node-red-contrib-tak-registration
Version:
A Node-RED node to register to TAK and to help wrap files as datapackages to send to TAK
63 lines (62 loc) • 2.1 kB
TypeScript
export interface Point {
x: number;
y: number;
z: number;
}
/**
* BezierSpline
* https://github.com/leszekr/bezier-spline-js
*
* @private
* @copyright
* Copyright (c) 2013 Leszek Rybicki
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
export default class Spline {
duration: number;
points: Point[];
sharpness: number;
centers: Point[];
controls: Array<[Point, Point]>;
stepLength: number;
length: number;
delay: number;
steps: number[];
constructor(options?: any);
/**
* Caches an array of equidistant (more or less) points on the curve.
*/
cacheSteps(mindist: number): number[];
/**
* returns angle and speed in the given point in the curve
*/
vector(t: number): {
angle: number;
speed: number;
};
/**
* Gets the position of the point, given time.
*
* WARNING: The speed is not constant. The time it takes between control points is constant.
*
* For constant speed, use Spline.steps[i];
*/
pos(time: number): Point;
}