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nodito

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Una librería para aprender juegos por turnos en node.

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import { IMsgFromServer } from "./from-server/IFromServer"; import { Player } from "./Player"; import { Room } from "./Room"; export declare class User<TPlayer extends Player = Player> { private id; private token; private sendToClient; protected lastSeen: Date; protected name: string; private _player; constructor(id?: string, token?: string, sendToClient?: (msg: IMsgFromServer) => void); player: TPlayer | null; playGame(msg: any): void; getName(): string; setName(x: string): void; setRoom(x: Room | null): void; getId(): string; getToken(): string; send(msg: IMsgFromServer): void; toClient(turn?: boolean): { id: string; name: string; playing: boolean | null; turn: {} | null; }; sendStatus(): void; markLastSeen(): void; secondsFromLastSeen(): number; isPlaying(): boolean | null; }