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node-red-contrib-hubitat

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<script type="text/javascript"> RED.nodes.registerType('hubitat hsm-setter', { category: 'hubitat', color: '#ACE043', defaults: { name: { value: '' }, server: { type: 'hubitat config', required: true }, state: { value: '' }, }, inputs: 1, outputs: 1, align: 'right', icon: 'hsm.svg', label() { return this.name || 'set hsm'; }, paletteLabel: 'set hsm', }); </script> <script type="text/html" data-template-name="hubitat hsm-setter"> <div class="form-row"> <label for="node-input-server"><i class="fa fa-globe"></i> Server</label> <input type="text" id="node-input-server"> </div> <div class="form-row"> <label for="node-input-name"><i class="fa fa-tag"></i> Name</label> <input type="text" id="node-input-name" placeholder="Name"> </div> <div class="form-row"> <label for="node-input-state"><i class="fa fa-shield-alt"></i> State</label> <select id="node-input-state"> <option value="">Choose a state...</option> <option value="armHome">Arm Home</option> <option value="armAway">Arm Away</option> <option value="armNight">Arm Night</option> <option value="disarm">Disarm Intrusion</option> <option value="disarmAll">Disarm All</option> <option value="cancelAlerts">Cancel Alerts</option> </select> </div> </div> </script> <script type="text/html" data-help-name="hubitat hsm-setter"> <p>A node to set Hubitat's hsm.</p> <h3>Inputs</h3> <dl class="message-properties"> <dt class="optional">msg.state <span class="property-type">string</span></dt> <dd>Allow to overwrite the state set.</dd> </dl> <h3>Output</h3> The same message as the input. <h3>Details</h3> <p><b>state</b> dropdown to preselect the state to be sent. If not specified, input message must define <code>state</code> property. Possible values for state are: <code>armAway</code> or <code>armHome</code> or <code>armNight</code> or <code>disarm</code></p> </script>