node-red-contrib-wled3
Version:
NodeRed node for WLED control (modified)
186 lines • 8.81 kB
JavaScript
"use strict";
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
/*---------------------------------------------------------------------------------------------
* Copyright (c) Neil Enns. All rights reserved.
* Licensed under the MIT License. See LICENSE in the project root for license information.
*--------------------------------------------------------------------------------------------*/
var events_1 = require("events");
var node_fetch_1 = __importDefault(require("node-fetch"));
var WledDevice = /** @class */ (function (_super) {
__extends(WledDevice, _super);
function WledDevice(init) {
var _this = _super.call(this) || this;
Object.assign(_this, init);
_this.setConnectedState(false);
return _this;
}
/**
* Gets the current state of the WLED device. If the state was retrieved
* successfully also sets the device's state to connected.
* @returns The current state information.
*/
WledDevice.prototype.getState = function () {
return __awaiter(this, void 0, void 0, function () {
var response, _a, e_1;
var _this = this;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
this.setConnectingState();
return [4 /*yield*/, node_fetch_1.default("http://" + this.server + "/json/state").catch(function (e) {
_this.setErrorState();
throw e;
})];
case 1:
response = _b.sent();
if (!response.ok) {
this.setErrorState();
return [2 /*return*/];
}
_b.label = 2;
case 2:
_b.trys.push([2, 4, , 5]);
_a = this;
return [4 /*yield*/, response.json()];
case 3:
_a.currentState = (_b.sent());
return [3 /*break*/, 5];
case 4:
e_1 = _b.sent();
this.setErrorState();
throw Error("Unable to get WLED device state: " + e_1);
case 5:
// Set the connection status based on the return value.
if (this.currentState) {
this.setConnectedState(true);
}
else {
this.setErrorState();
}
return [2 /*return*/];
}
});
});
};
/**
* Gets the current on state for a WLED device. Basically the same
* as getting the state, but only returning a single property.
* @returns True if the light is on, false otherwise.
*/
WledDevice.prototype.getCurrentOnState = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, this.getState().catch(function (e) {
throw e;
})];
case 1:
_a.sent();
return [2 /*return*/, this.currentState.on];
}
});
});
};
/**
* Sets a WLED device's state
* @param state The state to send to the WLED device
*/
WledDevice.prototype.setState = function (state) {
return __awaiter(this, void 0, void 0, function () {
var response, e_2;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
_a.trys.push([0, 2, , 3]);
this.setConnectingState();
return [4 /*yield*/, node_fetch_1.default("http://" + this.server + "/json/state", {
method: "POST",
headers: {
Accept: "application/json",
"Content-Type": "application/json",
},
body: JSON.stringify(state),
})];
case 1:
response = _a.sent();
if (!response.ok) {
this.setErrorState();
return [2 /*return*/];
}
return [3 /*break*/, 3];
case 2:
e_2 = _a.sent();
this.setErrorState();
throw Error("Unable to set WLED device state: " + e_2);
case 3:
this.setConnectedState(true);
return [2 /*return*/];
}
});
});
};
WledDevice.prototype.setConnectingState = function () {
this.emit("connecting");
};
WledDevice.prototype.setConnectedState = function (state) {
this.emit(state ? "connected" : "disconnected");
};
WledDevice.prototype.setErrorState = function () {
this.emit("error");
};
return WledDevice;
}(events_1.EventEmitter));
exports.default = WledDevice;
//# sourceMappingURL=WledDevice.js.map