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node-wad

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# node-wad is a Node.JS parser and writer for Doom .WAD files, that will include a map editor (with linedefs, sectors, etc). ## Implemented API . WAD (the main WAD structure) +-+ lumps (list : WLump) | +-+ WLump | +-- name (String) | +-- data (Buffer) | +-- strData (String) | +-- bPWAD +-- numLumps +-- read (class-method : Buffer -> WAD instance) +-- write (instance-method : void -> Buffer instance) . MapEdit (a class that edits maps and exports them to WAD) +-- mapName +-+ vertexes (list : WVertex) | +-+ WVertex | +-- x | +-- y | +-- index | +-+ linedefs (list : WLinedef) | +-+ WLinedef | +-- begin | +-- end | +-- flags | +-- linetype | +-- tag | +-- frontSidedef | +-- backSidedef | +-- index | +-+ sidedefs (list : WSidedef) | +-+ WSidedef | +-- xoffs | +-- yoffs | +-- uptex | +-- midtex | +-- lowtex | +-- frontSector | +-- index | +-+ things (list : WThing) | +-+ WThing | +-- xpos | +-- ypos | +-- angle | +-- type | +-- flags | +-+ sectors (list : WSector) | +-+ WSector | +-- floorHeight | +-- ceilHeight | +-- floorTex | +-- ceilTex | +-- lighting | +-- special | +-- tag | +-- index | +-- read (UPCOMING) (class-method : Buffer -> MapEdit) +-- toLumps (instance-method : WAD -> MapEdit chaining) +-- addVertex (instance-method : Number x, Number y -> MapEdit chaining) +-- addThing (instance-method : Number xpos, Number ypos, Number type, Number angle, Number index -> MapEdit chaining) +-- buildSector (instance-method : list[list[Number, Number]] positions, Object{Number floorHeight, Number ceilHeight, String floorTex, String ceilTex, Number light, Number special, Number tag} sectorData, Object{Number xOff, Number yOff, String upTex, String midTex, String lowTex, Number flags, Number lineType, Number tag} lineData -> MapEdit chaining)