node-pty
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Fork pseudoterminals in Node.JS
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JavaScript
/**
* Copyright (c) 2020, Microsoft Corporation (MIT License).
*/
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.ConoutConnection = void 0;
var worker_threads_1 = require("worker_threads");
var conout_1 = require("./shared/conout");
var path_1 = require("path");
var eventEmitter2_1 = require("./eventEmitter2");
/**
* The amount of time to wait for additional data after the conpty shell process has exited before
* shutting down the worker and sockets. The timer will be reset if a new data event comes in after
* the timer has started.
*/
var FLUSH_DATA_INTERVAL = 1000;
/**
* Connects to and manages the lifecycle of the conout socket. This socket must be drained on
* another thread in order to avoid deadlocks where Conpty waits for the out socket to drain
* when `ClosePseudoConsole` is called. This happens when data is being written to the terminal when
* the pty is closed.
*
* See also:
* - https://github.com/microsoft/node-pty/issues/375
* - https://github.com/microsoft/vscode/issues/76548
* - https://github.com/microsoft/terminal/issues/1810
* - https://docs.microsoft.com/en-us/windows/console/closepseudoconsole
*/
var ConoutConnection = /** @class */ (function () {
function ConoutConnection(_conoutPipeName) {
var _this = this;
this._conoutPipeName = _conoutPipeName;
this._isDisposed = false;
this._onReady = new eventEmitter2_1.EventEmitter2();
var workerData = { conoutPipeName: _conoutPipeName };
var scriptPath = __dirname.replace('node_modules.asar', 'node_modules.asar.unpacked');
this._worker = new worker_threads_1.Worker(path_1.join(scriptPath, 'worker/conoutSocketWorker.js'), { workerData: workerData });
this._worker.on('message', function (message) {
switch (message) {
case 1 /* READY */:
_this._onReady.fire();
return;
default:
console.warn('Unexpected ConoutWorkerMessage', message);
}
});
}
Object.defineProperty(ConoutConnection.prototype, "onReady", {
get: function () { return this._onReady.event; },
enumerable: false,
configurable: true
});
ConoutConnection.prototype.dispose = function () {
if (this._isDisposed) {
return;
}
this._isDisposed = true;
// Drain all data from the socket before closing
this._drainDataAndClose();
};
ConoutConnection.prototype.connectSocket = function (socket) {
socket.connect(conout_1.getWorkerPipeName(this._conoutPipeName));
};
ConoutConnection.prototype._drainDataAndClose = function () {
var _this = this;
if (this._drainTimeout) {
clearTimeout(this._drainTimeout);
}
this._drainTimeout = setTimeout(function () { return _this._destroySocket(); }, FLUSH_DATA_INTERVAL);
};
ConoutConnection.prototype._destroySocket = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, this._worker.terminate()];
case 1:
_a.sent();
return [2 /*return*/];
}
});
});
};
return ConoutConnection;
}());
exports.ConoutConnection = ConoutConnection;
//# sourceMappingURL=windowsConoutConnection.js.map
;