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nodegame-game-template

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Template files for a standard nodeGame game

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/** * # Game settings definition file * Copyright(c) {YEAR} {AUTHOR} <{AUTHOR_EMAIL}> * MIT Licensed * * The variables in this file will be sent to each client and saved under: * * `node.game.settings` * * The name of the chosen treatment will be added as: * * `node.game.settings.treatmentName` * * http://www.nodegame.org * --- */ module.exports = { // Variables shared by all treatments. // #nodeGame properties: /** * ### TIMER (object) [nodegame-property] * * Maps the names of the steps of the game to timer durations * * If a step name is found here, then the value of the property is * used to initialize the game timer for the step. */ TIMER: { guess: 10000 }, // # Game specific properties // Number of game rounds to repeat. ROUNDS: 4, // Number of coins available each round. COINS: 1, // Exchange rate coins to dollars. EXCHANGE_RATE: 1, // # Treatments definition. // They can contain any number of properties, and also overwrite // those defined above. // If the `treatments` object is missing a treatment named _standard_ // will be created automatically, and will contain all variables. treatments: { standard: { description: "Longer time" }, pressure: { description: "Short times to take decisions", guess: 5000 } } };