UNPKG

noflo

Version:

Flow-Based Programming environment for JavaScript

1,602 lines (1,409 loc) 305 kB
/** * Require the given path. * * @param {String} path * @return {Object} exports * @api public */ function require(path, parent, orig) { var resolved = require.resolve(path); // lookup failed if (null == resolved) { orig = orig || path; parent = parent || 'root'; var err = new Error('Failed to require "' + orig + '" from "' + parent + '"'); err.path = orig; err.parent = parent; err.require = true; throw err; } var module = require.modules[resolved]; // perform real require() // by invoking the module's // registered function if (!module._resolving && !module.exports) { var mod = {}; mod.exports = {}; mod.client = mod.component = true; module._resolving = true; module.call(this, mod.exports, require.relative(resolved), mod); delete module._resolving; module.exports = mod.exports; } return module.exports; } /** * Registered modules. */ require.modules = {}; /** * Registered aliases. */ require.aliases = {}; /** * Resolve `path`. * * Lookup: * * - PATH/index.js * - PATH.js * - PATH * * @param {String} path * @return {String} path or null * @api private */ require.resolve = function(path) { if (path.charAt(0) === '/') path = path.slice(1); var paths = [ path, path + '.js', path + '.json', path + '/index.js', path + '/index.json' ]; for (var i = 0; i < paths.length; i++) { var path = paths[i]; if (require.modules.hasOwnProperty(path)) return path; if (require.aliases.hasOwnProperty(path)) return require.aliases[path]; } }; /** * Normalize `path` relative to the current path. * * @param {String} curr * @param {String} path * @return {String} * @api private */ require.normalize = function(curr, path) { var segs = []; if ('.' != path.charAt(0)) return path; curr = curr.split('/'); path = path.split('/'); for (var i = 0; i < path.length; ++i) { if ('..' == path[i]) { curr.pop(); } else if ('.' != path[i] && '' != path[i]) { segs.push(path[i]); } } return curr.concat(segs).join('/'); }; /** * Register module at `path` with callback `definition`. * * @param {String} path * @param {Function} definition * @api private */ require.register = function(path, definition) { require.modules[path] = definition; }; /** * Alias a module definition. * * @param {String} from * @param {String} to * @api private */ require.alias = function(from, to) { if (!require.modules.hasOwnProperty(from)) { throw new Error('Failed to alias "' + from + '", it does not exist'); } require.aliases[to] = from; }; /** * Return a require function relative to the `parent` path. * * @param {String} parent * @return {Function} * @api private */ require.relative = function(parent) { var p = require.normalize(parent, '..'); /** * lastIndexOf helper. */ function lastIndexOf(arr, obj) { var i = arr.length; while (i--) { if (arr[i] === obj) return i; } return -1; } /** * The relative require() itself. */ function localRequire(path) { var resolved = localRequire.resolve(path); return require(resolved, parent, path); } /** * Resolve relative to the parent. */ localRequire.resolve = function(path) { var c = path.charAt(0); if ('/' == c) return path.slice(1); if ('.' == c) return require.normalize(p, path); // resolve deps by returning // the dep in the nearest "deps" // directory var segs = parent.split('/'); var i = lastIndexOf(segs, 'deps') + 1; if (!i) i = 0; path = segs.slice(0, i + 1).join('/') + '/deps/' + path; return path; }; /** * Check if module is defined at `path`. */ localRequire.exists = function(path) { return require.modules.hasOwnProperty(localRequire.resolve(path)); }; return localRequire; }; require.register("bergie-emitter/index.js", function(exports, require, module){ /** * Expose `Emitter`. */ module.exports.EventEmitter = Emitter; /** * Initialize a new `Emitter`. * * @api public */ function Emitter(obj) { if (obj) return mixin(obj); }; /** * Mixin the emitter properties. * * @param {Object} obj * @return {Object} * @api private */ function mixin(obj) { for (var key in Emitter.prototype) { obj[key] = Emitter.prototype[key]; } return obj; } /** * Listen on the given `event` with `fn`. * * @param {String} event * @param {Function} fn * @return {Emitter} * @api public */ Emitter.prototype.on = Emitter.prototype.addEventListener = function(event, fn){ this._callbacks = this._callbacks || {}; (this._callbacks[event] = this._callbacks[event] || []) .push(fn); return this; }; /** * Adds an `event` listener that will be invoked a single * time then automatically removed. * * @param {String} event * @param {Function} fn * @return {Emitter} * @api public */ Emitter.prototype.once = function(event, fn){ var self = this; this._callbacks = this._callbacks || {}; function on() { self.off(event, on); fn.apply(this, arguments); } on.fn = fn; this.on(event, on); return this; }; /** * Remove the given callback for `event` or all * registered callbacks. * * @param {String} event * @param {Function} fn * @return {Emitter} * @api public */ Emitter.prototype.off = Emitter.prototype.removeListener = Emitter.prototype.removeAllListeners = Emitter.prototype.removeEventListener = function(event, fn){ this._callbacks = this._callbacks || {}; // all if (0 == arguments.length) { this._callbacks = {}; return this; } // specific event var callbacks = this._callbacks[event]; if (!callbacks) return this; // remove all handlers if (1 == arguments.length) { delete this._callbacks[event]; return this; } // remove specific handler var cb; for (var i = 0; i < callbacks.length; i++) { cb = callbacks[i]; if (cb === fn || cb.fn === fn) { callbacks.splice(i, 1); break; } } return this; }; /** * Emit `event` with the given args. * * @param {String} event * @param {Mixed} ... * @return {Emitter} */ Emitter.prototype.emit = function(event){ this._callbacks = this._callbacks || {}; var args = [].slice.call(arguments, 1) , callbacks = this._callbacks[event]; if (callbacks) { callbacks = callbacks.slice(0); for (var i = 0, len = callbacks.length; i < len; ++i) { callbacks[i].apply(this, args); } } return this; }; /** * Return array of callbacks for `event`. * * @param {String} event * @return {Array} * @api public */ Emitter.prototype.listeners = function(event){ this._callbacks = this._callbacks || {}; return this._callbacks[event] || []; }; /** * Check if this emitter has `event` handlers. * * @param {String} event * @return {Boolean} * @api public */ Emitter.prototype.hasListeners = function(event){ return !! this.listeners(event).length; }; }); require.register("jashkenas-underscore/underscore.js", function(exports, require, module){ // Underscore.js 1.8.3 // http://underscorejs.org // (c) 2009-2015 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors // Underscore may be freely distributed under the MIT license. (function() { // Baseline setup // -------------- // Establish the root object, `window` in the browser, or `exports` on the server. var root = this; // Save the previous value of the `_` variable. var previousUnderscore = root._; // Save bytes in the minified (but not gzipped) version: var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; // Create quick reference variables for speed access to core prototypes. var push = ArrayProto.push, slice = ArrayProto.slice, toString = ObjProto.toString, hasOwnProperty = ObjProto.hasOwnProperty; // All **ECMAScript 5** native function implementations that we hope to use // are declared here. var nativeIsArray = Array.isArray, nativeKeys = Object.keys, nativeBind = FuncProto.bind, nativeCreate = Object.create; // Naked function reference for surrogate-prototype-swapping. var Ctor = function(){}; // Create a safe reference to the Underscore object for use below. var _ = function(obj) { if (obj instanceof _) return obj; if (!(this instanceof _)) return new _(obj); this._wrapped = obj; }; // Export the Underscore object for **Node.js**, with // backwards-compatibility for the old `require()` API. If we're in // the browser, add `_` as a global object. if (typeof exports !== 'undefined') { if (typeof module !== 'undefined' && module.exports) { exports = module.exports = _; } exports._ = _; } else { root._ = _; } // Current version. _.VERSION = '1.8.3'; // Internal function that returns an efficient (for current engines) version // of the passed-in callback, to be repeatedly applied in other Underscore // functions. var optimizeCb = function(func, context, argCount) { if (context === void 0) return func; switch (argCount == null ? 3 : argCount) { case 1: return function(value) { return func.call(context, value); }; case 2: return function(value, other) { return func.call(context, value, other); }; case 3: return function(value, index, collection) { return func.call(context, value, index, collection); }; case 4: return function(accumulator, value, index, collection) { return func.call(context, accumulator, value, index, collection); }; } return function() { return func.apply(context, arguments); }; }; // A mostly-internal function to generate callbacks that can be applied // to each element in a collection, returning the desired result — either // identity, an arbitrary callback, a property matcher, or a property accessor. var cb = function(value, context, argCount) { if (value == null) return _.identity; if (_.isFunction(value)) return optimizeCb(value, context, argCount); if (_.isObject(value)) return _.matcher(value); return _.property(value); }; _.iteratee = function(value, context) { return cb(value, context, Infinity); }; // An internal function for creating assigner functions. var createAssigner = function(keysFunc, undefinedOnly) { return function(obj) { var length = arguments.length; if (length < 2 || obj == null) return obj; for (var index = 1; index < length; index++) { var source = arguments[index], keys = keysFunc(source), l = keys.length; for (var i = 0; i < l; i++) { var key = keys[i]; if (!undefinedOnly || obj[key] === void 0) obj[key] = source[key]; } } return obj; }; }; // An internal function for creating a new object that inherits from another. var baseCreate = function(prototype) { if (!_.isObject(prototype)) return {}; if (nativeCreate) return nativeCreate(prototype); Ctor.prototype = prototype; var result = new Ctor; Ctor.prototype = null; return result; }; var property = function(key) { return function(obj) { return obj == null ? void 0 : obj[key]; }; }; // Helper for collection methods to determine whether a collection // should be iterated as an array or as an object // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094 var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1; var getLength = property('length'); var isArrayLike = function(collection) { var length = getLength(collection); return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX; }; // Collection Functions // -------------------- // The cornerstone, an `each` implementation, aka `forEach`. // Handles raw objects in addition to array-likes. Treats all // sparse array-likes as if they were dense. _.each = _.forEach = function(obj, iteratee, context) { iteratee = optimizeCb(iteratee, context); var i, length; if (isArrayLike(obj)) { for (i = 0, length = obj.length; i < length; i++) { iteratee(obj[i], i, obj); } } else { var keys = _.keys(obj); for (i = 0, length = keys.length; i < length; i++) { iteratee(obj[keys[i]], keys[i], obj); } } return obj; }; // Return the results of applying the iteratee to each element. _.map = _.collect = function(obj, iteratee, context) { iteratee = cb(iteratee, context); var keys = !isArrayLike(obj) && _.keys(obj), length = (keys || obj).length, results = Array(length); for (var index = 0; index < length; index++) { var currentKey = keys ? keys[index] : index; results[index] = iteratee(obj[currentKey], currentKey, obj); } return results; }; // Create a reducing function iterating left or right. function createReduce(dir) { // Optimized iterator function as using arguments.length // in the main function will deoptimize the, see #1991. function iterator(obj, iteratee, memo, keys, index, length) { for (; index >= 0 && index < length; index += dir) { var currentKey = keys ? keys[index] : index; memo = iteratee(memo, obj[currentKey], currentKey, obj); } return memo; } return function(obj, iteratee, memo, context) { iteratee = optimizeCb(iteratee, context, 4); var keys = !isArrayLike(obj) && _.keys(obj), length = (keys || obj).length, index = dir > 0 ? 0 : length - 1; // Determine the initial value if none is provided. if (arguments.length < 3) { memo = obj[keys ? keys[index] : index]; index += dir; } return iterator(obj, iteratee, memo, keys, index, length); }; } // **Reduce** builds up a single result from a list of values, aka `inject`, // or `foldl`. _.reduce = _.foldl = _.inject = createReduce(1); // The right-associative version of reduce, also known as `foldr`. _.reduceRight = _.foldr = createReduce(-1); // Return the first value which passes a truth test. Aliased as `detect`. _.find = _.detect = function(obj, predicate, context) { var key; if (isArrayLike(obj)) { key = _.findIndex(obj, predicate, context); } else { key = _.findKey(obj, predicate, context); } if (key !== void 0 && key !== -1) return obj[key]; }; // Return all the elements that pass a truth test. // Aliased as `select`. _.filter = _.select = function(obj, predicate, context) { var results = []; predicate = cb(predicate, context); _.each(obj, function(value, index, list) { if (predicate(value, index, list)) results.push(value); }); return results; }; // Return all the elements for which a truth test fails. _.reject = function(obj, predicate, context) { return _.filter(obj, _.negate(cb(predicate)), context); }; // Determine whether all of the elements match a truth test. // Aliased as `all`. _.every = _.all = function(obj, predicate, context) { predicate = cb(predicate, context); var keys = !isArrayLike(obj) && _.keys(obj), length = (keys || obj).length; for (var index = 0; index < length; index++) { var currentKey = keys ? keys[index] : index; if (!predicate(obj[currentKey], currentKey, obj)) return false; } return true; }; // Determine if at least one element in the object matches a truth test. // Aliased as `any`. _.some = _.any = function(obj, predicate, context) { predicate = cb(predicate, context); var keys = !isArrayLike(obj) && _.keys(obj), length = (keys || obj).length; for (var index = 0; index < length; index++) { var currentKey = keys ? keys[index] : index; if (predicate(obj[currentKey], currentKey, obj)) return true; } return false; }; // Determine if the array or object contains a given item (using `===`). // Aliased as `includes` and `include`. _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) { if (!isArrayLike(obj)) obj = _.values(obj); if (typeof fromIndex != 'number' || guard) fromIndex = 0; return _.indexOf(obj, item, fromIndex) >= 0; }; // Invoke a method (with arguments) on every item in a collection. _.invoke = function(obj, method) { var args = slice.call(arguments, 2); var isFunc = _.isFunction(method); return _.map(obj, function(value) { var func = isFunc ? method : value[method]; return func == null ? func : func.apply(value, args); }); }; // Convenience version of a common use case of `map`: fetching a property. _.pluck = function(obj, key) { return _.map(obj, _.property(key)); }; // Convenience version of a common use case of `filter`: selecting only objects // containing specific `key:value` pairs. _.where = function(obj, attrs) { return _.filter(obj, _.matcher(attrs)); }; // Convenience version of a common use case of `find`: getting the first object // containing specific `key:value` pairs. _.findWhere = function(obj, attrs) { return _.find(obj, _.matcher(attrs)); }; // Return the maximum element (or element-based computation). _.max = function(obj, iteratee, context) { var result = -Infinity, lastComputed = -Infinity, value, computed; if (iteratee == null && obj != null) { obj = isArrayLike(obj) ? obj : _.values(obj); for (var i = 0, length = obj.length; i < length; i++) { value = obj[i]; if (value > result) { result = value; } } } else { iteratee = cb(iteratee, context); _.each(obj, function(value, index, list) { computed = iteratee(value, index, list); if (computed > lastComputed || computed === -Infinity && result === -Infinity) { result = value; lastComputed = computed; } }); } return result; }; // Return the minimum element (or element-based computation). _.min = function(obj, iteratee, context) { var result = Infinity, lastComputed = Infinity, value, computed; if (iteratee == null && obj != null) { obj = isArrayLike(obj) ? obj : _.values(obj); for (var i = 0, length = obj.length; i < length; i++) { value = obj[i]; if (value < result) { result = value; } } } else { iteratee = cb(iteratee, context); _.each(obj, function(value, index, list) { computed = iteratee(value, index, list); if (computed < lastComputed || computed === Infinity && result === Infinity) { result = value; lastComputed = computed; } }); } return result; }; // Shuffle a collection, using the modern version of the // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle). _.shuffle = function(obj) { var set = isArrayLike(obj) ? obj : _.values(obj); var length = set.length; var shuffled = Array(length); for (var index = 0, rand; index < length; index++) { rand = _.random(0, index); if (rand !== index) shuffled[index] = shuffled[rand]; shuffled[rand] = set[index]; } return shuffled; }; // Sample **n** random values from a collection. // If **n** is not specified, returns a single random element. // The internal `guard` argument allows it to work with `map`. _.sample = function(obj, n, guard) { if (n == null || guard) { if (!isArrayLike(obj)) obj = _.values(obj); return obj[_.random(obj.length - 1)]; } return _.shuffle(obj).slice(0, Math.max(0, n)); }; // Sort the object's values by a criterion produced by an iteratee. _.sortBy = function(obj, iteratee, context) { iteratee = cb(iteratee, context); return _.pluck(_.map(obj, function(value, index, list) { return { value: value, index: index, criteria: iteratee(value, index, list) }; }).sort(function(left, right) { var a = left.criteria; var b = right.criteria; if (a !== b) { if (a > b || a === void 0) return 1; if (a < b || b === void 0) return -1; } return left.index - right.index; }), 'value'); }; // An internal function used for aggregate "group by" operations. var group = function(behavior) { return function(obj, iteratee, context) { var result = {}; iteratee = cb(iteratee, context); _.each(obj, function(value, index) { var key = iteratee(value, index, obj); behavior(result, value, key); }); return result; }; }; // Groups the object's values by a criterion. Pass either a string attribute // to group by, or a function that returns the criterion. _.groupBy = group(function(result, value, key) { if (_.has(result, key)) result[key].push(value); else result[key] = [value]; }); // Indexes the object's values by a criterion, similar to `groupBy`, but for // when you know that your index values will be unique. _.indexBy = group(function(result, value, key) { result[key] = value; }); // Counts instances of an object that group by a certain criterion. Pass // either a string attribute to count by, or a function that returns the // criterion. _.countBy = group(function(result, value, key) { if (_.has(result, key)) result[key]++; else result[key] = 1; }); // Safely create a real, live array from anything iterable. _.toArray = function(obj) { if (!obj) return []; if (_.isArray(obj)) return slice.call(obj); if (isArrayLike(obj)) return _.map(obj, _.identity); return _.values(obj); }; // Return the number of elements in an object. _.size = function(obj) { if (obj == null) return 0; return isArrayLike(obj) ? obj.length : _.keys(obj).length; }; // Split a collection into two arrays: one whose elements all satisfy the given // predicate, and one whose elements all do not satisfy the predicate. _.partition = function(obj, predicate, context) { predicate = cb(predicate, context); var pass = [], fail = []; _.each(obj, function(value, key, obj) { (predicate(value, key, obj) ? pass : fail).push(value); }); return [pass, fail]; }; // Array Functions // --------------- // Get the first element of an array. Passing **n** will return the first N // values in the array. Aliased as `head` and `take`. The **guard** check // allows it to work with `_.map`. _.first = _.head = _.take = function(array, n, guard) { if (array == null) return void 0; if (n == null || guard) return array[0]; return _.initial(array, array.length - n); }; // Returns everything but the last entry of the array. Especially useful on // the arguments object. Passing **n** will return all the values in // the array, excluding the last N. _.initial = function(array, n, guard) { return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n))); }; // Get the last element of an array. Passing **n** will return the last N // values in the array. _.last = function(array, n, guard) { if (array == null) return void 0; if (n == null || guard) return array[array.length - 1]; return _.rest(array, Math.max(0, array.length - n)); }; // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. // Especially useful on the arguments object. Passing an **n** will return // the rest N values in the array. _.rest = _.tail = _.drop = function(array, n, guard) { return slice.call(array, n == null || guard ? 1 : n); }; // Trim out all falsy values from an array. _.compact = function(array) { return _.filter(array, _.identity); }; // Internal implementation of a recursive `flatten` function. var flatten = function(input, shallow, strict, startIndex) { var output = [], idx = 0; for (var i = startIndex || 0, length = getLength(input); i < length; i++) { var value = input[i]; if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) { //flatten current level of array or arguments object if (!shallow) value = flatten(value, shallow, strict); var j = 0, len = value.length; output.length += len; while (j < len) { output[idx++] = value[j++]; } } else if (!strict) { output[idx++] = value; } } return output; }; // Flatten out an array, either recursively (by default), or just one level. _.flatten = function(array, shallow) { return flatten(array, shallow, false); }; // Return a version of the array that does not contain the specified value(s). _.without = function(array) { return _.difference(array, slice.call(arguments, 1)); }; // Produce a duplicate-free version of the array. If the array has already // been sorted, you have the option of using a faster algorithm. // Aliased as `unique`. _.uniq = _.unique = function(array, isSorted, iteratee, context) { if (!_.isBoolean(isSorted)) { context = iteratee; iteratee = isSorted; isSorted = false; } if (iteratee != null) iteratee = cb(iteratee, context); var result = []; var seen = []; for (var i = 0, length = getLength(array); i < length; i++) { var value = array[i], computed = iteratee ? iteratee(value, i, array) : value; if (isSorted) { if (!i || seen !== computed) result.push(value); seen = computed; } else if (iteratee) { if (!_.contains(seen, computed)) { seen.push(computed); result.push(value); } } else if (!_.contains(result, value)) { result.push(value); } } return result; }; // Produce an array that contains the union: each distinct element from all of // the passed-in arrays. _.union = function() { return _.uniq(flatten(arguments, true, true)); }; // Produce an array that contains every item shared between all the // passed-in arrays. _.intersection = function(array) { var result = []; var argsLength = arguments.length; for (var i = 0, length = getLength(array); i < length; i++) { var item = array[i]; if (_.contains(result, item)) continue; for (var j = 1; j < argsLength; j++) { if (!_.contains(arguments[j], item)) break; } if (j === argsLength) result.push(item); } return result; }; // Take the difference between one array and a number of other arrays. // Only the elements present in just the first array will remain. _.difference = function(array) { var rest = flatten(arguments, true, true, 1); return _.filter(array, function(value){ return !_.contains(rest, value); }); }; // Zip together multiple lists into a single array -- elements that share // an index go together. _.zip = function() { return _.unzip(arguments); }; // Complement of _.zip. Unzip accepts an array of arrays and groups // each array's elements on shared indices _.unzip = function(array) { var length = array && _.max(array, getLength).length || 0; var result = Array(length); for (var index = 0; index < length; index++) { result[index] = _.pluck(array, index); } return result; }; // Converts lists into objects. Pass either a single array of `[key, value]` // pairs, or two parallel arrays of the same length -- one of keys, and one of // the corresponding values. _.object = function(list, values) { var result = {}; for (var i = 0, length = getLength(list); i < length; i++) { if (values) { result[list[i]] = values[i]; } else { result[list[i][0]] = list[i][1]; } } return result; }; // Generator function to create the findIndex and findLastIndex functions function createPredicateIndexFinder(dir) { return function(array, predicate, context) { predicate = cb(predicate, context); var length = getLength(array); var index = dir > 0 ? 0 : length - 1; for (; index >= 0 && index < length; index += dir) { if (predicate(array[index], index, array)) return index; } return -1; }; } // Returns the first index on an array-like that passes a predicate test _.findIndex = createPredicateIndexFinder(1); _.findLastIndex = createPredicateIndexFinder(-1); // Use a comparator function to figure out the smallest index at which // an object should be inserted so as to maintain order. Uses binary search. _.sortedIndex = function(array, obj, iteratee, context) { iteratee = cb(iteratee, context, 1); var value = iteratee(obj); var low = 0, high = getLength(array); while (low < high) { var mid = Math.floor((low + high) / 2); if (iteratee(array[mid]) < value) low = mid + 1; else high = mid; } return low; }; // Generator function to create the indexOf and lastIndexOf functions function createIndexFinder(dir, predicateFind, sortedIndex) { return function(array, item, idx) { var i = 0, length = getLength(array); if (typeof idx == 'number') { if (dir > 0) { i = idx >= 0 ? idx : Math.max(idx + length, i); } else { length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1; } } else if (sortedIndex && idx && length) { idx = sortedIndex(array, item); return array[idx] === item ? idx : -1; } if (item !== item) { idx = predicateFind(slice.call(array, i, length), _.isNaN); return idx >= 0 ? idx + i : -1; } for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) { if (array[idx] === item) return idx; } return -1; }; } // Return the position of the first occurrence of an item in an array, // or -1 if the item is not included in the array. // If the array is large and already in sort order, pass `true` // for **isSorted** to use binary search. _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex); _.lastIndexOf = createIndexFinder(-1, _.findLastIndex); // Generate an integer Array containing an arithmetic progression. A port of // the native Python `range()` function. See // [the Python documentation](http://docs.python.org/library/functions.html#range). _.range = function(start, stop, step) { if (stop == null) { stop = start || 0; start = 0; } step = step || 1; var length = Math.max(Math.ceil((stop - start) / step), 0); var range = Array(length); for (var idx = 0; idx < length; idx++, start += step) { range[idx] = start; } return range; }; // Function (ahem) Functions // ------------------ // Determines whether to execute a function as a constructor // or a normal function with the provided arguments var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) { if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args); var self = baseCreate(sourceFunc.prototype); var result = sourceFunc.apply(self, args); if (_.isObject(result)) return result; return self; }; // Create a function bound to a given object (assigning `this`, and arguments, // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if // available. _.bind = function(func, context) { if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function'); var args = slice.call(arguments, 2); var bound = function() { return executeBound(func, bound, context, this, args.concat(slice.call(arguments))); }; return bound; }; // Partially apply a function by creating a version that has had some of its // arguments pre-filled, without changing its dynamic `this` context. _ acts // as a placeholder, allowing any combination of arguments to be pre-filled. _.partial = function(func) { var boundArgs = slice.call(arguments, 1); var bound = function() { var position = 0, length = boundArgs.length; var args = Array(length); for (var i = 0; i < length; i++) { args[i] = boundArgs[i] === _ ? arguments[position++] : boundArgs[i]; } while (position < arguments.length) args.push(arguments[position++]); return executeBound(func, bound, this, this, args); }; return bound; }; // Bind a number of an object's methods to that object. Remaining arguments // are the method names to be bound. Useful for ensuring that all callbacks // defined on an object belong to it. _.bindAll = function(obj) { var i, length = arguments.length, key; if (length <= 1) throw new Error('bindAll must be passed function names'); for (i = 1; i < length; i++) { key = arguments[i]; obj[key] = _.bind(obj[key], obj); } return obj; }; // Memoize an expensive function by storing its results. _.memoize = function(func, hasher) { var memoize = function(key) { var cache = memoize.cache; var address = '' + (hasher ? hasher.apply(this, arguments) : key); if (!_.has(cache, address)) cache[address] = func.apply(this, arguments); return cache[address]; }; memoize.cache = {}; return memoize; }; // Delays a function for the given number of milliseconds, and then calls // it with the arguments supplied. _.delay = function(func, wait) { var args = slice.call(arguments, 2); return setTimeout(function(){ return func.apply(null, args); }, wait); }; // Defers a function, scheduling it to run after the current call stack has // cleared. _.defer = _.partial(_.delay, _, 1); // Returns a function, that, when invoked, will only be triggered at most once // during a given window of time. Normally, the throttled function will run // as much as it can, without ever going more than once per `wait` duration; // but if you'd like to disable the execution on the leading edge, pass // `{leading: false}`. To disable execution on the trailing edge, ditto. _.throttle = function(func, wait, options) { var context, args, result; var timeout = null; var previous = 0; if (!options) options = {}; var later = function() { previous = options.leading === false ? 0 : _.now(); timeout = null; result = func.apply(context, args); if (!timeout) context = args = null; }; return function() { var now = _.now(); if (!previous && options.leading === false) previous = now; var remaining = wait - (now - previous); context = this; args = arguments; if (remaining <= 0 || remaining > wait) { if (timeout) { clearTimeout(timeout); timeout = null; } previous = now; result = func.apply(context, args); if (!timeout) context = args = null; } else if (!timeout && options.trailing !== false) { timeout = setTimeout(later, remaining); } return result; }; }; // Returns a function, that, as long as it continues to be invoked, will not // be triggered. The function will be called after it stops being called for // N milliseconds. If `immediate` is passed, trigger the function on the // leading edge, instead of the trailing. _.debounce = function(func, wait, immediate) { var timeout, args, context, timestamp, result; var later = function() { var last = _.now() - timestamp; if (last < wait && last >= 0) { timeout = setTimeout(later, wait - last); } else { timeout = null; if (!immediate) { result = func.apply(context, args); if (!timeout) context = args = null; } } }; return function() { context = this; args = arguments; timestamp = _.now(); var callNow = immediate && !timeout; if (!timeout) timeout = setTimeout(later, wait); if (callNow) { result = func.apply(context, args); context = args = null; } return result; }; }; // Returns the first function passed as an argument to the second, // allowing you to adjust arguments, run code before and after, and // conditionally execute the original function. _.wrap = function(func, wrapper) { return _.partial(wrapper, func); }; // Returns a negated version of the passed-in predicate. _.negate = function(predicate) { return function() { return !predicate.apply(this, arguments); }; }; // Returns a function that is the composition of a list of functions, each // consuming the return value of the function that follows. _.compose = function() { var args = arguments; var start = args.length - 1; return function() { var i = start; var result = args[start].apply(this, arguments); while (i--) result = args[i].call(this, result); return result; }; }; // Returns a function that will only be executed on and after the Nth call. _.after = function(times, func) { return function() { if (--times < 1) { return func.apply(this, arguments); } }; }; // Returns a function that will only be executed up to (but not including) the Nth call. _.before = function(times, func) { var memo; return function() { if (--times > 0) { memo = func.apply(this, arguments); } if (times <= 1) func = null; return memo; }; }; // Returns a function that will be executed at most one time, no matter how // often you call it. Useful for lazy initialization. _.once = _.partial(_.before, 2); // Object Functions // ---------------- // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed. var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString'); var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString', 'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString']; function collectNonEnumProps(obj, keys) { var nonEnumIdx = nonEnumerableProps.length; var constructor = obj.constructor; var proto = (_.isFunction(constructor) && constructor.prototype) || ObjProto; // Constructor is a special case. var prop = 'constructor'; if (_.has(obj, prop) && !_.contains(keys, prop)) keys.push(prop); while (nonEnumIdx--) { prop = nonEnumerableProps[nonEnumIdx]; if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) { keys.push(prop); } } } // Retrieve the names of an object's own properties. // Delegates to **ECMAScript 5**'s native `Object.keys` _.keys = function(obj) { if (!_.isObject(obj)) return []; if (nativeKeys) return nativeKeys(obj); var keys = []; for (var key in obj) if (_.has(obj, key)) keys.push(key); // Ahem, IE < 9. if (hasEnumBug) collectNonEnumProps(obj, keys); return keys; }; // Retrieve all the property names of an object. _.allKeys = function(obj) { if (!_.isObject(obj)) return []; var keys = []; for (var key in obj) keys.push(key); // Ahem, IE < 9. if (hasEnumBug) collectNonEnumProps(obj, keys); return keys; }; // Retrieve the values of an object's properties. _.values = function(obj) { var keys = _.keys(obj); var length = keys.length; var values = Array(length); for (var i = 0; i < length; i++) { values[i] = obj[keys[i]]; } return values; }; // Returns the results of applying the iteratee to each element of the object // In contrast to _.map it returns an object _.mapObject = function(obj, iteratee, context) { iteratee = cb(iteratee, context); var keys = _.keys(obj), length = keys.length, results = {}, currentKey; for (var index = 0; index < length; index++) { currentKey = keys[index]; results[currentKey] = iteratee(obj[currentKey], currentKey, obj); } return results; }; // Convert an object into a list of `[key, value]` pairs. _.pairs = function(obj) { var keys = _.keys(obj); var length = keys.length; var pairs = Array(length); for (var i = 0; i < length; i++) { pairs[i] = [keys[i], obj[keys[i]]]; } return pairs; }; // Invert the keys and values of an object. The values must be serializable. _.invert = function(obj) { var result = {}; var keys = _.keys(obj); for (var i = 0, length = keys.length; i < length; i++) { result[obj[keys[i]]] = keys[i]; } return result; }; // Return a sorted list of the function names available on the object. // Aliased as `methods` _.functions = _.methods = function(obj) { var names = []; for (var key in obj) { if (_.isFunction(obj[key])) names.push(key); } return names.sort(); }; // Extend a given object with all the properties in passed-in object(s). _.extend = createAssigner(_.allKeys); // Assigns a given object with all the own properties in the passed-in object(s) // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) _.extendOwn = _.assign = createAssigner(_.keys); // Returns the first key on an object that passes a predicate test _.findKey = function(obj, predicate, context) { predicate = cb(predicate, context); var keys = _.keys(obj), key; for (var i = 0, length = keys.length; i < length; i++) { key = keys[i]; if (predicate(obj[key], key, obj)) return key; } }; // Return a copy of the object only containing the whitelisted properties. _.pick = function(object, oiteratee, context) { var result = {}, obj = object, iteratee, keys; if (obj == null) return result; if (_.isFunction(oiteratee)) { keys = _.allKeys(obj); iteratee = optimizeCb(oiteratee, context); } else { keys = flatten(arguments, false, false, 1); iteratee = function(value, key, obj) { return key in obj; }; obj = Object(obj); } for (var i = 0, length = keys.length; i < length; i++) { var key = keys[i]; var value = obj[key]; if (iteratee(value, key, obj)) result[key] = value; } return result; }; // Return a copy of the object without the blacklisted properties. _.omit = function(obj, iteratee, context) { if (_.isFunction(iteratee)) { iteratee = _.negate(iteratee); } else { var keys = _.map(flatten(arguments, false, false, 1), String); iteratee = function(value, key) { return !_.contains(keys, key); }; } return _.pick(obj, iteratee, context); }; // Fill in a given object with default properties. _.defaults = createAssigner(_.allKeys, true); // Creates an object that inherits from the given prototype object. // If additional properties are provided then they will be added to the // created object. _.create = function(prototype, props) { var result = baseCreate(prototype); if (props) _.extendOwn(result, props); return result; }; // Create a (shallow-cloned) duplicate of an object. _.clone = function(obj) { if (!_.isObject(obj)) return obj; return _.isArray(obj) ? obj.slice() : _.extend({}, obj); }; // Invokes interceptor with the obj, and then returns obj. // The primary purpose of this method is to "tap into" a method chain, in // order to perform operations on intermediate results within the chain. _.tap = function(obj, interceptor) { interceptor(obj); return obj; }; // Returns whether an object has a given set of `key:value` pairs. _.isMatch = function(object, attrs) { var keys = _.keys(attrs), length = keys.length; if (object == null) return !length; var obj = Object(object); for (var i = 0; i < length; i++) { var key = keys[i]; if (attrs[key] !== obj[key] || !(key in obj)) return false; } return true; }; // Internal recursive comparison function for `isEqual`. var eq = function(a, b, aStack, bStack) { // Identical objects are equal. `0 === -0`, but they aren't identical. // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal). if (a === b) return a !== 0 || 1 / a === 1 / b; // A strict comparison is necessary because `null == undefined`. if (a == null || b == null) return a === b; // Unwrap any wrapped objects. if (a instanceof _) a = a._wrapped; if (b instanceof _) b = b._wrapped; // Compare `[[Class]]` names. var className = toString.call(a); if (className !== toString.call(b)) return false; switch (className) { // Strings, numbers, regular expressions, dates, and booleans are compared by value. case '[object RegExp]': // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i') case '[object String]': // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is // equivalent to `new String("5")`. return '' + a === '' + b; case '[object Number]': // `NaN`s are equivalent, but non-reflexive. // Object(NaN) is equivalent to NaN if (+a !== +a) return +b !== +b; // An `egal` comparison is performed for other numeric values. return +a === 0 ? 1 / +a === 1 / b : +a === +b; case '[object Date]': case '[object Boolean]': // Coerce dates and booleans to numeric primitive values. Dates are compared by their // millisecond representations. Note that invalid dates with millisecond representations // of `NaN` are not equivalent. return +a === +b; } var areArrays = className === '[object Array]'; if (!areArrays) { if (typeof a != 'object' || typeof b != 'object') return false; // Objects with different constructors are not equivalent, but `Object`s or `Array`s // from different frames are. var aCtor = a.constructor, bCtor = b.constructor; if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor && _.isFunction(bCtor) && bCtor instanceof bCtor) && ('constructor' in a && 'constructor' in b)) { return false; } } // Assume equality for cyclic structures. The algorithm for detecting cyclic // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. // Initializing stack of traversed objects. // It's done here since we only need them for objects and arrays comparison. aStack = aStack || []; bStack = bStack || []; var length = aStack.length; while (length--) { // Linear search. Performance is inversely proportional to the number of // unique nested structures. if (aStack[length] === a) return bStack[length] === b; } // Add the first object to the stack of traversed objects. aStack.push(a); bStack.push(b); // Recursively compare objects and arrays. if (areArrays) { // Compare array lengths to determine if a deep comparison is necessary. length = a.length; if (length !== b.length) return false; // Deep compare the contents, ignoring non-numeric properties. while (length--) { if (!eq(a[length], b[length], aStack, bStack)) return false; } } else { // Deep compare objects. var keys = _.keys(a), key; length = keys.length; // Ensure that both objects contain the same number of properties before comparing deep equality. if (_.keys(b).length !== length) return false; while (length--) { // Deep compare each member key = keys[length]; if (!(_.has(b, key) && eq(a[key], b[key], aStack, bStack))) return false; } } // Remove the first object from the stack of traversed objects. aStack.pop(); bStack.pop(); return true; }; // Perform a deep comparison to check if two objects are equal. _.isEqual = function(a, b) { return eq(a, b); }; // Is a given array, string, or object empty? // An "empty" object has no enumerable own-properties. _.isEmpty = function(obj) { if (obj == null) return true; if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0; return _.keys(obj).length === 0; }; // Is a given value a DOM element? _.isElement = function(obj) { return !!(obj && obj.nodeType === 1); }; // Is a given value an array? // Delegates to ECMA5's native Array.isArray _.isArray = nativeIsArray || function(obj) { return toString.call(obj) === '[object Array]'; }; // Is a given variable an object? _.isObject = function(obj) { var type = typeof obj; return type === 'function' || type === 'object' && !!obj; }; // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError. _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error'], function(name) { _['is' + name] = function(obj) { return toString.call(obj) === '[object ' + name + ']'; }; }); // Define a fallback version of the method in browsers (ahem, IE < 9), where // there isn't any inspectable "Arguments" type. if (!_.isArguments(arguments)) { _.isArguments = function(obj) { return _.has(obj, 'callee'); }; } // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,