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node-sdl2

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var FFI = require('ffi') var ArrayType = require('ref-array') var Struct = require('ref-struct') var Union = require('ref-union'); var ref = require('ref') var SDL_stdinc_lib = require('./SDL_stdinc') var SDL_video_lib = require('./SDL_video') var SDL_surface_lib = require('./SDL_surface') var SDL_rect_lib = require('./SDL_rect') var SDL_RendererFlags = exports.SDL_RendererFlags = { SDL_RENDERER_SOFTWARE: 1, SDL_RENDERER_ACCELERATED: 2, SDL_RENDERER_PRESENTVSYNC: 4, SDL_RENDERER_TARGETTEXTURE: 8, } var SDL_TextureAccess = exports.SDL_TextureAccess = { SDL_TEXTUREACCESS_STATIC: 0, SDL_TEXTUREACCESS_STREAMING: 1, SDL_TEXTUREACCESS_TARGET: 2, } var SDL_TextureModulate = exports.SDL_TextureModulate = { SDL_TEXTUREMODULATE_NONE: 0, SDL_TEXTUREMODULATE_COLOR: 1, SDL_TEXTUREMODULATE_ALPHA: 2, } var SDL_RendererFlip = exports.SDL_RendererFlip = { SDL_FLIP_NONE: 0, SDL_FLIP_HORIZONTAL: 1, SDL_FLIP_VERTICAL: 2, } var SDL_BlendMode = exports.SDL_BlendMode = { SDL_BLENDMODE_NONE: 0, SDL_BLENDMODE_BLEND: 1, SDL_BLENDMODE_ADD: 2, SDL_BLENDMODE_MOD: 4, } var SDL_bool = exports.SDL_bool = { SDL_FALSE: 0, SDL_TRUE: 1, } var voit = exports.voit = ref.types.void var uint32 = exports.uint32 = ref.types.uint32 var string = exports.string = ref.types.CString var Uint32 = SDL_stdinc_lib.Uint32 var c__S_SDL_RendererInfo_FI_texture_formats_arr = ArrayType(Uint32, 16) var int32 = exports.int32 = ref.types.int32 var SDL_RendererInfo = exports.SDL_RendererInfo = Struct({ name: string, flags: Uint32, num_texture_formats: Uint32, texture_formats: c__S_SDL_RendererInfo_FI_texture_formats_arr, max_texture_width: int32, max_texture_height: int32, }) var SDL_Renderer = exports.SDL_Renderer = voit var SDL_Texture = exports.SDL_Texture = voit var SDL_RendererInfo_ptr = exports.SDL_RendererInfo_ptr = ref.refType(SDL_RendererInfo) var SDL_Window = SDL_video_lib.SDL_Window var SDL_Window_ptr = exports.SDL_Window_ptr = ref.refType(SDL_Window) var SDL_Window_ptr_ptr = exports.SDL_Window_ptr_ptr = ref.refType(SDL_Window_ptr) var SDL_Renderer_ptr = exports.SDL_Renderer_ptr = ref.refType(SDL_Renderer) var SDL_Renderer_ptr_ptr = exports.SDL_Renderer_ptr_ptr = ref.refType(SDL_Renderer_ptr) var SDL_Surface = SDL_surface_lib.SDL_Surface var SDL_Surface_ptr = exports.SDL_Surface_ptr = ref.refType(SDL_Surface) var int32_ptr = exports.int32_ptr = ref.refType(int32) var SDL_Texture_ptr = exports.SDL_Texture_ptr = ref.refType(SDL_Texture) var Uint32_ptr = exports.Uint32_ptr = ref.refType(Uint32) var Uint8 = SDL_stdinc_lib.Uint8 var Uint8_ptr = exports.Uint8_ptr = ref.refType(Uint8) var uint32_ptr = exports.uint32_ptr = ref.refType(uint32) var SDL_Rect = SDL_rect_lib.SDL_Rect var SDL_Rect_ptr = exports.SDL_Rect_ptr = ref.refType(SDL_Rect) var voit_ptr = exports.voit_ptr = ref.refType(voit) var voit_ptr_ptr = exports.voit_ptr_ptr = ref.refType(voit_ptr) var float = exports.float = ref.types.float var float_ptr = exports.float_ptr = ref.refType(float) var SDL_Point = SDL_rect_lib.SDL_Point var SDL_Point_ptr = exports.SDL_Point_ptr = ref.refType(SDL_Point) var double = exports.double = ref.types.double FFI.Library(process.platform == 'win32' ? 'SDL2' : 'libSDL2', { SDL_GetNumRenderDrivers: [ int32, [ ] ], SDL_GetRenderDriverInfo: [ int32, [ int32, SDL_RendererInfo_ptr, ] ], SDL_CreateWindowAndRenderer: [ int32, [ int32, int32, Uint32, SDL_Window_ptr_ptr, SDL_Renderer_ptr_ptr, ] ], SDL_CreateRenderer: [ SDL_Renderer_ptr, [ SDL_Window_ptr, int32, Uint32, ] ], SDL_CreateSoftwareRenderer: [ SDL_Renderer_ptr, [ SDL_Surface_ptr, ] ], SDL_GetRenderer: [ SDL_Renderer_ptr, [ SDL_Window_ptr, ] ], SDL_GetRendererInfo: [ int32, [ SDL_Renderer_ptr, SDL_RendererInfo_ptr, ] ], SDL_GetRendererOutputSize: [ int32, [ SDL_Renderer_ptr, int32_ptr, int32_ptr, ] ], SDL_CreateTexture: [ SDL_Texture_ptr, [ SDL_Renderer_ptr, Uint32, int32, int32, int32, ] ], SDL_CreateTextureFromSurface: [ SDL_Texture_ptr, [ SDL_Renderer_ptr, SDL_Surface_ptr, ] ], SDL_QueryTexture: [ int32, [ SDL_Texture_ptr, Uint32_ptr, int32_ptr, int32_ptr, int32_ptr, ] ], SDL_SetTextureColorMod: [ int32, [ SDL_Texture_ptr, Uint8, Uint8, Uint8, ] ], SDL_GetTextureColorMod: [ int32, [ SDL_Texture_ptr, Uint8_ptr, Uint8_ptr, Uint8_ptr, ] ], SDL_SetTextureAlphaMod: [ int32, [ SDL_Texture_ptr, Uint8, ] ], SDL_GetTextureAlphaMod: [ int32, [ SDL_Texture_ptr, Uint8_ptr, ] ], SDL_SetTextureBlendMode: [ int32, [ SDL_Texture_ptr, uint32, ] ], SDL_GetTextureBlendMode: [ int32, [ SDL_Texture_ptr, uint32_ptr, ] ], SDL_UpdateTexture: [ int32, [ SDL_Texture_ptr, SDL_Rect_ptr, voit_ptr, int32, ] ], SDL_UpdateYUVTexture: [ int32, [ SDL_Texture_ptr, SDL_Rect_ptr, Uint8_ptr, int32, Uint8_ptr, int32, Uint8_ptr, int32, ] ], SDL_LockTexture: [ int32, [ SDL_Texture_ptr, SDL_Rect_ptr, voit_ptr_ptr, int32_ptr, ] ], SDL_UnlockTexture: [ voit, [ SDL_Texture_ptr, ] ], SDL_RenderTargetSupported: [ uint32, [ SDL_Renderer_ptr, ] ], SDL_SetRenderTarget: [ int32, [ SDL_Renderer_ptr, SDL_Texture_ptr, ] ], SDL_GetRenderTarget: [ SDL_Texture_ptr, [ SDL_Renderer_ptr, ] ], SDL_RenderSetLogicalSize: [ int32, [ SDL_Renderer_ptr, int32, int32, ] ], SDL_RenderGetLogicalSize: [ voit, [ SDL_Renderer_ptr, int32_ptr, int32_ptr, ] ], SDL_RenderSetViewport: [ int32, [ SDL_Renderer_ptr, SDL_Rect_ptr, ] ], SDL_RenderGetViewport: [ voit, [ SDL_Renderer_ptr, SDL_Rect_ptr, ] ], SDL_RenderSetClipRect: [ int32, [ SDL_Renderer_ptr, SDL_Rect_ptr, ] ], SDL_RenderGetClipRect: [ voit, [ SDL_Renderer_ptr, SDL_Rect_ptr, ] ], SDL_RenderIsClipEnabled: [ uint32, [ SDL_Renderer_ptr, ] ], SDL_RenderSetScale: [ int32, [ SDL_Renderer_ptr, float, float, ] ], SDL_RenderGetScale: [ voit, [ SDL_Renderer_ptr, float_ptr, float_ptr, ] ], SDL_SetRenderDrawColor: [ int32, [ SDL_Renderer_ptr, Uint8, Uint8, Uint8, Uint8, ] ], SDL_GetRenderDrawColor: [ int32, [ SDL_Renderer_ptr, Uint8_ptr, Uint8_ptr, Uint8_ptr, Uint8_ptr, ] ], SDL_SetRenderDrawBlendMode: [ int32, [ SDL_Renderer_ptr, uint32, ] ], SDL_GetRenderDrawBlendMode: [ int32, [ SDL_Renderer_ptr, uint32_ptr, ] ], SDL_RenderClear: [ int32, [ SDL_Renderer_ptr, ] ], SDL_RenderDrawPoint: [ int32, [ SDL_Renderer_ptr, int32, int32, ] ], SDL_RenderDrawPoints: [ int32, [ SDL_Renderer_ptr, SDL_Point_ptr, int32, ] ], SDL_RenderDrawLine: [ int32, [ SDL_Renderer_ptr, int32, int32, int32, int32, ] ], SDL_RenderDrawLines: [ int32, [ SDL_Renderer_ptr, SDL_Point_ptr, int32, ] ], SDL_RenderDrawRect: [ int32, [ SDL_Renderer_ptr, SDL_Rect_ptr, ] ], SDL_RenderDrawRects: [ int32, [ SDL_Renderer_ptr, SDL_Rect_ptr, int32, ] ], SDL_RenderFillRect: [ int32, [ SDL_Renderer_ptr, SDL_Rect_ptr, ] ], SDL_RenderFillRects: [ int32, [ SDL_Renderer_ptr, SDL_Rect_ptr, int32, ] ], SDL_RenderCopy: [ int32, [ SDL_Renderer_ptr, SDL_Texture_ptr, SDL_Rect_ptr, SDL_Rect_ptr, ] ], SDL_RenderCopyEx: [ int32, [ SDL_Renderer_ptr, SDL_Texture_ptr, SDL_Rect_ptr, SDL_Rect_ptr, double, SDL_Point_ptr, uint32, ] ], SDL_RenderReadPixels: [ int32, [ SDL_Renderer_ptr, SDL_Rect_ptr, Uint32, voit_ptr, int32, ] ], SDL_RenderPresent: [ voit, [ SDL_Renderer_ptr, ] ], SDL_DestroyTexture: [ voit, [ SDL_Texture_ptr, ] ], SDL_DestroyRenderer: [ voit, [ SDL_Renderer_ptr, ] ], SDL_GL_BindTexture: [ int32, [ SDL_Texture_ptr, float_ptr, float_ptr, ] ], SDL_GL_UnbindTexture: [ int32, [ SDL_Texture_ptr, ] ], }, exports)