nodegame-openshift
Version:
Prepares a nodeGame instance to run on the openshift cloud.
55 lines (53 loc) • 1.65 kB
HTML
<title>Ultimatum</title>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<!-- Loading nodeGame libraries and CSS -->
<script src="/socket.io/socket.io.js"></script>
<script src="/javascripts/nodegame-full.js" charset="utf-8"></script>
<link rel="stylesheet" href="/lib/bootstrap/bootstrap.min.css" />
<link rel='stylesheet' href='/stylesheets/nodegame.css'></link>
<link rel='stylesheet' href='/stylesheets/fullheight.css'></link>
<link rel='stylesheet' href='/stylesheets/noscript.css'></link>
<link rel='stylesheet' href='css/index.css'></link>
<!-- end -->
<body>
<noscript>
Sorry, you need to enable javascript in order to play this game.
</noscript>
<script>
window.onload = function () {
// Configuring nodegame.
// All these properties can get overwritten by remoteSetup from server.
node.setup('nodegame', {
// HOST needs to be specified only
// if this file is located in another server
// host: http://myserver.com,
verbosity: 10,
window: {
promptOnleave: false,
noEscape: true // Defaults TRUE
},
env: {
auto: false,
debug: false
},
events: {
dumpEvents: false, // output to console all fired events
history: false // keep a record of all fired events
},
socket: {
type: 'SocketIo', // for remote connections
reconnect: false
}
});
// Connecting to waiting room.
if (location.search) {
// Pass query arguments on.
node.connect({ query: location.search.substr(1) });
}
else {
node.connect();
}
}
</script>
</body>