node-red-contrib-leap-motion
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Node-Red nodes for leap motion
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# Changelog
## 0.6.4
- Expose EventEmitter and _ on Leap
- Fixes #190 Cannot pass in Leap.loop options without callback
- Fix #194: Add frameEnd event dumper example
- loopWhileDisconnected now defaults to true
- FrameEnd Looping now begins even before (or without) controller connection
## 0.6.3
- Add Optimize HMD flag for Controller
## 0.6.2
- Add support for Secure Websocket connection over https:// pages for Leap Software >= 2.1.0
- Add events fore beforeFrameCreated and afterFrameCreated (allowing low-level frame access)
## 0.6.1
- Add arm bone for Leap Software >= 2.0.3
- Fix issue where initial frame can be invalid
- Allow Leap.loop to be called with no arguments
## 0.6.0
- Bones API: finger.metacarpal, proximal, intermediate, distal, each with .prevJoin and .nextJoint
- Fix issue where hand options could not be used with loop + loop options
- console.warn plugin duplication, rather than throwing an error.
- Allow prototypical extension of Fingers in plugins
## 0.6.0-beta2
- Added convenience `hand` event for controllers. Add `hand` and `frame` as callback options for Leap.loop.
- Merge in LeapJS 0.5.0 - device events (see below)
- Fingers on hands will now always be ordered correctly.
- Upgrade gl-matrix to 2.2.1
## 0.6.0-beta1
- Hand:
- type ('left' or 'right'),
- grabStrength (number 0-1) - 1 being fully closed
- pinchStrength (number 0-1) - 1 being fully closed, between the thumb and any finger
- confidence (number 0-1) (a measure of hand data accuracy, 1 being good)
- Finger:
- mcp, pip, dip, and tip positions (all array vec3) - joint positions of the finger (see source/docs4)
- extended (boolean) - True for a straight finger, false if the finger is curled
- Moved to own class
- Add convenience method controller.connected()
## 0.5.0
- [feature] Support protocol v5: better device info when connected to clients with Leap Service version 1.2.0 or above.
- [feature] Added streamingStarted, streamingStopped, deviceStreaming, and deviceStopped events
- [feature] Device events now include device info with the following fields:
- attached [boolean]
- streaming [boolean]
- id [string]
- type [string], on of: "peripheral", "keyboard", "laptop", "unknown", or "unrecognized".
- [feature] Add convenience methods `controller.connected()` and `controller.streaming()`
- [bugfix] Focus state is now cleared after disconnection
- [behavior change] Leap.loop no longer uses all plugins by default.
- [feature] serviceVersion will now be available when connected to Leap Service v1.3.0 or above
- [bugfix] Fix issue where any call to disconnect would automatically reconnect
- [bugfix] Send focus state more quickly when connecting
- [bugfix] Fix issue where focus changes while disconnected would cause focus not to be updated upon reconnection
## 0.4.3
- Added a new controller option `loopWhileDisconnected` which defaults to true (legacy behavior) and can be set
to false. This is an optimization which allows the loop to be turned off when the leap is not connected.
-- When set to false, Animation Frames are no longer be sent after disconnect
-- When set to false, Animation Frames are no longer sent if new device frame data is not available
- suppressAnimationLoop, when set to false in node, will cause node to try and use the animation loop, and fail.
- Fixed #159 where setBackground would not apply when reconnecting a controller.
## 0.4.2 - 2014-03-12
- Allow controller.use to be called idempotently
- Fix issue where requestAnimationFrame would not be used in Chrome
- Exclude node code from browser js
- The plugin pipeline now runs on animationFrames rather than deviceFrames when in the browser.
##0.4.1 - 2014-02-11
- Allow controller.use to accept a factory directly (node support)
##0.4.0 - 2014-01-30
- Started changelog
- Added plugins
- Allow Controller method chaining