node-red-contrib-tak-registration
Version:
A Node-RED node to register to TAK and to help wrap files as datapackages to send to TAK
200 lines (195 loc) • 6.69 kB
JavaScript
import CoordinateList from '../geom/CoordinateList'
import SegmentNode from './SegmentNode'
import Iterator from '../../../../java/util/Iterator'
import Coordinate from '../geom/Coordinate'
import NodedSegmentString from './NodedSegmentString'
import Integer from '../../../../java/lang/Integer'
import UnsupportedOperationException from '../../../../java/lang/UnsupportedOperationException'
import ArrayList from '../../../../java/util/ArrayList'
import RuntimeException from '../../../../java/lang/RuntimeException'
import Assert from '../util/Assert'
import TreeMap from '../../../../java/util/TreeMap'
export default class SegmentNodeList {
constructor() {
SegmentNodeList.constructor_.apply(this, arguments)
}
static constructor_() {
this._nodeMap = new TreeMap()
this._edge = null
const edge = arguments[0]
this._edge = edge
}
getSplitCoordinates() {
const coordList = new CoordinateList()
this.addEndpoints()
const it = this.iterator()
let eiPrev = it.next()
while (it.hasNext()) {
const ei = it.next()
this.addEdgeCoordinates(eiPrev, ei, coordList)
eiPrev = ei
}
return coordList.toCoordinateArray()
}
addCollapsedNodes() {
const collapsedVertexIndexes = new ArrayList()
this.findCollapsesFromInsertedNodes(collapsedVertexIndexes)
this.findCollapsesFromExistingVertices(collapsedVertexIndexes)
for (let it = collapsedVertexIndexes.iterator(); it.hasNext(); ) {
const vertexIndex = it.next().intValue()
this.add(this._edge.getCoordinate(vertexIndex), vertexIndex)
}
}
createSplitEdgePts(ei0, ei1) {
let npts = ei1.segmentIndex - ei0.segmentIndex + 2
if (npts === 2) return [new Coordinate(ei0.coord), new Coordinate(ei1.coord)]
const lastSegStartPt = this._edge.getCoordinate(ei1.segmentIndex)
const useIntPt1 = ei1.isInterior() || !ei1.coord.equals2D(lastSegStartPt)
if (!useIntPt1)
npts--
const pts = new Array(npts).fill(null)
let ipt = 0
pts[ipt++] = new Coordinate(ei0.coord)
for (let i = ei0.segmentIndex + 1; i <= ei1.segmentIndex; i++)
pts[ipt++] = this._edge.getCoordinate(i)
if (useIntPt1) pts[ipt] = new Coordinate(ei1.coord)
return pts
}
print(out) {
out.println('Intersections:')
for (let it = this.iterator(); it.hasNext(); ) {
const ei = it.next()
ei.print(out)
}
}
findCollapsesFromExistingVertices(collapsedVertexIndexes) {
for (let i = 0; i < this._edge.size() - 2; i++) {
const p0 = this._edge.getCoordinate(i)
const p1 = this._edge.getCoordinate(i + 1)
const p2 = this._edge.getCoordinate(i + 2)
if (p0.equals2D(p2))
collapsedVertexIndexes.add(Integer.valueOf(i + 1))
}
}
addEdgeCoordinates(ei0, ei1, coordList) {
const pts = this.createSplitEdgePts(ei0, ei1)
coordList.add(pts, false)
}
iterator() {
return this._nodeMap.values().iterator()
}
addSplitEdges(edgeList) {
this.addEndpoints()
this.addCollapsedNodes()
const it = this.iterator()
let eiPrev = it.next()
while (it.hasNext()) {
const ei = it.next()
const newEdge = this.createSplitEdge(eiPrev, ei)
edgeList.add(newEdge)
eiPrev = ei
}
}
findCollapseIndex(ei0, ei1, collapsedVertexIndex) {
if (!ei0.coord.equals2D(ei1.coord)) return false
let numVerticesBetween = ei1.segmentIndex - ei0.segmentIndex
if (!ei1.isInterior())
numVerticesBetween--
if (numVerticesBetween === 1) {
collapsedVertexIndex[0] = ei0.segmentIndex + 1
return true
}
return false
}
findCollapsesFromInsertedNodes(collapsedVertexIndexes) {
const collapsedVertexIndex = new Array(1).fill(null)
const it = this.iterator()
let eiPrev = it.next()
while (it.hasNext()) {
const ei = it.next()
const isCollapsed = this.findCollapseIndex(eiPrev, ei, collapsedVertexIndex)
if (isCollapsed) collapsedVertexIndexes.add(Integer.valueOf(collapsedVertexIndex[0]))
eiPrev = ei
}
}
getEdge() {
return this._edge
}
addEndpoints() {
const maxSegIndex = this._edge.size() - 1
this.add(this._edge.getCoordinate(0), 0)
this.add(this._edge.getCoordinate(maxSegIndex), maxSegIndex)
}
createSplitEdge(ei0, ei1) {
const pts = this.createSplitEdgePts(ei0, ei1)
return new NodedSegmentString(pts, this._edge.getData())
}
add(intPt, segmentIndex) {
const eiNew = new SegmentNode(this._edge, intPt, segmentIndex, this._edge.getSegmentOctant(segmentIndex))
const ei = this._nodeMap.get(eiNew)
if (ei !== null) {
Assert.isTrue(ei.coord.equals2D(intPt), 'Found equal nodes with different coordinates')
return ei
}
this._nodeMap.put(eiNew, eiNew)
return eiNew
}
checkSplitEdgesCorrectness(splitEdges) {
const edgePts = this._edge.getCoordinates()
const split0 = splitEdges.get(0)
const pt0 = split0.getCoordinate(0)
if (!pt0.equals2D(edgePts[0])) throw new RuntimeException('bad split edge start point at ' + pt0)
const splitn = splitEdges.get(splitEdges.size() - 1)
const splitnPts = splitn.getCoordinates()
const ptn = splitnPts[splitnPts.length - 1]
if (!ptn.equals2D(edgePts[edgePts.length - 1])) throw new RuntimeException('bad split edge end point at ' + ptn)
}
}
class NodeVertexIterator {
constructor() {
NodeVertexIterator.constructor_.apply(this, arguments)
}
static constructor_() {
this._nodeList = null
this._edge = null
this._nodeIt = null
this._currNode = null
this._nextNode = null
this._currSegIndex = 0
const nodeList = arguments[0]
this._nodeList = nodeList
this._edge = nodeList.getEdge()
this._nodeIt = nodeList.iterator()
this.readNextNode()
}
next() {
if (this._currNode === null) {
this._currNode = this._nextNode
this._currSegIndex = this._currNode.segmentIndex
this.readNextNode()
return this._currNode
}
if (this._nextNode === null) return null
if (this._nextNode.segmentIndex === this._currNode.segmentIndex) {
this._currNode = this._nextNode
this._currSegIndex = this._currNode.segmentIndex
this.readNextNode()
return this._currNode
}
if (this._nextNode.segmentIndex > this._currNode.segmentIndex) {}
return null
}
remove() {
throw new UnsupportedOperationException(this.getClass().getName())
}
hasNext() {
if (this._nextNode === null) return false
return true
}
readNextNode() {
if (this._nodeIt.hasNext()) this._nextNode = this._nodeIt.next(); else this._nextNode = null
}
get interfaces_() {
return [Iterator]
}
}