes when data is # sent to them. These errors can then be reported to the network for # notification to the developer. setDebug: (active) -> @debug = active @emitEvent = if @debug then @debugEmitEvent else @regularEmitEvent # ## Socket identifiers # # Socket identifiers are mainly used for debugging purposes. # Typical identifiers look like _ReadFile:OUT -> Display:IN_, # but for sockets sending initial information packets to # components may also loom like _DATA -> ReadFile:SOURCE_. getId: -> fromStr = (from) -> "#{from.process.id}() #{from.port.toUpperCase()}" toStr = (to) -> "#{to.port.toUpperCase()} #{to.process.id}()" return "UNDEFINED" unless @from or @to return "#{fromStr(@from)} -> ANON" if @from and not @to return "DATA -> #{toStr(@to)}" unless @from "#{fromStr(@from)} -> #{toStr(@to)}" legacyToIp: (event, payload) -> # No need to wrap modern IP Objects return payload if IP.isIP payload # Wrap legacy events into appropriate IP objects switch event when 'begingroup' return new IP 'openBracket', payload when 'endgroup' return new IP 'closeBracket' when 'data' return new IP 'data', payload else return null ipToLegacy: (ip) -> switch ip.type when 'openBracket' return legacy = event: 'begingroup' payload: ip.data when 'data' return legacy = event: 'data' payload: ip.data when 'closeBracket' return legacy = event: 'endgroup' payload: ip.data handleSocketEvent: (event, payload, autoConnect = true) -> isIP = event is 'ip' and IP.isIP payload ip = if isIP then payload else @legacyToIp event, payload return unless ip if not @isConnected() and autoConnect and @brackets.length is 0 # Connect before sending @connect() if event is 'begingroup' @brackets.push payload if isIP and ip.type is 'openBracket' @brackets.push ip.data if event is 'endgroup' # Prevent closing already closed groups return if @brackets.length is 0 # Add group name to bracket ip.data = @brackets.pop() payload = ip.data if isIP and payload.type is 'closeBracket' # Prevent closing already closed brackets return if @brackets.length is 0 @brackets.pop() # Emit the IP Object @emitEvent 'ip', ip # Emit the legacy event return unless ip and ip.type if isIP legacy = @ipToLegacy ip event = legacy.event payload = legacy.payload @connected = true if event is 'connect' @connected = false if event is 'disconnect' @emitEvent event, payload exports.InternalSocket = InternalSocket exports.createSocket = -> new InternalSocket