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node-sdl2

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var FFI = require('ffi') var ArrayType = require('ref-array') var Struct = require('ref-struct') var Union = require('ref-union'); var ref = require('ref') var SDL_rwops_lib = require('./SDL_rwops') var SDL_joystick_lib = require('./SDL_joystick') var SDL_stdinc_lib = require('./SDL_stdinc') var SDL_GameControllerBindType = exports.SDL_GameControllerBindType = { SDL_CONTROLLER_BINDTYPE_NONE: 0, SDL_CONTROLLER_BINDTYPE_BUTTON: 1, SDL_CONTROLLER_BINDTYPE_AXIS: 2, SDL_CONTROLLER_BINDTYPE_HAT: 3, } var SDL_bool = exports.SDL_bool = { SDL_FALSE: 0, SDL_TRUE: 1, } var SDL_GameControllerAxis = exports.SDL_GameControllerAxis = { SDL_CONTROLLER_AXIS_INVALID: -1, SDL_CONTROLLER_AXIS_LEFTX: 0, SDL_CONTROLLER_AXIS_LEFTY: 1, SDL_CONTROLLER_AXIS_RIGHTX: 2, SDL_CONTROLLER_AXIS_RIGHTY: 3, SDL_CONTROLLER_AXIS_TRIGGERLEFT: 4, SDL_CONTROLLER_AXIS_TRIGGERRIGHT: 5, SDL_CONTROLLER_AXIS_MAX: 6, } var SDL_GameControllerButton = exports.SDL_GameControllerButton = { SDL_CONTROLLER_BUTTON_INVALID: -1, SDL_CONTROLLER_BUTTON_A: 0, SDL_CONTROLLER_BUTTON_B: 1, SDL_CONTROLLER_BUTTON_X: 2, SDL_CONTROLLER_BUTTON_Y: 3, SDL_CONTROLLER_BUTTON_BACK: 4, SDL_CONTROLLER_BUTTON_GUIDE: 5, SDL_CONTROLLER_BUTTON_START: 6, SDL_CONTROLLER_BUTTON_LEFTSTICK: 7, SDL_CONTROLLER_BUTTON_RIGHTSTICK: 8, SDL_CONTROLLER_BUTTON_LEFTSHOULDER: 9, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: 10, SDL_CONTROLLER_BUTTON_DPAD_UP: 11, SDL_CONTROLLER_BUTTON_DPAD_DOWN: 12, SDL_CONTROLLER_BUTTON_DPAD_LEFT: 13, SDL_CONTROLLER_BUTTON_DPAD_RIGHT: 14, SDL_CONTROLLER_BUTTON_MAX: 15, } var voit = exports.voit = ref.types.void var _SDL_GameController = exports._SDL_GameController = voit var SDL_GameController = exports.SDL_GameController = _SDL_GameController var uint32 = exports.uint32 = ref.types.uint32 var int32 = exports.int32 = ref.types.int32 var c__S_SDL_GameControllerButtonBind_U_SDL_gamecontroller_h_2306_S_SDL_gamecontroller_h_2364 = exports.c__S_SDL_GameControllerButtonBind_U_SDL_gamecontroller_h_2306_S_SDL_gamecontroller_h_2364 = Struct({ hat: int32, hat_mask: int32, }) var c__S_SDL_GameControllerButtonBind_U_SDL_gamecontroller_h_2306 = exports.c__S_SDL_GameControllerButtonBind_U_SDL_gamecontroller_h_2306 = Union({ button: int32, axis: int32, hat: c__S_SDL_GameControllerButtonBind_U_SDL_gamecontroller_h_2306_S_SDL_gamecontroller_h_2364, }) var SDL_GameControllerButtonBind = exports.SDL_GameControllerButtonBind = Struct({ bindType: uint32, value: c__S_SDL_GameControllerButtonBind_U_SDL_gamecontroller_h_2306, }) var SDL_RWops = SDL_rwops_lib.SDL_RWops var SDL_RWops_ptr = exports.SDL_RWops_ptr = ref.refType(SDL_RWops) var string = exports.string = ref.types.CString var SDL_JoystickGUID = SDL_joystick_lib.SDL_JoystickGUID var SDL_GameController_ptr = exports.SDL_GameController_ptr = ref.refType(SDL_GameController) var SDL_JoystickID = SDL_joystick_lib.SDL_JoystickID var SDL_Joystick = SDL_joystick_lib.SDL_Joystick var SDL_Joystick_ptr = exports.SDL_Joystick_ptr = ref.refType(SDL_Joystick) var Sint16 = SDL_stdinc_lib.Sint16 var Uint8 = SDL_stdinc_lib.Uint8 FFI.Library(process.platform == 'win32' ? 'SDL2' : 'libSDL2', { SDL_GameControllerAddMappingsFromRW: [ int32, [ SDL_RWops_ptr, int32, ] ], SDL_GameControllerAddMapping: [ int32, [ string, ] ], SDL_GameControllerMappingForGUID: [ string, [ SDL_JoystickGUID, ] ], SDL_GameControllerMapping: [ string, [ SDL_GameController_ptr, ] ], SDL_IsGameController: [ uint32, [ int32, ] ], SDL_GameControllerNameForIndex: [ string, [ int32, ] ], SDL_GameControllerOpen: [ SDL_GameController_ptr, [ int32, ] ], SDL_GameControllerFromInstanceID: [ SDL_GameController_ptr, [ SDL_JoystickID, ] ], SDL_GameControllerName: [ string, [ SDL_GameController_ptr, ] ], SDL_GameControllerGetAttached: [ uint32, [ SDL_GameController_ptr, ] ], SDL_GameControllerGetJoystick: [ SDL_Joystick_ptr, [ SDL_GameController_ptr, ] ], SDL_GameControllerEventState: [ int32, [ int32, ] ], SDL_GameControllerUpdate: [ voit, [ ] ], SDL_GameControllerGetAxisFromString: [ int32, [ string, ] ], SDL_GameControllerGetStringForAxis: [ string, [ int32, ] ], SDL_GameControllerGetBindForAxis: [ SDL_GameControllerButtonBind, [ SDL_GameController_ptr, int32, ] ], SDL_GameControllerGetAxis: [ Sint16, [ SDL_GameController_ptr, int32, ] ], SDL_GameControllerGetButtonFromString: [ int32, [ string, ] ], SDL_GameControllerGetStringForButton: [ string, [ int32, ] ], SDL_GameControllerGetBindForButton: [ SDL_GameControllerButtonBind, [ SDL_GameController_ptr, int32, ] ], SDL_GameControllerGetButton: [ Uint8, [ SDL_GameController_ptr, int32, ] ], SDL_GameControllerClose: [ voit, [ SDL_GameController_ptr, ] ], }, exports)