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node-nlp

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Library for NLU (Natural Language Understanding) done in Node.js

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/** * @module botbuilder */ /** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ import { BotStatePropertyAccessor, StatePropertyAccessor } from './botStatePropertyAccessor'; import { PropertyManager } from './propertyManager'; import { calculateChangeHash, Storage, StorageKeyFactory, StoreItems } from './storage'; import { TurnContext } from './turnContext'; /** * State information cached off the context object by a `BotState` instance. */ export interface CachedBotState { /** * Dictionary of state values. */ state: { [id: string]: any }; /** * Hash of the last known state values. This is used to perform change detection. */ hash: string; } /** * Base class for the frameworks state persistance scopes. * * @remarks * This class will read and write state, to a provided storage provider, for each turn of * conversation with a user. Derived classes, like `ConversationState` and `UserState`, provide a * `StorageKeyFactory` which is used to determine the key used to persist a given storage object. * * The state object thats loaded will be automatically cached on the context object for the * lifetime of the turn and will only be written to storage if it has been modified. */ export class BotState implements PropertyManager { /** * Collection of state property accessors added through [createProperty()](#createproperty). */ public readonly properties: Map<string, StatePropertyAccessor> = new Map(); private stateKey: symbol = Symbol('state'); /** * Creates a new BotState instance. * @param storage Storage provider to persist the state object to. * @param storageKey Function called anytime the storage key for a given turn needs to be calculated. */ constructor(protected storage: Storage, protected storageKey: StorageKeyFactory) { } /** * Creates a new property accessor for reading and writing an individual property to the bot * states storage object. * @param T (Optional) type of property to create. Defaults to `any` type. * @param name Name of the property to add. Must be unique within the set. */ public createProperty<T = any>(name: string): StatePropertyAccessor<T> { if (this.properties.has(name)) { throw new Error(`BotState.createProperty(): a property named '${name}' already exists.`); } const prop: BotStatePropertyAccessor<T> = new BotStatePropertyAccessor<T>(this, name); this.properties.set(name, prop); return prop; } /** * Reads in and caches the backing state object for a turn. * * @remarks * Subsequent reads will return the cached object unless the `force` flag is passed in which * will force the state object to be re-read. * * This method is automatically called on first access of any of created property accessors. * * ```JavaScript * const state = await botState.load(context); * ``` * @param context Context for current turn of conversation with the user. * @param force (Optional) If `true` the cache will be bypassed and the state will always be read in directly from storage. Defaults to `false`. */ public load(context: TurnContext, force: boolean = false): Promise<any> { const cached: CachedBotState = context.turnState.get(this.stateKey); if (force || !cached || !cached.state) { return Promise.resolve(this.storageKey(context)).then((key: string) => { return this.storage.read([key]).then((items: StoreItems) => { const state: any = items[key] || {}; const hash: string = calculateChangeHash(state); context.turnState.set(this.stateKey, { state: state, hash: hash }); return state; }); }); } return Promise.resolve(cached.state); } /** * Saves the cached state object if it's been changed. * * @remarks * If the `force` flag is passed in the cached state object will be saved regardless of * whether its been changed or not and if no object has been cached, an empty object will be * created and then saved. * * ```JavaScript * await botState.saveChanges(context); * ``` * @param context Context for current turn of conversation with the user. * @param force (Optional) if `true` the state will always be written out regardless of its change state. Defaults to `false`. */ public saveChanges(context: TurnContext, force: boolean = false): Promise<void> { let cached: CachedBotState = context.turnState.get(this.stateKey); if (force || (cached && cached.hash !== calculateChangeHash(cached.state))) { return Promise.resolve(this.storageKey(context)).then((key: string) => { if (!cached) { cached = { state: {}, hash: '' }; } cached.state.eTag = '*'; const changes: StoreItems = {} as StoreItems; changes[key] = cached.state; return this.storage.write(changes).then(() => { // Update change hash and cache cached.hash = calculateChangeHash(cached.state); context.turnState.set(this.stateKey, cached); }); }); } return Promise.resolve(); } /** * Clears the current state object for a turn. * * @remarks * The cleared state object will not be persisted until [saveChanges()](#savechanges) has * been called. * * ```JavaScript * await botState.clear(context); * await botState.saveChanges(context); * ``` * @param context Context for current turn of conversation with the user. */ public clear(context: TurnContext): void { // We leave the change hash un-touched which will force the cleared state changes to get persisted. const cached: any = context.turnState.get(this.stateKey) as CachedBotState; if (cached) { cached.state = {}; context.turnState.set(this.stateKey, cached); } } /** * Returns a cached state object or undefined if not cached. * * @remarks * This example shows how to synchronously get an already loaded and cached state object: * * ```JavaScript * const state = botState.get(context); * ``` * @param context Context for current turn of conversation with the user. */ public get(context: TurnContext): any|undefined { const cached: CachedBotState = context.turnState.get(this.stateKey); return typeof cached === 'object' && typeof cached.state === 'object' ? cached.state : undefined; } }