node-nlp
Version:
Library for NLU (Natural Language Understanding) done in Node.js
233 lines • 9.88 kB
JavaScript
/*
* Code generated by Microsoft (R) AutoRest Code Generator.
* Changes may cause incorrect behavior and will be lost if the code is
* regenerated.
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Defines values for RoleTypes.
* Possible values include: 'user', 'bot'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: RoleTypes = <RoleTypes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var RoleTypes;
(function (RoleTypes) {
RoleTypes["User"] = "user";
RoleTypes["Bot"] = "bot";
})(RoleTypes = exports.RoleTypes || (exports.RoleTypes = {}));
/**
* Defines values for ActivityTypes.
* Possible values include: 'message', 'contactRelationUpdate',
* 'conversationUpdate', 'typing', 'endOfConversation', 'event', 'invoke',
* 'deleteUserData', 'messageUpdate', 'messageDelete', 'installationUpdate',
* 'messageReaction', 'suggestion', 'trace', 'handoff'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: ActivityTypes =
* <ActivityTypes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var ActivityTypes;
(function (ActivityTypes) {
ActivityTypes["Message"] = "message";
ActivityTypes["ContactRelationUpdate"] = "contactRelationUpdate";
ActivityTypes["ConversationUpdate"] = "conversationUpdate";
ActivityTypes["Typing"] = "typing";
ActivityTypes["EndOfConversation"] = "endOfConversation";
ActivityTypes["Event"] = "event";
ActivityTypes["Invoke"] = "invoke";
ActivityTypes["DeleteUserData"] = "deleteUserData";
ActivityTypes["MessageUpdate"] = "messageUpdate";
ActivityTypes["MessageDelete"] = "messageDelete";
ActivityTypes["InstallationUpdate"] = "installationUpdate";
ActivityTypes["MessageReaction"] = "messageReaction";
ActivityTypes["Suggestion"] = "suggestion";
ActivityTypes["Trace"] = "trace";
ActivityTypes["Handoff"] = "handoff";
})(ActivityTypes = exports.ActivityTypes || (exports.ActivityTypes = {}));
/**
* Defines values for TextFormatTypes.
* Possible values include: 'markdown', 'plain', 'xml'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: TextFormatTypes =
* <TextFormatTypes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var TextFormatTypes;
(function (TextFormatTypes) {
TextFormatTypes["Markdown"] = "markdown";
TextFormatTypes["Plain"] = "plain";
TextFormatTypes["Xml"] = "xml";
})(TextFormatTypes = exports.TextFormatTypes || (exports.TextFormatTypes = {}));
/**
* Defines values for AttachmentLayoutTypes.
* Possible values include: 'list', 'carousel'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: AttachmentLayoutTypes =
* <AttachmentLayoutTypes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var AttachmentLayoutTypes;
(function (AttachmentLayoutTypes) {
AttachmentLayoutTypes["List"] = "list";
AttachmentLayoutTypes["Carousel"] = "carousel";
})(AttachmentLayoutTypes = exports.AttachmentLayoutTypes || (exports.AttachmentLayoutTypes = {}));
/**
* Defines values for MessageReactionTypes.
* Possible values include: 'like', 'plusOne'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: MessageReactionTypes =
* <MessageReactionTypes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var MessageReactionTypes;
(function (MessageReactionTypes) {
MessageReactionTypes["Like"] = "like";
MessageReactionTypes["PlusOne"] = "plusOne";
})(MessageReactionTypes = exports.MessageReactionTypes || (exports.MessageReactionTypes = {}));
/**
* Defines values for InputHints.
* Possible values include: 'acceptingInput', 'ignoringInput', 'expectingInput'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: InputHints = <InputHints>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var InputHints;
(function (InputHints) {
InputHints["AcceptingInput"] = "acceptingInput";
InputHints["IgnoringInput"] = "ignoringInput";
InputHints["ExpectingInput"] = "expectingInput";
})(InputHints = exports.InputHints || (exports.InputHints = {}));
/**
* Defines values for ActionTypes.
* Possible values include: 'openUrl', 'imBack', 'postBack', 'playAudio',
* 'playVideo', 'showImage', 'downloadFile', 'signin', 'call', 'payment',
* 'messageBack'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: ActionTypes =
* <ActionTypes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var ActionTypes;
(function (ActionTypes) {
ActionTypes["OpenUrl"] = "openUrl";
ActionTypes["ImBack"] = "imBack";
ActionTypes["PostBack"] = "postBack";
ActionTypes["PlayAudio"] = "playAudio";
ActionTypes["PlayVideo"] = "playVideo";
ActionTypes["ShowImage"] = "showImage";
ActionTypes["DownloadFile"] = "downloadFile";
ActionTypes["Signin"] = "signin";
ActionTypes["Call"] = "call";
ActionTypes["Payment"] = "payment";
ActionTypes["MessageBack"] = "messageBack";
})(ActionTypes = exports.ActionTypes || (exports.ActionTypes = {}));
/**
* Defines values for EndOfConversationCodes.
* Possible values include: 'unknown', 'completedSuccessfully',
* 'userCancelled', 'botTimedOut', 'botIssuedInvalidMessage', 'channelFailed'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: EndOfConversationCodes =
* <EndOfConversationCodes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var EndOfConversationCodes;
(function (EndOfConversationCodes) {
EndOfConversationCodes["Unknown"] = "unknown";
EndOfConversationCodes["CompletedSuccessfully"] = "completedSuccessfully";
EndOfConversationCodes["UserCancelled"] = "userCancelled";
EndOfConversationCodes["BotTimedOut"] = "botTimedOut";
EndOfConversationCodes["BotIssuedInvalidMessage"] = "botIssuedInvalidMessage";
EndOfConversationCodes["ChannelFailed"] = "channelFailed";
})(EndOfConversationCodes = exports.EndOfConversationCodes || (exports.EndOfConversationCodes = {}));
/**
* Defines values for ActivityImportance.
* Possible values include: 'low', 'normal', 'high'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: ActivityImportance =
* <ActivityImportance>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var ActivityImportance;
(function (ActivityImportance) {
ActivityImportance["Low"] = "low";
ActivityImportance["Normal"] = "normal";
ActivityImportance["High"] = "high";
})(ActivityImportance = exports.ActivityImportance || (exports.ActivityImportance = {}));
/**
* Defines values for DeliveryModes.
* Possible values include: 'normal', 'notification'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: DeliveryModes =
* <DeliveryModes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var DeliveryModes;
(function (DeliveryModes) {
DeliveryModes["Normal"] = "normal";
DeliveryModes["Notification"] = "notification";
})(DeliveryModes = exports.DeliveryModes || (exports.DeliveryModes = {}));
/**
* Defines values for ContactRelationUpdateActionTypes.
* Possible values include: 'add', 'remove'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: ContactRelationUpdateActionTypes =
* <ContactRelationUpdateActionTypes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var ContactRelationUpdateActionTypes;
(function (ContactRelationUpdateActionTypes) {
ContactRelationUpdateActionTypes["Add"] = "add";
ContactRelationUpdateActionTypes["Remove"] = "remove";
})(ContactRelationUpdateActionTypes = exports.ContactRelationUpdateActionTypes || (exports.ContactRelationUpdateActionTypes = {}));
/**
* Defines values for InstallationUpdateActionTypes.
* Possible values include: 'add', 'remove'
* There could be more values for this enum apart from the ones defined here.If
* you want to set a value that is not from the known values then you can do
* the following:
* let param: InstallationUpdateActionTypes =
* <InstallationUpdateActionTypes>"someUnknownValueThatWillStillBeValid";
* @readonly
* @enum {string}
*/
var InstallationUpdateActionTypes;
(function (InstallationUpdateActionTypes) {
InstallationUpdateActionTypes["Add"] = "add";
InstallationUpdateActionTypes["Remove"] = "remove";
})(InstallationUpdateActionTypes = exports.InstallationUpdateActionTypes || (exports.InstallationUpdateActionTypes = {}));
//# sourceMappingURL=index.js.map
;