node-red-contrib-uibuilder
Version:
Easily create data-driven web UI's for Node-RED. Single- & Multi-page. Multiple UI's. Work with existing web development workflows or mix and match with no-code/low-code features.
239 lines (193 loc) • 8.63 kB
JavaScript
/* eslint-disable sonarjs/no-duplicate-string */
/** Send an update to a specific front-end element.
* The FE library will update the UI accordingly.
*
* Copyright (c) 2023-2023 Julian Knight (Totally Information)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
'use strict'
/** --- Type Defs - should help with coding ---
* @typedef {import('../../typedefs').runtimeRED} runtimeRED
* @typedef {import('../../typedefs').runtimeNodeConfig} runtimeNodeConfig
* @typedef {import('../../typedefs').runtimeNode} runtimeNode
* @typedef {import('../../typedefs').uibTagNode} uibTagNode <= Change this to be specific to this node
*/
//#region ----- Module level variables ---- //
const { getSource } = require('../libs/uiblib')
// const lowCode = require('../libs/low-code')
/** Main (module) variables - acts as a configuration object
* that can easily be passed around.
*/
const mod = {
/** @type {runtimeRED|undefined} Reference to the master RED instance */
RED: undefined,
/** @type {Function|undefined} Reference to a promisified version of RED.util.evaluateNodeProperty*/
evaluateNodeProperty: undefined,
/** @type {string} Custom Node Name - has to match with html file and package.json `red` section */
nodeName: 'uib-tag', // Note that 'uib-update' will be replaced with actual node-name. Do not forget to also add to package.json
}
//#endregion ----- Module level variables ---- //
//#region ----- Module-level support functions ----- //
/** Create/update the _ui object and retain for replay
* @param {*} msg incoming msg
* @param {runtimeNode & uibTagNode} node reference to node instance
*/
async function buildUi(msg, node) {
// Allow combination of msg._ui and this node allowing chaining of the nodes
if ( msg._ui ) {
if (!Array.isArray(msg._ui)) msg._ui = [msg._ui]
node._ui = msg._ui
} else node._ui = []
// If no mode specified, we assume the desire is to update (since a removal attempt with nothing to remove is safe)
if ( msg.mode ) msg.mode = msg.mode.toLowerCase()
else msg.mode = 'replace'
// If mode is remove, then simply do that and return
if ( msg.mode === 'delete' || msg.mode === 'remove' ) {
if (!node.elementId) {
node.warn('[uib-element:buildUi] Cannot remove element as no HTML ID provided')
return
}
node._ui.push(
{
'method': 'removeAll',
'components': [
`#${node.elementId}`,
]
}
)
return
}
// If no HMTL ID is specified & not removing, then always ADD
if (!node.elementId) msg.mode = 'add'
node._ui.push({
'method': msg.mode === 'add' ? 'add' : 'replace',
'components': [
{
'type': node.tag,
'id': node.elementId,
'parent': node.parent,
'position': node.position,
'slot': node.slotPropMarkdown === false ? node.slotContent : undefined,
'slotMarkdown': node.slotPropMarkdown === true ? node.slotContent : undefined,
'attributes': node.attribs,
},
]
})
} // -- end of buildUI -- //
/** Build the output and send the msg (clone input msg and add _ui prop)
* @param {*} msg The input or custom event msg data
* @param {runtimeNode & uibTagNode} node reference to node instance
*/
function emitMsg(msg, node) {
if ( node._ui === undefined ) return
// Use event to send msg to uibuilder front-end.
const msg2 = {
...msg,
...{
_ui: node._ui,
}
}
delete msg2.payload
// Add default topic if defined and if not overridden by input msg
// NB: Needs to be unique if using uib-cache
if (!msg2.topic && node.topic !== '') msg2.topic = node.topic
node.send(msg2)
}
/** 3) Run whenever a node instance receives a new input msg
* NOTE: `this` context is still the parent (nodeInstance).
* See https://nodered.org/blog/2019/09/20/node-done
* @param {object} msg The msg object received.
* @param {Function} send Per msg send function, node-red v1+
* @param {Function} done Per msg finish function, node-red v1+
* @this {runtimeNode & uibTagNode}
*/
async function inputMsgHandler(msg, send, done) { // eslint-disable-line no-unused-vars
const RED = mod.RED
// TODO: Accept cache-replay and cache-clear
// Is this a uib control msg? If so, ignore it since this is connected to uib via event handler
if ( msg.uibuilderCtrl ) {
// this.warn('Received a uibuilder control msg, ignoring')
done()
return
}
// If msg has _ui property - is it from the client? If so, remove it.
if (msg._ui && msg._ui.from && msg._ui.from === 'client') delete msg._ui
// Get all of the typed input values (in parallel)
await Promise.all([
getSource('tag', this, msg, RED),
getSource('elementId', this, msg, RED),
getSource('parent', this, msg, RED),
getSource('position', this, msg, RED),
getSource('slotContent', this, msg, RED),
getSource('attribs', this, msg, RED),
])
// Save the last input msg for replay to new client connections, creates/update this._ui
await buildUi(msg, this)
// Emit the list (sends to the matching uibuilder instance) or fwd to output depending on settings
emitMsg(msg, this)
// We are done
done()
} // ----- end of inputMsgHandler ----- //
/** 2) This is run when an actual instance of our node is committed to a flow
* type {function(this:runtimeNode&senderNode, runtimeNodeConfig & senderNode):void}
* @param {runtimeNodeConfig & uibTagNode} config The Node-RED node instance config object
* @this {runtimeNode & uibTagNode}
*/
function nodeInstance(config) {
// As a module-level named function, it will inherit `mod` and other module-level variables
// If you need it - which you will here - or just use mod.RED if you prefer:
const RED = mod.RED
if (RED === null) return
// @ts-ignore Create the node instance - `this` can only be referenced AFTER here
RED.nodes.createNode(this, config)
/** Transfer config items from the Editor panel to the runtime */
this.name = config.name ?? ''
this.topic = config.topic ?? ''
this.tagSource = config.tag ?? ''
this.tagSourceType = config.tagSourceType ?? 'str'
this.tag = undefined
this.elementIdSource = config.elementId ?? ''
this.elementIdSourceType = config.elementIdSourceType ?? 'str'
this.elementId = undefined
this.parentSource = config.parent ?? 'body'
this.parentSourceType = config.parentSourceType ?? 'str'
this.parent = undefined
this.positionSource = config.position ?? 'body'
this.positionSourceType = config.positionSourceType ?? 'str'
this.position = undefined
this.slotContentSource = config.slotSourceProp ?? ''
this.slotContentSourceType = config.slotSourcePropType ?? 'msg'
this.slotContent = undefined
this.slotPropMarkdown = config.slotPropMarkdown ?? false
this.attribsSource = config.attribsSource ?? ''
this.attribsSourceType = config.attribsSourceType ?? 'msg'
this._ui = undefined // set in buildUI()
/** Handle incoming msg's - note that the handler fn inherits `this` */
this.on('input', inputMsgHandler)
} // ---- End of nodeInstance ---- //
//#endregion ----- Module-level support functions ----- //
/** 1) Complete module definition for our Node. This is where things actually start.
* @param {runtimeRED} RED The Node-RED runtime object
*/
function ModuleDefinition(RED) {
// As a module-level named function, it will inherit `mod` and other module-level variables
// Save a reference to the RED runtime for convenience
mod.RED = RED
// lowCode.setup(RED)
/** Register a new instance of the specified node type (2) */
RED.nodes.registerType(mod.nodeName, nodeInstance)
}
// Export the module definition (1), this is consumed by Node-RED on startup.
module.exports = ModuleDefinition
// EOF