node-webodf
Version:
WebODF - JavaScript Document Engine http://webodf.org/
81 lines (67 loc) • 2.55 kB
JavaScript
/**
* Copyright (C) 2014-2015 KO GmbH <copyright@kogmbh.com>
*
* @licstart
* This file is part of WebODF.
*
* WebODF is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License (GNU AGPL)
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* WebODF is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with WebODF. If not, see <http://www.gnu.org/licenses/>.
* @licend
*
* @source: http://www.webodf.org/
* @source: https://github.com/kogmbh/WebODF/
*/
/*global define*/
define("webodf/editor/plugins/bella/Random", ["./seedrandom"], function(seedrandom) {
"use strict";
function Random(seed) {
/*jslint newcap: true */
var random = new seedrandom(seed);
/*jslint newcap: false */
/**
* Return a random number between min (included) & max (excluded)
* @param {number=} min
* @param {number=} max
* @returns {!number}
*/
function getInt(min, max) {
min = min === undefined ? Number.MIN_VALUE : min;
max = max === undefined ? Number.MAX_VALUE : max;
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random
// Also http://stackoverflow.com/questions/1527803/generating-random-numbers-in-javascript-in-a-specific-range
return Math.floor(random() * (max - min) + min);
}
this.getInt = getInt;
function getBool() {
return random() < 0.5;
}
this.getBool = getBool;
function getElement(list) {
var index = getInt(0, list.length);
return list[index];
}
this.getElement = getElement;
function popListElement(list) {
var index = getInt(0, list.length),
item = list[index];
list.splice(index, -1);
return item;
}
this.popListElement = popListElement;
function oneIn(chance) {
return getInt(0, chance) === 0;
}
this.oneIn = oneIn;
}
return Random;
});