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node-sdl2

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var FFI = require('ffi') var ArrayType = require('ref-array') var Struct = require('ref-struct') var Union = require('ref-union'); var ref = require('ref') var SDL_stdinc_lib = require('./SDL_stdinc') var SDL_video_lib = require('./SDL_video') var SDL_render_lib = require('./SDL_render') var SDL_audio_lib = require('./SDL_audio') var SDL_events_lib = require('./SDL_events') var SDL_bool = exports.SDL_bool = { SDL_FALSE: 0, SDL_TRUE: 1, } var voit = exports.voit = ref.types.void var string = exports.string = ref.types.CString var string_ptr = exports.string_ptr = ref.refType(string) var Uint32 = SDL_stdinc_lib.Uint32 var int32 = exports.int32 = ref.types.int32 var float = exports.float = ref.types.float var SDL_Window = SDL_video_lib.SDL_Window var SDL_Window_ptr = exports.SDL_Window_ptr = ref.refType(SDL_Window) var SDL_Window_ptr_ptr = exports.SDL_Window_ptr_ptr = ref.refType(SDL_Window_ptr) var uint32 = exports.uint32 = ref.types.uint32 var SDL_Renderer = SDL_render_lib.SDL_Renderer var SDL_Renderer_ptr = exports.SDL_Renderer_ptr = ref.refType(SDL_Renderer) var SDL_Renderer_ptr_ptr = exports.SDL_Renderer_ptr_ptr = ref.refType(SDL_Renderer_ptr) var SDL_Texture = SDL_render_lib.SDL_Texture var SDL_Texture_ptr = exports.SDL_Texture_ptr = ref.refType(SDL_Texture) var SDL_Texture_ptr_ptr = exports.SDL_Texture_ptr_ptr = ref.refType(SDL_Texture_ptr) var SDL_AudioSpec = SDL_audio_lib.SDL_AudioSpec var c__SA_SDLTest_CommonState = exports.c__SA_SDLTest_CommonState = Struct({ argv: string_ptr, flags: Uint32, verbose: Uint32, videodriver: string, display: int32, window_title: string, window_icon: string, window_flags: Uint32, window_x: int32, window_y: int32, window_w: int32, window_h: int32, window_minW: int32, window_minH: int32, window_maxW: int32, window_maxH: int32, logical_w: int32, logical_h: int32, scale: float, depth: int32, refresh_rate: int32, num_windows: int32, windows: SDL_Window_ptr_ptr, renderdriver: string, render_flags: Uint32, skip_renderer: uint32, renderers: SDL_Renderer_ptr_ptr, targets: SDL_Texture_ptr_ptr, audiodriver: string, audiospec: SDL_AudioSpec, gl_red_size: int32, gl_green_size: int32, gl_blue_size: int32, gl_alpha_size: int32, gl_buffer_size: int32, gl_depth_size: int32, gl_stencil_size: int32, gl_double_buffer: int32, gl_accum_red_size: int32, gl_accum_green_size: int32, gl_accum_blue_size: int32, gl_accum_alpha_size: int32, gl_stereo: int32, gl_multisamplebuffers: int32, gl_multisamplesamples: int32, gl_retained_backing: int32, gl_accelerated: int32, gl_major_version: int32, gl_minor_version: int32, gl_debug: int32, gl_profile_mask: int32, }) var SDLTest_CommonState = exports.SDLTest_CommonState = c__SA_SDLTest_CommonState var SDLTest_CommonState_ptr = exports.SDLTest_CommonState_ptr = ref.refType(SDLTest_CommonState) var SDL_Event = SDL_events_lib.SDL_Event var SDL_Event_ptr = exports.SDL_Event_ptr = ref.refType(SDL_Event) var int32_ptr = exports.int32_ptr = ref.refType(int32) FFI.Library(process.platform == 'win32' ? 'SDL2' : 'libSDL2', { SDLTest_CommonCreateState: [ SDLTest_CommonState_ptr, [ string_ptr, Uint32, ] ], SDLTest_CommonArg: [ int32, [ SDLTest_CommonState_ptr, int32, ] ], SDLTest_CommonUsage: [ string, [ SDLTest_CommonState_ptr, ] ], SDLTest_CommonInit: [ uint32, [ SDLTest_CommonState_ptr, ] ], SDLTest_CommonEvent: [ voit, [ SDLTest_CommonState_ptr, SDL_Event_ptr, int32_ptr, ] ], SDLTest_CommonQuit: [ voit, [ SDLTest_CommonState_ptr, ] ], }, exports)