nodejs-whisper
Version:
Node bindings for OpenAI's Whisper. Optimized for CPU.
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cmake_minimum_required(VERSION 3.19)
cmake_policy(SET CMP0114 NEW)
find_package(Vulkan COMPONENTS glslc REQUIRED)
function(detect_host_compiler)
if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows")
find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH)
find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
else()
find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH)
find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH)
endif()
set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE)
set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE)
endfunction()
# Function to test shader extension support
# Parameters:
# EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product")
# TEST_SHADER_FILE - Path to the test shader file
# RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result
function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE)
execute_process(
COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}"
OUTPUT_VARIABLE glslc_output
ERROR_VARIABLE glslc_error
)
if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*")
message(STATUS "${EXTENSION_NAME} not supported by glslc")
set(${RESULT_VARIABLE} OFF PARENT_SCOPE)
else()
message(STATUS "${EXTENSION_NAME} supported by glslc")
set(${RESULT_VARIABLE} ON PARENT_SCOPE)
add_compile_definitions(${RESULT_VARIABLE})
# Ensure the extension support is forwarded to vulkan-shaders-gen
list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON)
set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE)
endif()
endfunction()
if (Vulkan_FOUND)
message(STATUS "Vulkan found")
ggml_add_backend_library(ggml-vulkan
ggml-vulkan.cpp
../../include/ggml-vulkan.h
)
set(VULKAN_SHADER_GEN_CMAKE_ARGS
-DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
)
set(VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS "")
if (CMAKE_BUILD_TYPE AND CMAKE_BUILD_TYPE MATCHES "Debug|Release|MinSizeRel|RelWithDebInfo")
list(APPEND VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS --config=${CMAKE_BUILD_TYPE})
endif()
# Test all shader extensions
test_shader_extension_support(
"GL_KHR_cooperative_matrix"
"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat_support.comp"
"GGML_VULKAN_COOPMAT_GLSLC_SUPPORT"
)
test_shader_extension_support(
"GL_NV_cooperative_matrix2"
"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp"
"GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT"
)
test_shader_extension_support(
"GL_EXT_integer_dot_product"
"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_integer_dot_support.comp"
"GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT"
)
test_shader_extension_support(
"GL_EXT_bfloat16"
"${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_bfloat16_support.comp"
"GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT"
)
target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
# Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build
# Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector
if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
endif()
if (GGML_VULKAN_CHECK_RESULTS)
add_compile_definitions(GGML_VULKAN_CHECK_RESULTS)
endif()
if (GGML_VULKAN_DEBUG)
add_compile_definitions(GGML_VULKAN_DEBUG)
endif()
if (GGML_VULKAN_MEMORY_DEBUG)
add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG)
endif()
if (GGML_VULKAN_SHADER_DEBUG_INFO)
add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO)
endif()
if (GGML_VULKAN_PERF)
add_compile_definitions(GGML_VULKAN_PERF)
endif()
if (GGML_VULKAN_VALIDATE)
add_compile_definitions(GGML_VULKAN_VALIDATE)
endif()
if (GGML_VULKAN_RUN_TESTS)
add_compile_definitions(GGML_VULKAN_RUN_TESTS)
endif()
# Set up toolchain for host compilation whether cross-compiling or not
if (CMAKE_CROSSCOMPILING)
if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN)
set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN})
else()
detect_host_compiler()
if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER)
message(FATAL_ERROR "Host compiler not found")
else()
message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}")
endif()
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY)
set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake)
endif()
else()
# For non-cross-compiling, use empty toolchain (use host compiler)
set(HOST_CMAKE_TOOLCHAIN_FILE "")
endif()
# Always use ExternalProject_Add approach
include(ExternalProject)
# Add toolchain file if cross-compiling
if (CMAKE_CROSSCOMPILING)
list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE})
message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
endif()
# Native build through ExternalProject_Add
ExternalProject_Add(
vulkan-shaders-gen
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
CMAKE_ARGS ${VULKAN_SHADER_GEN_CMAKE_ARGS}
BUILD_COMMAND ${CMAKE_COMMAND} --build . ${VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS}
INSTALL_COMMAND ${CMAKE_COMMAND} --install .
INSTALL_DIR ${CMAKE_BINARY_DIR}
)
ExternalProject_Add_StepTargets(vulkan-shaders-gen build install)
set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
set (_ggml_vk_genshaders_cmd ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/vulkan-shaders-gen${_ggml_vk_host_suffix})
set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
set (_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen)
# Add build and install dependencies for all builds
set(_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen-build vulkan-shaders-gen-install)
add_custom_command(
OUTPUT ${_ggml_vk_header}
${_ggml_vk_source}
COMMAND ${_ggml_vk_genshaders_cmd}
--glslc ${Vulkan_GLSLC_EXECUTABLE}
--input-dir ${_ggml_vk_input_dir}
--output-dir ${_ggml_vk_output_dir}
--target-hpp ${_ggml_vk_header}
--target-cpp ${_ggml_vk_source}
--no-clean
DEPENDS ${_ggml_vk_shader_deps}
COMMENT "Generate vulkan shaders"
)
target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header})
else()
message(WARNING "Vulkan not found")
endif()