nodesu
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a node.js osu! api wrapper
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<title>JSDoc: Source: components/ReplayComponent.js</title>
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<h1 class="page-title">Source: components/ReplayComponent.js</h1>
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<pre class="prettyprint source linenums"><code>'use strict';
const Component = require('./Component')
, ApiConstants = require('../Constants').API
, ReplayData = require('../struct/ReplayData');
/**
* Replay-related API component
* @memberof module:Components
* @example
* api.replay
* .get('1110141', '4222959', Nodesu.Mode.osu)
* .then(console.log);
*/
class ReplayComponent extends Component {
/**
* Gets the replay. - If ratelimiting is enabled in the Client, this is rate limited under a different bucket with the more stricter conditions that is forced upon this endpoint!
* @param {String} beatmapId The beatmap ID of the map.
* @param {String} userId The user that played that beatmap.
* @param {Mode} mode The gamemode of the play.
* @param {LookupType} [lookupType] The lookup type, id/string to lookup the user.
* @param {Mods} [mods] The bitwise combination for the mods.
* @return {Promise<Object|ReplayData>} An object with the `content` LZMA-stream data encoded as the encoding specified in `object`. If custom classes are enabled, a buffer of the encoded data will be provided by the `content` property.
*/
get(beatmapId, userId, mode, lookupType, mods) {
if (!this.api.disableRateLimiting) {
// needs to be cleaned up just like in the requester
return new Promise((resolve, reject) => {
this.api.ratelimiting.replayBucket.removeTokens(1, () => {
this._get(beatmapId, userId, mode, lookupType, mods)
.then(resolve)
.catch(reject);
});
});
}
return this._get(beatmapId, userId, mode, lookupType, mods);
}
_get(beatmapId, userId, mode, type, mods) {
let options = {
b: beatmapId,
u: userId,
m: mode,
type: type,
mods: mods
};
return this.api.requester.get(ApiConstants.REPLAY_GET, options, true, false, ReplayData);
}
}
module.exports = ReplayComponent;</code></pre>
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<h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-Components.html">Components</a></li><li><a href="module-CustomClasses.html">CustomClasses</a></li><li><a href="module-Enums.html">Enums</a></li><li><a href="module-Errors.html">Errors</a></li></ul><h3>Classes</h3><ul><li><a href="Client.html">Client</a></li><li><a href="module-Components.BeatmapsComponent.html">BeatmapsComponent</a></li><li><a href="module-Components.MultiComponent.html">MultiComponent</a></li><li><a href="module-Components.ReplayComponent.html">ReplayComponent</a></li><li><a href="module-Components.ScoresComponent.html">ScoresComponent</a></li><li><a href="module-Components.UserComponent.html">UserComponent</a></li><li><a href="module-CustomClasses.Beatmap.html">Beatmap</a></li><li><a href="module-CustomClasses.BeatmapScore.html">BeatmapScore</a></li><li><a href="module-CustomClasses.Multi.html">Multi</a></li><li><a href="module-CustomClasses.MultiGame.html">MultiGame</a></li><li><a href="module-CustomClasses.MultiMatch.html">MultiMatch</a></li><li><a href="module-CustomClasses.MultiScore.html">MultiScore</a></li><li><a href="module-CustomClasses.ReplayData.html">ReplayData</a></li><li><a href="module-CustomClasses.Score.html">Score</a></li><li><a href="module-CustomClasses.User.html">User</a></li><li><a href="module-CustomClasses.UserEvent.html">UserEvent</a></li><li><a href="module-CustomClasses.UserScore.html">UserScore</a></li><li><a href="module-Errors.OsuApiError.html">OsuApiError</a></li><li><a href="Requester.html">Requester</a></li></ul><h3>Global</h3><ul><li><a href="global.html#ApprovalStatus">ApprovalStatus</a></li><li><a href="global.html#Converts">Converts</a></li><li><a href="global.html#Genre">Genre</a></li><li><a href="global.html#Language">Language</a></li><li><a href="global.html#LookupType">LookupType</a></li><li><a href="global.html#Mode">Mode</a></li><li><a href="global.html#Mods">Mods</a></li><li><a href="global.html#MultiScoringType">MultiScoringType</a></li><li><a href="global.html#MultiTeam">MultiTeam</a></li><li><a href="global.html#MultiTeamType">MultiTeamType</a></li></ul>
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