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nodito

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Una librería para aprender juegos por turnos en node.

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import * as _ from "underscore"; import { IMsgFromClient } from "./from-client/ClientMessage"; import { ClientMessageFactory } from "./from-client/ClientMessageFactory"; import { Room } from "./Room"; import { RoomManager } from "./RoomManager"; import { User } from "./User"; import { UserManager } from "./UserManager"; export interface IGameOptions { cleanInterval: number; roomsInterval: number; usersInterval: number; checkPlayerOnlineInterval: number; turnMaxTime: number; } export declare class Game<TRoom extends Room = Room> { users: UserManager; rooms: RoomManager; private factory; private secretToken; options: IGameOptions; throttledSendRooms: (() => void) & _.Cancelable; throttledSendPlayers: (() => void) & _.Cancelable; private roomsMessageInterval; private playersMessageInterval; private checkPlayerOnlineInterval; constructor(users: UserManager, rooms: RoomManager, factory: ClientMessageFactory, secretToken: string, options?: IGameOptions); findOrCreate(id: string): User; infoOf(player: User): any; signToken(id: string): string; exec(message: IMsgFromClient): any; checkPlayersTime(): void; }