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node-noise

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.Nonce = exports.MAX_NONCE = exports.MIN_NONCE = void 0; exports.MIN_NONCE = 0; // For performance reasons, the nonce is represented as a JS `number` // Although JS `number` can safely represent integers up to 2 ** 53 - 1, we choose to only use // 4 bytes to store the data for performance reason. // This is a slight deviation from the noise spec, which describes the max nonce as 2 ** 64 - 2 // The effect is that this implementation will need a new handshake to be performed after fewer messages are exchanged than other implementations with full uint64 nonces. // this MAX_NONCE is still a large number of messages, so the practical effect of this is negligible. exports.MAX_NONCE = 0xffffffff; var ERR_MAX_NONCE = 'Cipherstate has reached maximum n, a new handshake must be performed'; /** * The nonce is an uint that's increased over time. * Maintaining different representations help improve performance. */ var Nonce = /** @class */ (function () { function Nonce(n) { if (n === void 0) { n = exports.MIN_NONCE; } this.n = n; this.bytes = new Uint8Array(12); this.view = new DataView(this.bytes.buffer, this.bytes.byteOffset, this.bytes.byteLength); this.view.setUint32(4, n, true); } Nonce.prototype.increment = function () { this.n++; // Even though we're treating the nonce as 8 bytes, RFC7539 specifies 12 bytes for a nonce. this.view.setUint32(4, this.n, true); }; Nonce.prototype.getBytes = function () { return this.bytes; }; Nonce.prototype.getUint64 = function () { return this.n; }; Nonce.prototype.assertValue = function () { if (this.n > exports.MAX_NONCE) { throw new Error(ERR_MAX_NONCE); } }; return Nonce; }()); exports.Nonce = Nonce; //# sourceMappingURL=nonce.js.map