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nodejs-whisper

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Node bindings for OpenAI's Whisper. Optimized for CPU.

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cmake_minimum_required(VERSION 3.19) cmake_policy(SET CMP0114 NEW) find_package(Vulkan COMPONENTS glslc REQUIRED) function(detect_host_compiler) if (CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows") find_program(HOST_C_COMPILER NAMES cl gcc clang NO_CMAKE_FIND_ROOT_PATH) find_program(HOST_CXX_COMPILER NAMES cl g++ clang++ NO_CMAKE_FIND_ROOT_PATH) else() find_program(HOST_C_COMPILER NAMES gcc clang NO_CMAKE_FIND_ROOT_PATH) find_program(HOST_CXX_COMPILER NAMES g++ clang++ NO_CMAKE_FIND_ROOT_PATH) endif() set(HOST_C_COMPILER "${HOST_C_COMPILER}" PARENT_SCOPE) set(HOST_CXX_COMPILER "${HOST_CXX_COMPILER}" PARENT_SCOPE) endfunction() # Function to test shader extension support # Parameters: # EXTENSION_NAME - Name of the extension to test (e.g., "GL_EXT_integer_dot_product") # TEST_SHADER_FILE - Path to the test shader file # RESULT_VARIABLE - Name of the variable to set (ON/OFF) based on test result function(test_shader_extension_support EXTENSION_NAME TEST_SHADER_FILE RESULT_VARIABLE) execute_process( COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${TEST_SHADER_FILE}" OUTPUT_VARIABLE glslc_output ERROR_VARIABLE glslc_error ) if (${glslc_error} MATCHES ".*extension not supported: ${EXTENSION_NAME}.*") message(STATUS "${EXTENSION_NAME} not supported by glslc") set(${RESULT_VARIABLE} OFF PARENT_SCOPE) else() message(STATUS "${EXTENSION_NAME} supported by glslc") set(${RESULT_VARIABLE} ON PARENT_SCOPE) add_compile_definitions(${RESULT_VARIABLE}) # Ensure the extension support is forwarded to vulkan-shaders-gen list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -D${RESULT_VARIABLE}=ON) set(VULKAN_SHADER_GEN_CMAKE_ARGS "${VULKAN_SHADER_GEN_CMAKE_ARGS}" PARENT_SCOPE) endif() endfunction() if (Vulkan_FOUND) message(STATUS "Vulkan found") ggml_add_backend_library(ggml-vulkan ggml-vulkan.cpp ../../include/ggml-vulkan.h ) set(VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR} -DCMAKE_RUNTIME_OUTPUT_DIRECTORY=${CMAKE_RUNTIME_OUTPUT_DIRECTORY} ) set(VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS "") if (CMAKE_BUILD_TYPE AND CMAKE_BUILD_TYPE MATCHES "Debug|Release|MinSizeRel|RelWithDebInfo") list(APPEND VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS --config=${CMAKE_BUILD_TYPE}) endif() # Test all shader extensions test_shader_extension_support( "GL_KHR_cooperative_matrix" "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat_support.comp" "GGML_VULKAN_COOPMAT_GLSLC_SUPPORT" ) test_shader_extension_support( "GL_NV_cooperative_matrix2" "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp" "GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT" ) test_shader_extension_support( "GL_EXT_integer_dot_product" "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_integer_dot_support.comp" "GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT" ) test_shader_extension_support( "GL_EXT_bfloat16" "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_bfloat16_support.comp" "GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT" ) target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan) target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) # Workaround to the "can't dereference invalidated vector iterator" bug in clang-cl debug build # Posssibly relevant: https://stackoverflow.com/questions/74748276/visual-studio-no-displays-the-correct-length-of-stdvector if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang") add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0) endif() if (GGML_VULKAN_CHECK_RESULTS) add_compile_definitions(GGML_VULKAN_CHECK_RESULTS) endif() if (GGML_VULKAN_DEBUG) add_compile_definitions(GGML_VULKAN_DEBUG) endif() if (GGML_VULKAN_MEMORY_DEBUG) add_compile_definitions(GGML_VULKAN_MEMORY_DEBUG) endif() if (GGML_VULKAN_SHADER_DEBUG_INFO) add_compile_definitions(GGML_VULKAN_SHADER_DEBUG_INFO) endif() if (GGML_VULKAN_PERF) add_compile_definitions(GGML_VULKAN_PERF) endif() if (GGML_VULKAN_VALIDATE) add_compile_definitions(GGML_VULKAN_VALIDATE) endif() if (GGML_VULKAN_RUN_TESTS) add_compile_definitions(GGML_VULKAN_RUN_TESTS) endif() # Set up toolchain for host compilation whether cross-compiling or not if (CMAKE_CROSSCOMPILING) if (GGML_VULKAN_SHADERS_GEN_TOOLCHAIN) set(HOST_CMAKE_TOOLCHAIN_FILE ${GGML_VULKAN_SHADERS_GEN_TOOLCHAIN}) else() detect_host_compiler() if (NOT HOST_C_COMPILER OR NOT HOST_CXX_COMPILER) message(FATAL_ERROR "Host compiler not found") else() message(STATUS "Host compiler: ${HOST_C_COMPILER} ${HOST_CXX_COMPILER}") endif() configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/host-toolchain.cmake.in ${CMAKE_BINARY_DIR}/host-toolchain.cmake @ONLY) set(HOST_CMAKE_TOOLCHAIN_FILE ${CMAKE_BINARY_DIR}/host-toolchain.cmake) endif() else() # For non-cross-compiling, use empty toolchain (use host compiler) set(HOST_CMAKE_TOOLCHAIN_FILE "") endif() # Always use ExternalProject_Add approach include(ExternalProject) # Add toolchain file if cross-compiling if (CMAKE_CROSSCOMPILING) list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE}) message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}") endif() # Native build through ExternalProject_Add ExternalProject_Add( vulkan-shaders-gen SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders CMAKE_ARGS ${VULKAN_SHADER_GEN_CMAKE_ARGS} BUILD_COMMAND ${CMAKE_COMMAND} --build . ${VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS} INSTALL_COMMAND ${CMAKE_COMMAND} --install . INSTALL_DIR ${CMAKE_BINARY_DIR} ) ExternalProject_Add_StepTargets(vulkan-shaders-gen build install) set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>) set (_ggml_vk_genshaders_cmd ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/vulkan-shaders-gen${_ggml_vk_host_suffix}) set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp) set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp) set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders) set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv) file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp") set (_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen) # Add build and install dependencies for all builds set(_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen-build vulkan-shaders-gen-install) add_custom_command( OUTPUT ${_ggml_vk_header} ${_ggml_vk_source} COMMAND ${_ggml_vk_genshaders_cmd} --glslc ${Vulkan_GLSLC_EXECUTABLE} --input-dir ${_ggml_vk_input_dir} --output-dir ${_ggml_vk_output_dir} --target-hpp ${_ggml_vk_header} --target-cpp ${_ggml_vk_source} --no-clean DEPENDS ${_ggml_vk_shader_deps} COMMENT "Generate vulkan shaders" ) target_sources(ggml-vulkan PRIVATE ${_ggml_vk_source} ${_ggml_vk_header}) else() message(WARNING "Vulkan not found") endif()