nodulator
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Nodulator ============
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# Nodulator
## Concept
Nodulator is designed to make it more easy to create highly modulable REST APIs, with integrated ORM (database agnostic) in CoffeeScript.
Open [exemple.coffee](https://github.com/Champii/Nodulator/blob/master/exemple.coffee) to see a full working exemple
___
### Compatible modules
- [Nodulator-Assets](https://github.com/Champii/Nodulator-Assets): Automatic assets management and inclusion
- [Nodulator-Angular](https://github.com/Champii/Nodulator-Angular): Angular class set, add inheritance systeme and default behaviour.
___
## Jump To
- [Installation](#installation)
- [Project Generation](#project-generation)
- [Config](#config)
- [Resource](#resources)
- [Class methods](#class-methods)
- [Instance methods](#instance-methods)
- [Overriding and Inheritance](#overriding-and-inheritance)
- [Override default behaviour](#override-default-behaviour)
- [Complex inheritance system](#complex-inheritance-system)
- [Route](#routes)
- [Route Object](#route-object)
- [DefaultRoute](#default-route-object)
- [Route Inheritance](#route-inheritance)
- [Auth](#auth)
- [Restriction](#restriction)
- [DOC (Deprecated)](#doc)
- [TODO](#todo)
___
### Installation
Just run :
npm install nodulator
After you can require `Nodulator` as a module :
```coffeescript
Nodulator = require 'nodulator'
```
___
### Project Generation
(BETA Feature)
USE IT IN AN EMPTY FOLDER
You can get global nodulator : `$> npm install -g nodulator`
And then: `$> Nodulator init`
It creates the following structure :
```
main.coffee
package.json
settings/
server/
├── index.coffee
├── processors/
│ └── index.coffee
└── resources/
└── index.coffee
```
And then find for every Nodulator submodules installed, and call their respective `init` method.
You can immediately start to write resources in server/resources !
___
### Config
First of all, the config process is absolutly optional.
If you don't give Nodulator a config, it will assume you want to use SqlMem DB system, with no persistance at all. Usefull for heavy tests periods.
If you prefere to use a persistant system, here is the procedure :
```coffeescript
Nodulator = require 'nodulator'
Nodulator.Config
dbType: 'Mongo' # You can select 'SqlMem' to use inRAM Document (no persistant data, used to test) or 'Mongo' or 'Mysql'
dbAuth:
host: 'localhost'
database: 'test'
port: 27017 # Can be ignored, default values taken
user: 'test' # For Mongo and SqlMem, these fields are optionals
pass: 'test' #
```
The module provide 2 main Objects :
```coffeescript
Nodulator.Resource
Nodulator.Route
```
___
### Resources
A `Resource` is a class permitting to retrive and save a model from a DB.
Here is an exemple of creating a `Resource`
```coffeescript
PlayerResource = Nodulator.Resource 'player'
PlayerResource.Init()
# /!\ Never forget to call Init() /!\ #
```
You can pass several params to `Nodulator.Resource` :
```coffeescript
Nodulator.Resource name [, Route] [, config]
```
#### Class methods
Each `Resource` provides some 'Class methods' to manage the specific model in db :
```coffeescript
PlayerResource.Fetch(id, done)
PlayerResource.FetchBy(field, value, done)
PlayerResource.List(id, done)
PlayerResource.ListBy(field, value, done)
PlayerResource.Deserialize(blob, done)
```
The `Fetch` method take an id and return a `PlayerResource` intance to `done` callback :
```coffeescript
PlayerResource.Fetch 1, (err, player) ->
return console.error err if err?
[...] # Do something with player
```
You can also call `FetchBy` method to give a specific field to retrive.
It can be unique, or the first occurence in DB will return.
You can list every models from this `Resource` thanks to `List` :
```coffeescript
PlayerResource.List (err, players) ->
return console.error err if err?
[...] # players is an array of player instance
```
Like `Fetch`, you can `ListBy` a specific field.
The `Deserialize` method allow to get an instance of a given `Resource`.
Never use `new` operator directly on a `Resource`, else you might bypass the relationning system.
`Deserialize` method used to make pre-processing work (like fetching related models) before instantiation.
#### Instance methods
A player instance has some methods :
player.Save(done)
Used to save the model in DB. The callback take 2 arguments : (err, instance) ->
player.Delete(done)
Used to delete the model from the DB. The callback take 1 argument : (err) ->
player.Serialize()
Used to get every object properties, and return it in a new object.
Generaly used to get what to be saved in DB.
player.ToJSON()
By default, it calls Serialize().
Generaly used to get what to send to client.
____
### Overriding and Inheritance
You can inherit from a `Resource` to override or enhance its default behaviour, or to make a complex class inheritance system built on `Resource`
#### Override default behaviour
In CoffeeScript its pretty easy:
```coffeescript
class UnitResource extends Nodulator.Resource 'unit'
# Here we override the constructor to attach a weapon resource
# Never forget to call super(blob), or the instance will never be populated by DB fields
constructor: (blob, @weapon) ->
super blob
# We create a new instance method
LevelUp: (done) ->
@level++
@Save done
# Here we override the Deserialize class method, to fetch the attached WeaponResource
@Deserialize: (blob, done) ->
if !(blob.id?) # If the resource isnt deserialized from db, don't fetch attached resource
return super blob, done
WeaponResource.FetchByUserId blob.id, (err, weapon) =>
res = @
done(null, new res(blob, weapon))
UnitResource.Init()
```
#### Complex inheritance system
Given the last exemple, here is a class that inherits from `UnitResource`
```coffeescript
class PlayerResource extends UnitResource.Extend 'player'
SpecialBehaviour: (args, done) ->
[...]
PlayerResource.Init();
```
You can also define abstract class, to avoid corresponding model to be created/initialized :
```coffeescript
class UnitResource extends Nodulator.Resource 'unit', {abstract: true}
UnitResource.Init();
```
Of course, abstract class are only designed to be inherited. (Please note that they can't have Route attached)
___
### Routes
#### Route Object
Nodulator provides a `Route` object, to be attached to a `Resource` object in order to describe routing process.
```coffeescript
class UnitResource extends Nodulator.Resource 'unit', Nodulator.Route
```
There is no need of `Init()` here.
Default `Nodulator.Route` do nothing.
You have to inherit from it to describe routes :
```coffeescript
class UnitRoute extends Nodulator.Route
Config: ->
super()
@Add 'get', '/:id', (req, res) =>
# The @resource field points to attached Resource
@resource.Fetch req.params.id, (err, unit) ->
return res.status(500).send err if err?
res.status(200).send unit.ToJSON()
@Add 'post', (req, res) ->
res.status(200).end();
```
This `Route`, attached to a `Resource`, add 2 endPoints :
GET => /api/1/units/:id
POST => /api/1/units
Each `Route` have to implement a `Config()` method, calling `super()` and defining routes thanks to `@Add()` call.
Here is the `@Add()` call definition :
```coffeescript
Nodulator.Route.Add verb, [endPoint = '/'], [middleware, [middleware, ...]], callback
```
#### Default Route Object
Nodulator provides also a standard route system for lazy : `Nodulator.Route.DefaultRoute`.
It setup 5 routes (exemple when attached to a PlayerResource) :
GET /api/1/players => List
GET /api/1/players/:id => Get One
POST /api/1/players => Create
PUT /api/1/players/:id => Update
DELETE /api/1/players/:id => Delete
#### Route Inheritance
You can inherit from any route object :
```coffeescript
class TestRoute extends Nodulator.Route.DefaultRoute
```
And you can override existing route by providing same association verb + url. Exemple :
```coffeescript
class TestRoute extends Nodulator.Route.DefaultRoute
Config: ->
super()
# Here we override the default Get from Id
@Add 'get', '/:id', (req, res) =>
[...]
```
___
##Auth
Authentication is based on Passport
You can assign a Ressource as AccountResource :
```coffeescript
config =
account: true
class PlayerResource extends Nodulator.Resource 'player', config
```
Defaults fields are 'username' and 'password'
You can change them (optional) :
```coffeescript
config =
account:
fields:
usernameField: "login"
passwordField: "pass"
class PlayerManager extends Nodulator.Resource 'player', config
```
It creates a custom method from usernameField
*FetchByUsername(username, done)
or if customized
*FetchByLogin(login, done)
* Class methods
It defines 2 routes :
POST /api/1/players/login
POST /api/1/players/logout
It setup session system, and thanks to Passport,
It fills req.user variable to handle public/authenticated routes
You have to `extend` yourself the `post` default route (for exemple) of your resource to use it as a signup route.
#Restriction#
USER:
You can restrict access to a resource :
```coffeescript
config =
account: true
restricted: 'user' #Can be 'user', 'auth', or an object
class PlayerResource extends Nodulator.Resource 'player', config
```
This code create a APlayer resource that is an account,
and only player itself can access to its resource (GET, PUT and DELETE on own /api/1/players/:id)
POST and GET-without-id are still accessible for anyone (you can override them)
/!\ 'user' keyword must only be used on account resource
AUTH:
You can restrict access to a resource for authenticated users only :
```coffeescript
PlayerResource = Nodulator.Resource 'player',
restricted: 'auth'
```
This code create a ATest resource that can only be accessed by auth users
OBJECT:
You can restrict access to a resource for users that have particular property set :
```coffeescript
PlayerResource = Nodulator.Resource 'player',
restricted:
group: 1
x: 'test'
```
It will deny access to whole resource for any users that don't have theses properties set
It's not possible anymore to put a certain rule on a certain route. Theses rules apply to the whole resource.
___
## DOC
(DEPRECATED)
Nodulator
Nodulator.Resource(resourceName, [config])
Create the resource Class to be extended (if necessary)
Nodulator.Config(config)
Change config
Nodulator.app
The express main app object
Resource
(Uppercase for Class, lowercase for instance)
Resource.Route(type, url, [restricted], done)
Create a route.
'type' can be 'all', 'get', 'post', 'put' and 'delete'
'url' will be concatenated with '/api/{VERSION}/{RESOURCE_NAME}'
'restricted' is optional and defines if user must be restricted to see
'done' is the express app callback: (req, res, next) ->
Resource.Fetch(id, done)
Take an id and return it from the DB in done callback: (err, resource) ->
Resource.List(done)
Return every records in DB for this resource and give them to done: (err, resources) ->
Resource.Deserialize(blob, done)
Method that take the blob returned from DB to make a new instance
resource.Save(done)
Save the instance in DB
If the resource doesn't exists, it create and give it an id
It return to done the current instance
resource.Delete(done)
Delete the record in DB, and return affected rows in done
resource.Serialize()
Return every properties that aren't functions or objects or are undefined
This method is used to get what must be saved in DB
resource.ToJSON()
This method is used to get what must be send to client
Call @Serialize() by default, but can be overrided
## ToDo
By order of priority
Error management
Better++ routing system (Auto add on custom method ?)
General architecture and file generation
Advanced Auth (Social + custom)
Basic view system
Relational models