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nodekit-cli

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A command-line tool for creating {NK} NodeKit applications

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/* Licensed to OffGrid Networks (OGN) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. OGN licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ var Q = require('q'); var fs = require('fs'); var path = require('path'); var shell = require('shelljs'); var uuid = require('node-uuid'); var events = require('nodekit-cli')['nodekit-cli-common'].events; var NodeKitError = require('nodekit-cli')['nodekit-cli-common'].NodeKitError; var AppxManifest = require('../../template/nodekit-cli/lib/AppxManifest'); var pkg = require('../../package'); // Creates nodekit-windows project at specified path with specified namespace, app name and GUID module.exports.create = function (destinationDir, config, options) { if(!destinationDir) return Q.reject('No destination directory specified.'); var projectPath = path.resolve(destinationDir); if (fs.existsSync(projectPath)) { return Q.reject(new NodeKitError('Project directory already exists:\n\t' + projectPath)); } // Set parameters/defaults for create var packageName = (config && config.packageName()) || 'NodeKit.Example'; var appName = (config && config.name()) || 'NodeKitAppProj'; // 64 symbols restriction goes from manifest schema definition // http://msdn.microsoft.com/en-us/library/windows/apps/br211415.aspx var safeAppName = appName.length <= 64 ? appName : appName.substr(0, 64); var templateOverrides = options.customTemplate; var guid = options.guid || uuid.v1(); var root = path.join(__dirname, '..', '..'); events.emit('log', 'Creating NodeKit Windows Project:'); events.emit('log', '\tPath: ' + path.relative(process.cwd(), projectPath)); events.emit('log', '\tNamespace: ' + packageName); events.emit('log', '\tName: ' + appName); if (templateOverrides) { events.emit('log', '\tCustomTemplatePath: ' + templateOverrides); } // Copy the template source files to the new destination events.emit('verbose', 'Copying windows template project to ' + projectPath); shell.cp('-rf', path.join(root, 'template', '*'), projectPath); // Duplicate nodekit.js to platform_app otherwise it will get removed by prepare shell.cp('-rf', path.join(root, 'template/app/nodekit.js'), path.join(projectPath, 'platform_app')); // Duplicate splashscreen.css to platform_app otherwise it will get removed by prepare var cssDirectory = path.join(projectPath, 'platform_app', 'css'); recursiveCreateDirectory(cssDirectory); shell.cp('-rf', path.join(root, 'template/app/css/splashscreen.css'), cssDirectory); // Copy nodekit-js-src directory events.emit('verbose', 'Copying nodekit-js sources to platform_app'); shell.cp('-rf', path.join(root, 'nodekit-js-src'), path.join(projectPath, 'platform_app')); // Copy our unique VERSION file, so peeps can tell what version this project was created from. shell.cp('-rf', path.join(root, 'VERSION'), projectPath); // copy node_modules to nodekit directory events.emit('verbose', 'Copying node_modules to ' + projectPath); shell.cp('-r', path.join(root, 'node_modules'), path.join(projectPath, 'nodekit-cli')); // copy check_reqs module to nodekit directory shell.cp('-rf', path.join(root, 'bin', 'check_reqs*'), path.join(projectPath, 'nodekit-cli')); shell.cp('-rf', path.join(root, 'bin', 'lib', 'check_reqs*'), path.join(projectPath, 'nodekit-cli', 'lib')); if (templateOverrides && fs.existsSync(templateOverrides)) { events.emit('verbose', 'Copying windows template overrides from ' + templateOverrides + ' to ' + projectPath); shell.cp('-rf', templateOverrides, projectPath); } // Copy base.js into the target project directory var destinationDirectory = path.join(projectPath, 'platform_app', 'WinJS', 'js'); var destBaseJsPath = path.join(destinationDirectory, 'base.js'); var srcBaseJsPath = path.join(root, 'node_modules', 'winjs', 'js', 'base.js'); recursiveCreateDirectory(destinationDirectory); shell.cp('-f', srcBaseJsPath, destBaseJsPath); // CB-12042 Also copy base.js to app directory shell.mkdir('-p', path.join(projectPath, 'app/WinJS/js')); shell.cp('-f', srcBaseJsPath, path.join(projectPath, 'app/WinJS/js/base.js')); // replace specific values in manifests' templates events.emit('verbose', 'Updating manifest files with project configuration.'); [ 'package.windows.appxmanifest', 'package.phone.appxmanifest', 'package.windows10.appxmanifest' ] .forEach(function (item) { var manifest = AppxManifest.get(path.join(projectPath, item)); if (manifest.hasPhoneIdentity) { manifest.getPhoneIdentity().setPhoneProductId(guid); } manifest.setPackageName(packageName) .setAppName(safeAppName) .write(); }); // Delete bld forder and bin folder ['bld', 'bin', '*.user', '*.suo', 'MyTemplate.vstemplate'].forEach(function (file) { shell.rm('-rf', path.join(projectPath, file)); }); events.emit('log', 'Windows project created with ' + pkg.name + '@' + pkg.version); return Q.resolve(); }; function recursiveCreateDirectory(targetPath, previousPath) { if (previousPath === targetPath) { // Shouldn't ever happen because we're already in a created directory // This is just here to prevent any potential infinite loop / stack overflow condition console.warn('Could not create a directory because its root was never located.'); return; } var parent = path.join(targetPath, '..'); if (!fs.existsSync(parent)) { recursiveCreateDirectory(parent, targetPath); } fs.mkdirSync(targetPath); }