UNPKG

node-xtouch-one

Version:
84 lines (73 loc) 1.36 kB
const Controls = {}; Controls.Buttons = { SEGMENT_SOLO: 0, BPM: 1, MASTER: 2, SELECT: 3, MUTE: 4, CH_SOLO: 5, CH_REC: 6, F1: 7, F2: 8, F3: 9, F4: 10, F5: 11, F6: 12, MARKER: 13, NUDGE: 14, CYCLE: 15, DROP: 16, REPLACE: 17, CLICK: 18, SOLO: 19, REWIND: 20, FORWARD: 21, STOP: 22, PLAY: 23, REC: 24, FB_PREV: 25, FB_NEXT: 26, CH_PREV: 27, CH_NEXT: 28, SCRUB: 29, UP: 30, LEFT: 31, ENTER: 32, RIGHT: 33, DOWN: 34, FADER: 110, // Fader touch }; Controls.ButtonNames = {}; for(const [buttonName, buttonCode] of Object.entries(Controls.Buttons)) { Controls.ButtonNames[buttonCode] = buttonName[0] + buttonName.toLowerCase().substring(1); } Controls.PressStatus = { OFF: 0, ON: 127 }; Controls.LightStatus = { OFF: 0, BLINK: 64, ON: 127 }; Controls.Fader = 70; Controls.Encoder = 80; Controls.Jogwheel = 88; Controls.FaderLED = 90; Controls.EncoderMode = { RELATIVE: 1, ABSOLUTE: 2 }; Controls.Direction = { RIGHT: 65, LEFT: 1 }; Controls.Levels = { MIN: 0, MAX: 127 }; // Checks if a code is identifying a button press Controls.Buttons.match = function(code) { return Object.keys(Controls.ButtonNames).includes(code.toString()); }; module.exports = Controls;