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node-sdl2

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var FFI = require('ffi') var ArrayType = require('ref-array') var Struct = require('ref-struct') var Union = require('ref-union'); var ref = require('ref') var SDL_video_lib = require('./SDL_video') var SDL_stdinc_lib = require('./SDL_stdinc') var SDL_surface_lib = require('./SDL_surface') var SDL_SystemCursor = exports.SDL_SystemCursor = { SDL_SYSTEM_CURSOR_ARROW: 0, SDL_SYSTEM_CURSOR_IBEAM: 1, SDL_SYSTEM_CURSOR_WAIT: 2, SDL_SYSTEM_CURSOR_CROSSHAIR: 3, SDL_SYSTEM_CURSOR_WAITARROW: 4, SDL_SYSTEM_CURSOR_SIZENWSE: 5, SDL_SYSTEM_CURSOR_SIZENESW: 6, SDL_SYSTEM_CURSOR_SIZEWE: 7, SDL_SYSTEM_CURSOR_SIZENS: 8, SDL_SYSTEM_CURSOR_SIZEALL: 9, SDL_SYSTEM_CURSOR_NO: 10, SDL_SYSTEM_CURSOR_HAND: 11, SDL_NUM_SYSTEM_CURSORS: 12, } var SDL_MouseWheelDirection = exports.SDL_MouseWheelDirection = { SDL_MOUSEWHEEL_NORMAL: 0, SDL_MOUSEWHEEL_FLIPPED: 1, } var SDL_bool = exports.SDL_bool = { SDL_FALSE: 0, SDL_TRUE: 1, } var voit = exports.voit = ref.types.void var SDL_Cursor = exports.SDL_Cursor = voit var uint32 = exports.uint32 = ref.types.uint32 var SDL_Window = SDL_video_lib.SDL_Window var SDL_Window_ptr = exports.SDL_Window_ptr = ref.refType(SDL_Window) var Uint32 = SDL_stdinc_lib.Uint32 var int32 = exports.int32 = ref.types.int32 var int32_ptr = exports.int32_ptr = ref.refType(int32) var SDL_Cursor_ptr = exports.SDL_Cursor_ptr = ref.refType(SDL_Cursor) var Uint8 = SDL_stdinc_lib.Uint8 var Uint8_ptr = exports.Uint8_ptr = ref.refType(Uint8) var SDL_Surface = SDL_surface_lib.SDL_Surface var SDL_Surface_ptr = exports.SDL_Surface_ptr = ref.refType(SDL_Surface) FFI.Library(process.platform == 'win32' ? 'SDL2' : 'libSDL2', { SDL_GetMouseFocus: [ SDL_Window_ptr, [ ] ], SDL_GetMouseState: [ Uint32, [ int32_ptr, int32_ptr, ] ], SDL_GetGlobalMouseState: [ Uint32, [ int32_ptr, int32_ptr, ] ], SDL_GetRelativeMouseState: [ Uint32, [ int32_ptr, int32_ptr, ] ], SDL_WarpMouseInWindow: [ voit, [ SDL_Window_ptr, int32, int32, ] ], SDL_WarpMouseGlobal: [ int32, [ int32, int32, ] ], SDL_SetRelativeMouseMode: [ int32, [ uint32, ] ], SDL_CaptureMouse: [ int32, [ uint32, ] ], SDL_GetRelativeMouseMode: [ uint32, [ ] ], SDL_CreateCursor: [ SDL_Cursor_ptr, [ Uint8_ptr, Uint8_ptr, int32, int32, int32, int32, ] ], SDL_CreateColorCursor: [ SDL_Cursor_ptr, [ SDL_Surface_ptr, int32, int32, ] ], SDL_CreateSystemCursor: [ SDL_Cursor_ptr, [ uint32, ] ], SDL_SetCursor: [ voit, [ SDL_Cursor_ptr, ] ], SDL_GetCursor: [ SDL_Cursor_ptr, [ ] ], SDL_GetDefaultCursor: [ SDL_Cursor_ptr, [ ] ], SDL_FreeCursor: [ voit, [ SDL_Cursor_ptr, ] ], SDL_ShowCursor: [ int32, [ int32, ] ], }, exports)