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node-sdl2

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var FFI = require('ffi') var ArrayType = require('ref-array') var Struct = require('ref-struct') var Union = require('ref-union'); var ref = require('ref') var SDL_stdinc_lib = require('./SDL_stdinc') var c_SDL_pixels_h_Ea = exports.c_SDL_pixels_h_Ea = { SDL_PIXELTYPE_UNKNOWN: 0, SDL_PIXELTYPE_INDEX1: 1, SDL_PIXELTYPE_INDEX4: 2, SDL_PIXELTYPE_INDEX8: 3, SDL_PIXELTYPE_PACKED8: 4, SDL_PIXELTYPE_PACKED16: 5, SDL_PIXELTYPE_PACKED32: 6, SDL_PIXELTYPE_ARRAYU8: 7, SDL_PIXELTYPE_ARRAYU16: 8, SDL_PIXELTYPE_ARRAYU32: 9, SDL_PIXELTYPE_ARRAYF16: 10, SDL_PIXELTYPE_ARRAYF32: 11, } var SDL_bool = exports.SDL_bool = { SDL_FALSE: 0, SDL_TRUE: 1, } var voit = exports.voit = ref.types.void var uint32 = exports.uint32 = ref.types.uint32 var Uint8 = SDL_stdinc_lib.Uint8 var SDL_Color = exports.SDL_Color = Struct({ r: Uint8, g: Uint8, b: Uint8, a: Uint8, }) var int32 = exports.int32 = ref.types.int32 var SDL_Color_ptr = exports.SDL_Color_ptr = ref.refType(SDL_Color) var Uint32 = SDL_stdinc_lib.Uint32 var SDL_Palette = exports.SDL_Palette = Struct({ ncolors: int32, colors: SDL_Color_ptr, version: Uint32, refcount: int32, }) var SDL_Palette_ptr = exports.SDL_Palette_ptr = ref.refType(SDL_Palette) var c__S_SDL_PixelFormat_FI_padding_arr = ArrayType(Uint8, 2) var voit_ptr = exports.voit_ptr = ref.refType(voit) var SDL_PixelFormat = exports.SDL_PixelFormat = Struct({ format: Uint32, palette: SDL_Palette_ptr, BitsPerPixel: Uint8, BytesPerPixel: Uint8, padding: c__S_SDL_PixelFormat_FI_padding_arr, Rmask: Uint32, Gmask: Uint32, Bmask: Uint32, Amask: Uint32, Rloss: Uint8, Gloss: Uint8, Bloss: Uint8, Aloss: Uint8, Rshift: Uint8, Gshift: Uint8, Bshift: Uint8, Ashift: Uint8, refcount: int32, next: voit_ptr, }) var string = exports.string = ref.types.CString var int32_ptr = exports.int32_ptr = ref.refType(int32) var Uint32_ptr = exports.Uint32_ptr = ref.refType(Uint32) var SDL_PixelFormat_ptr = exports.SDL_PixelFormat_ptr = ref.refType(SDL_PixelFormat) var Uint8_ptr = exports.Uint8_ptr = ref.refType(Uint8) var float = exports.float = ref.types.float var Uint16 = SDL_stdinc_lib.Uint16 var Uint16_ptr = exports.Uint16_ptr = ref.refType(Uint16) FFI.Library(process.platform == 'win32' ? 'SDL2' : 'libSDL2', { SDL_GetPixelFormatName: [ string, [ Uint32, ] ], SDL_PixelFormatEnumToMasks: [ uint32, [ Uint32, int32_ptr, Uint32_ptr, Uint32_ptr, Uint32_ptr, Uint32_ptr, ] ], SDL_MasksToPixelFormatEnum: [ Uint32, [ int32, Uint32, Uint32, Uint32, Uint32, ] ], SDL_AllocFormat: [ SDL_PixelFormat_ptr, [ Uint32, ] ], SDL_FreeFormat: [ voit, [ SDL_PixelFormat_ptr, ] ], SDL_AllocPalette: [ SDL_Palette_ptr, [ int32, ] ], SDL_SetPixelFormatPalette: [ int32, [ SDL_PixelFormat_ptr, SDL_Palette_ptr, ] ], SDL_SetPaletteColors: [ int32, [ SDL_Palette_ptr, SDL_Color_ptr, int32, int32, ] ], SDL_FreePalette: [ voit, [ SDL_Palette_ptr, ] ], SDL_MapRGB: [ Uint32, [ SDL_PixelFormat_ptr, Uint8, Uint8, Uint8, ] ], SDL_MapRGBA: [ Uint32, [ SDL_PixelFormat_ptr, Uint8, Uint8, Uint8, Uint8, ] ], SDL_GetRGB: [ voit, [ Uint32, SDL_PixelFormat_ptr, Uint8_ptr, Uint8_ptr, Uint8_ptr, ] ], SDL_GetRGBA: [ voit, [ Uint32, SDL_PixelFormat_ptr, Uint8_ptr, Uint8_ptr, Uint8_ptr, Uint8_ptr, ] ], SDL_CalculateGammaRamp: [ voit, [ float, Uint16_ptr, ] ], }, exports)