nodegame-openshift
Version:
Prepares a nodeGame instance to run on the openshift cloud.
48 lines (41 loc) • 1.31 kB
HTML
<title>Monitor Screen</title>
<body>
<div id="root"></div>
<script src="/socket.io/socket.io.js"></script>
<script src="/javascripts/nodegame-full.js" charset="utf-8"></script>
<script src="./js/ChannelList.js" charset="utf-8"></script>
<script src="./js/RoomList.js" charset="utf-8"></script>
<script src="./js/ClientList.js" charset="utf-8"></script>
<script src="./js/GameList.js" charset="utf-8"></script>
<script src="./js/Monitor.js" charset="utf-8"></script>
<script src="./js/jquery-1.11.1.min.js" charset="utf-8"></script>
<script src="./js/bootstrap.js" charset="utf-8"></script>
<link rel='stylesheet' href='css/bootstrap.css'></link>
<link rel='stylesheet' href='/stylesheets/monitor.css'></link>
<script>
window.onload = function() {
var game = new Monitor(node);
var conf = {
url: "/ultimatum/admin",
io: {
reconnect: false
},
socket: {
type: 'SocketIo'
},
events: {
dumpEvents: true
}
};
JSUS.mixin(conf, game);
node.setup('nodegame', conf);
//node.socket.setSocketType('SocketIo');
//node.connect(conf.url);
node.connect(conf.url, { query: 'clientType=mymonitor' });
node.once('PLAYER_CREATED', function(player) {
node.game.start();
});
}
</script>
</body>