node-web-audio-api
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Web Audio API implementation for Node.js
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# Node Web Audio API
[](https://badge.fury.io/js/node-web-audio-api)
Node.js bindings for the Rust implementation of the [Web Audio API specification](https://www.w3.org/TR/webaudio/).
The library aims to provide an implementation that is both efficient and compliant with the specification.
- see [`orottier/web-audio-api-rs`](https://github.com/orottier/web-audio-api-rs/) for the "real" audio guts
- use [`napi-rs`](https://github.com/napi-rs/napi-rs/) for the Node.js bindings
For library authors who want to write components that run both in Node.js and the browser, we also provide [isomorphic-web-audio-api](https://github.com/ircam-ismm/isomorphic-web-audio-api).
## Install
```
npm install [--save] node-web-audio-api
```
## Example Use
```js
import { AudioContext, OscillatorNode, GainNode } from 'node-web-audio-api';
// audioContext is resumed by default
const audioContext = new AudioContext();
setInterval(() => {
const now = audioContext.currentTime;
const frequency = 200 + Math.random() * 2800;
const env = new GainNode(audioContext, { gain: 0 });
env.connect(audioContext.destination);
env.gain
.setValueAtTime(0, now)
.linearRampToValueAtTime(0.2, now + 0.02)
.exponentialRampToValueAtTime(0.0001, now + 1);
const osc = new OscillatorNode(audioContext, { frequency });
osc.connect(env);
osc.start(now);
osc.stop(now + 1);
}, 80);
```
For existing browser oriented codebases or libraries that rely on globally available entities
or explicit calls to window (e.g. `window.AudioParam`, cf. `examples/tone.js`) we provide
a polyfill entry point that extends `globalThis` and create a `windows` namespace:
```js
import 'node-web-audio-api/polyfill.js';
console.log(AudioContext);
// [class AudioContext extends BaseAudioContext]
console.log(window.AudioContext);
// [class AudioContext extends BaseAudioContext]
```
## Running the Examples
To run all examples locally on your machine you will need to:
1. Clone the repo and build the binary on your machine
```sh
git clone https://github.com/ircam-ismm/node-web-audio-api.git
```
2. Install dependencies in the examples directory
```sh
npm run examples:install
# Basically a shortcut for `cd examples && npm install`
```
3. Run the examples from the project's root directory
```sh
node examples/granular-scrub.js
```
_Note that in the examples, the library is loaded through a proxy which loads either from the
`examples/node_modules` directory, or from the root of the project if you want to test
against a local build (see [Build](#build)).
In this last case, make sure to run `npm run examples:clean` to delete any previously
installed `examples/node_modules`._
## Caveats
- `AudioBuffer#getChannelData` is implemented but not reliable in some situations. Your should prefer `AudioBuffer#copyToChannel` and `AudioBuffer#copyFromChannel` when you want to access or manipulate the underlying samples in a safe way.
- `Streams`: only a minimal audio input stream and the `MediaStreamSourceNode` are provided. All other `MediaStream` features are left on the side for now as they principally concern a different API specification, which is not a trivial problem.
- `new AudioContext({ sinkId: { type:'none' } })`: if your system has no audio sinks (e.g. docker image, CI) use `{ sinkId: { type:'none' } }` when initializing `AudioContext`, else it will crash with `DeviceNotAvailable` [see MDN](https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/AudioContext#sinkid)
## Supported Platforms - Prebuilt Binaries
We provide prebuilt binaries for the following platforms:
| | binaries |
|-----------------------------------------------------|:--------:|
| Windows x64 | ✓ |
| Windows arm64 | ✓ |
| macOS x64 | ✓ |
| macOS aarch64 | ✓ |
| Linux x64 gnu (jack / pipewire-jack) | ✓ |
| Linux arm gnueabihf (jack / pipewire-jack) | ✓ |
| Linux arm64 gnu (jack / pipewire-jack) | ✓ |
### Important Notes
- If you need support for another platform, please fill an [issue](https://github.com/ircam-ismm/node-web-audio-api/issues) and we will see what we can do.
- All provided Linux binaries are built with the `jack` flag, which should work either with properly configured [Jack](https://jackaudio.org/) or [pipewire-jack](https://pipewire.org/) backends. If this is a limitation for you, please fill an [issue](https://github.com/ircam-ismm/node-web-audio-api/issues) and we will see what we can do.
### Manually install and build the library
If prebuilt binaries are not shippped for your platform, you will need to:
1. Install the Rust toolchain
```sh
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
```
2. Install and build from github
```sh
git clone https://github.com/ircam-ismm/node-web-audio-api.git node_modules/node-web-audio-api
cd node_modules/node-web-audio-api
npm install
npm run build
```
The package will be built on your machine, which might take some time.
Be aware that the package won't be listed on your `package.json` file, and that it won't be re-installed if running `npm install` again. A possible workaround would be to include the above in a postinstall script.
## Notes for Linux users
### Dependencies
To build the library, you will need to manually install the `libasound2-dev` package:
```sh
sudo apt install libasound2-dev
```
Optionally, if you use the Jack Audio Backend, the `libjack-jackd2-dev` package:
```sh
sudo apt install libjack-jackd2-dev
```
In that case, you can use the `npm run build:jack` script to enable the Jack feature.
### Audio Backend and Latency
Using the library on Linux with the ALSA backend might lead to unexpected cranky sound with the default render size (i.e. 128 frames). In such cases, a simple workaround is to pass the `playback` latency hint when creating the audio context, which will increase the render size to 1024 frames:
```js
const audioContext = new AudioContext({ latencyHint: 'playback' });
```
For real-time and interactive applications where low latency is crucial, you should instead rely on the JACK backend provided by `cpal`. By default the audio context will use that backend if a running JACK server is found.
If you don't have JACK installed, you can still pass the `WEB_AUDIO_LATENCY=playback` environment variable to all examples to create the audio context with the playback latency hint, e.g.:
```sh
WEB_AUDIO_LATENCY=playback node examples/amplitude-modulation.js
```
## Development Notes
### Build
1. Install Rust toolchain
```sh
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
````
2. Clone the repo and build the binary on your machine
```sh
git clone https://github.com/ircam-ismm/node-web-audio-api.git
cd node-web-audio-api
npm install
npm run build
```
### Synchronize Versioning
The npm `postversion` script rely on [`cargo-bump`](https://crates.io/crates/cargo-bump) to maintain versions synced between the `package.json` and the `Cargo.toml` files. Therefore, you will need to install `cargo-bump` on your machine
```
cargo install cargo-bump
```
### Running the [WPT](https://github.com/web-platform-tests/wpt/) suite
Follow the steps for [Build](#build) first. Then checkout the web-platform-tests submodule with:
```
git submodule init
git submodule update
```
Then run:
```
npm run wpt # build in debug mode and run all wpt test
npm run wpt:only # run all wpt test without build
npm run wpt -- --list # list all wpt test files
npm run wpt -- --filter <string> # apply <string> filter on executed/listed wpt tests
```
## License
[BSD-3-Clause](./LICENSE)