node-red-contrib-tak-registration
Version:
A Node-RED node to register to TAK and to help wrap files as datapackages to send to TAK
143 lines (119 loc) • 3.57 kB
JavaScript
import {addBeach, removeBeach} from "./Beach";
import {sortCellHalfedges, cellHalfedgeStart, clipCells} from "./Cell";
import {firstCircle} from "./Circle";
import {clipEdges} from "./Edge";
import RedBlackTree from "./RedBlackTree";
export var epsilon = 1e-6;
export var epsilon2 = 1e-12;
export var beaches;
export var cells;
export var circles;
export var edges;
function triangleArea(a, b, c) {
return (a[0] - c[0]) * (b[1] - a[1]) - (a[0] - b[0]) * (c[1] - a[1]);
}
function lexicographic(a, b) {
return b[1] - a[1]
|| b[0] - a[0];
}
export default function Diagram(sites, extent) {
var site = sites.sort(lexicographic).pop(),
x,
y,
circle;
edges = [];
cells = new Array(sites.length);
beaches = new RedBlackTree;
circles = new RedBlackTree;
while (true) {
circle = firstCircle;
if (site && (!circle || site[1] < circle.y || (site[1] === circle.y && site[0] < circle.x))) {
if (site[0] !== x || site[1] !== y) {
addBeach(site);
x = site[0], y = site[1];
}
site = sites.pop();
} else if (circle) {
removeBeach(circle.arc);
} else {
break;
}
}
sortCellHalfedges();
if (extent) {
var x0 = +extent[0][0],
y0 = +extent[0][1],
x1 = +extent[1][0],
y1 = +extent[1][1];
clipEdges(x0, y0, x1, y1);
clipCells(x0, y0, x1, y1);
}
this.edges = edges;
this.cells = cells;
beaches =
circles =
edges =
cells = null;
}
Diagram.prototype = {
constructor: Diagram,
polygons: function() {
var edges = this.edges;
return this.cells.map(function(cell) {
var polygon = cell.halfedges.map(function(i) { return cellHalfedgeStart(cell, edges[i]); });
polygon.data = cell.site.data;
return polygon;
});
},
triangles: function() {
var triangles = [],
edges = this.edges;
this.cells.forEach(function(cell, i) {
if (!(m = (halfedges = cell.halfedges).length)) return;
var site = cell.site,
halfedges,
j = -1,
m,
s0,
e1 = edges[halfedges[m - 1]],
s1 = e1.left === site ? e1.right : e1.left;
while (++j < m) {
s0 = s1;
e1 = edges[halfedges[j]];
s1 = e1.left === site ? e1.right : e1.left;
if (s0 && s1 && i < s0.index && i < s1.index && triangleArea(site, s0, s1) < 0) {
triangles.push([site.data, s0.data, s1.data]);
}
}
});
return triangles;
},
links: function() {
return this.edges.filter(function(edge) {
return edge.right;
}).map(function(edge) {
return {
source: edge.left.data,
target: edge.right.data
};
});
},
find: function(x, y, radius) {
var that = this, i0, i1 = that._found || 0, n = that.cells.length, cell;
// Use the previously-found cell, or start with an arbitrary one.
while (!(cell = that.cells[i1])) if (++i1 >= n) return null;
var dx = x - cell.site[0], dy = y - cell.site[1], d2 = dx * dx + dy * dy;
// Traverse the half-edges to find a closer cell, if any.
do {
cell = that.cells[i0 = i1], i1 = null;
cell.halfedges.forEach(function(e) {
var edge = that.edges[e], v = edge.left;
if ((v === cell.site || !v) && !(v = edge.right)) return;
var vx = x - v[0], vy = y - v[1], v2 = vx * vx + vy * vy;
if (v2 < d2) d2 = v2, i1 = v.index;
});
} while (i1 !== null);
that._found = i0;
return radius == null || d2 <= radius * radius ? cell.site : null;
}
}