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node-state-machine

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'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Transition = require('./Transition'); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /** * Class representing a list of possible transitions that can be triggered * by starting at some state. It holds a list of transitions with each its own * trigger, but also a default transition in case no other transition is fired. * @author Jensen Bernard */ var Transitions = function () { /** * Creates a new instance of transitions with an empty transitions list and * no default transition. */ function Transitions() { _classCallCheck(this, Transitions); this._transitions = []; this._default = undefined; } /** * Returns the total amount of transitions in this instance. If there is a * default transition, it will also be counted as one. * @return {number} Amount of transitions. */ _createClass(Transitions, [{ key: 'totalTransitions', value: function totalTransitions() { var extra = this._default != undefined ? 1 : 0; return this._transitions.length + extra; } /** * Adds the given transition to the list of possible transitions. * @param transition {transition} A transition that should be added. */ }, { key: 'add', value: function add(transition) { this._transitions.push(transition); } /** * Sets the default transition to the given state with the given middlewares. * Note that if a default transition already exists, it will be overwritten. * @param state {string} The destination state of the default transition. * @param middlewares {array} The middlewares of the default transition. */ }, { key: 'default', value: function _default(state) { var middlewares = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : []; this._default = new _Transition.Transition(function (v) { return true; }, state, middlewares); } /** * Finds the transition that gets fired by the given value. Note that there * should always be only one possible transition for every value in order to * have a deterministic machine (with the exception of the default * transition). * @param v {string} The value that should fire a transition. * @throws Error {error} Throws if there are multiple transitions found. * @throws Error {error} Throws if no possible transitions found. */ }, { key: 'find', value: function find(v) { var matches = []; var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = this._transitions[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var transition = _step.value; if (transition.fires(v)) matches.push(transition); } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator.return) { _iterator.return(); } } finally { if (_didIteratorError) { throw _iteratorError; } } } if (matches.length > 1) throw new Error('Multiple transitions found!'); if (matches.length == 1) return matches[0]; if (this._default != undefined) return this._default; throw new Error('No transitions found!'); } /** * Returns a string representation of this instance. * @return {string} A string representation of this instance. */ }, { key: 'toString', value: function toString() { var str = ''; var _iteratorNormalCompletion2 = true; var _didIteratorError2 = false; var _iteratorError2 = undefined; try { for (var _iterator2 = this._transitions[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) { var transition = _step2.value; str += transition.toString() + '\n'; } } catch (err) { _didIteratorError2 = true; _iteratorError2 = err; } finally { try { if (!_iteratorNormalCompletion2 && _iterator2.return) { _iterator2.return(); } } finally { if (_didIteratorError2) { throw _iteratorError2; } } } if (this._default != undefined) str += this._default.toString() + '\n'; return str; } }]); return Transitions; }(); module.exports.Transitions = Transitions;