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nodegame-openshift

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Prepares a nodeGame instance to run on the openshift cloud.

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<!DOCTYPE html> <title>Monitor Screen</title> <body> <div id="root"></div> <script src="/socket.io/socket.io.js"></script> <script src="/javascripts/nodegame-full.js" charset="utf-8"></script> <script src="./js/ChannelList.js" charset="utf-8"></script> <script src="./js/RoomList.js" charset="utf-8"></script> <script src="./js/ClientList.js" charset="utf-8"></script> <script src="./js/GameList.js" charset="utf-8"></script> <script src="./js/Monitor.js" charset="utf-8"></script> <script src="./js/jquery-1.11.1.min.js" charset="utf-8"></script> <script src="./js/bootstrap.js" charset="utf-8"></script> <link rel='stylesheet' href='css/bootstrap.css'></link> <link rel='stylesheet' href='/stylesheets/monitor.css'></link> <script> window.onload = function() { var game = new Monitor(node); var conf = { url: "/ultimatum/admin", io: { reconnect: false }, socket: { type: 'SocketIo' }, events: { dumpEvents: true } }; JSUS.mixin(conf, game); node.setup('nodegame', conf); //node.socket.setSocketType('SocketIo'); //node.connect(conf.url); node.connect(conf.url, { query: 'clientType=mymonitor' }); node.once('PLAYER_CREATED', function(player) { node.game.start(); }); } </script> </body>