node-resque
Version:
an opinionated implementation of resque in node
68 lines (67 loc) • 2.95 kB
TypeScript
/// <reference types="node" />
import { EventEmitter } from "events";
import { Job, JobEmit } from "../types/job";
import { Jobs } from "../types/jobs";
import { WorkerOptions } from "../types/options";
import { Connection } from "./connection";
import { Queue } from "./queue";
export declare interface Worker {
options: WorkerOptions;
jobs: Jobs;
started: boolean;
name: string;
queues: Array<string>;
queue: string;
originalQueue: string | null;
error: Error | null;
result: any;
ready: boolean;
running: boolean;
working: boolean;
pingTimer: NodeJS.Timeout;
job: Job<any>;
connection: Connection;
queueObject: Queue;
id: number;
on(event: "start" | "end" | "pause", cb: () => void): this;
on(event: "cleaning_worker", cb: (worker: Worker, pid: string) => void): this;
on(event: "poll", cb: (queue: string) => void): this;
on(event: "ping", cb: (time: number) => void): this;
on(event: "job", cb: (queue: string, job: Job<any> | JobEmit) => void): this;
on(event: "reEnqueue", cb: (queue: string, job: JobEmit, plugin: string) => void): this;
on(event: "success", cb: (queue: string, job: JobEmit, result: any, duration: number) => void): this;
on(event: "failure", cb: (queue: string, job: JobEmit, failure: any, duration: number) => void): this;
on(event: "error", cb: (error: Error, queue: string, job: Job<any> | JobEmit) => void): this;
once(event: "start" | "end" | "pause", cb: () => void): this;
once(event: "cleaning_worker", cb: (worker: Worker, pid: string) => void): this;
once(event: "poll", cb: (queue: string) => void): this;
once(event: "ping", cb: (time: number) => void): this;
once(event: "job", cb: (queue: string, job: Job<any> | JobEmit) => void): this;
once(event: "reEnqueue", cb: (queue: string, job: Job<any> | JobEmit, plugin: string) => void): this;
once(event: "success", cb: (queue: string, job: Job<any> | JobEmit, result: any) => void): this;
once(event: "failure", cb: (queue: string, job: Job<any> | JobEmit, failure: any) => void): this;
once(event: "error", cb: (error: Error, queue: string, job: Job<any> | JobEmit) => void): this;
removeAllListeners(event: WorkerEvent): this;
}
export declare type WorkerEvent = "start" | "end" | "cleaning_worker" | "poll" | "ping" | "job" | "reEnqueue" | "success" | "failure" | "error" | "pause";
export declare class Worker extends EventEmitter {
constructor(options: any, jobs?: {});
connect(): Promise<void>;
start(): Promise<void>;
private init;
end(): any;
private poll;
private perform;
performInline(func: any, args?: any[]): Promise<any>;
private completeJob;
private succeed;
private fail;
private pause;
private getJob;
private track;
private ping;
private untrack;
checkQueues(): Promise<void>;
private failurePayload;
private stringQueues;
}