node-nlp
Version:
Library for NLU (Natural Language Understanding) done in Node.js
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text/typescript
/**
* @module botbuilder
*/
/**
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License.
*/
import { BotStatePropertyAccessor, StatePropertyAccessor } from './botStatePropertyAccessor';
import { PropertyManager } from './propertyManager';
import { calculateChangeHash, Storage, StorageKeyFactory, StoreItems } from './storage';
import { TurnContext } from './turnContext';
/**
* State information cached off the context object by a `BotState` instance.
*/
export interface CachedBotState {
/**
* Dictionary of state values.
*/
state: { [id: string]: any };
/**
* Hash of the last known state values. This is used to perform change detection.
*/
hash: string;
}
/**
* Base class for the frameworks state persistance scopes.
*
* @remarks
* This class will read and write state, to a provided storage provider, for each turn of
* conversation with a user. Derived classes, like `ConversationState` and `UserState`, provide a
* `StorageKeyFactory` which is used to determine the key used to persist a given storage object.
*
* The state object thats loaded will be automatically cached on the context object for the
* lifetime of the turn and will only be written to storage if it has been modified.
*/
export class BotState implements PropertyManager {
/**
* Collection of state property accessors added through [createProperty()](#createproperty).
*/
public readonly properties: Map<string, StatePropertyAccessor> = new Map();
private stateKey: symbol = Symbol('state');
/**
* Creates a new BotState instance.
* @param storage Storage provider to persist the state object to.
* @param storageKey Function called anytime the storage key for a given turn needs to be calculated.
*/
constructor(protected storage: Storage, protected storageKey: StorageKeyFactory) { }
/**
* Creates a new property accessor for reading and writing an individual property to the bot
* states storage object.
* @param T (Optional) type of property to create. Defaults to `any` type.
* @param name Name of the property to add. Must be unique within the set.
*/
public createProperty<T = any>(name: string): StatePropertyAccessor<T> {
if (this.properties.has(name)) { throw new Error(`BotState.createProperty(): a property named '${name}' already exists.`); }
const prop: BotStatePropertyAccessor<T> = new BotStatePropertyAccessor<T>(this, name);
this.properties.set(name, prop);
return prop;
}
/**
* Reads in and caches the backing state object for a turn.
*
* @remarks
* Subsequent reads will return the cached object unless the `force` flag is passed in which
* will force the state object to be re-read.
*
* This method is automatically called on first access of any of created property accessors.
*
* ```JavaScript
* const state = await botState.load(context);
* ```
* @param context Context for current turn of conversation with the user.
* @param force (Optional) If `true` the cache will be bypassed and the state will always be read in directly from storage. Defaults to `false`.
*/
public load(context: TurnContext, force: boolean = false): Promise<any> {
const cached: CachedBotState = context.turnState.get(this.stateKey);
if (force || !cached || !cached.state) {
return Promise.resolve(this.storageKey(context)).then((key: string) => {
return this.storage.read([key]).then((items: StoreItems) => {
const state: any = items[key] || {};
const hash: string = calculateChangeHash(state);
context.turnState.set(this.stateKey, { state: state, hash: hash });
return state;
});
});
}
return Promise.resolve(cached.state);
}
/**
* Saves the cached state object if it's been changed.
*
* @remarks
* If the `force` flag is passed in the cached state object will be saved regardless of
* whether its been changed or not and if no object has been cached, an empty object will be
* created and then saved.
*
* ```JavaScript
* await botState.saveChanges(context);
* ```
* @param context Context for current turn of conversation with the user.
* @param force (Optional) if `true` the state will always be written out regardless of its change state. Defaults to `false`.
*/
public saveChanges(context: TurnContext, force: boolean = false): Promise<void> {
let cached: CachedBotState = context.turnState.get(this.stateKey);
if (force || (cached && cached.hash !== calculateChangeHash(cached.state))) {
return Promise.resolve(this.storageKey(context)).then((key: string) => {
if (!cached) { cached = { state: {}, hash: '' }; }
cached.state.eTag = '*';
const changes: StoreItems = {} as StoreItems;
changes[key] = cached.state;
return this.storage.write(changes).then(() => {
// Update change hash and cache
cached.hash = calculateChangeHash(cached.state);
context.turnState.set(this.stateKey, cached);
});
});
}
return Promise.resolve();
}
/**
* Clears the current state object for a turn.
*
* @remarks
* The cleared state object will not be persisted until [saveChanges()](#savechanges) has
* been called.
*
* ```JavaScript
* await botState.clear(context);
* await botState.saveChanges(context);
* ```
* @param context Context for current turn of conversation with the user.
*/
public clear(context: TurnContext): void {
// We leave the change hash un-touched which will force the cleared state changes to get persisted.
const cached: any = context.turnState.get(this.stateKey) as CachedBotState;
if (cached) {
cached.state = {};
context.turnState.set(this.stateKey, cached);
}
}
/**
* Returns a cached state object or undefined if not cached.
*
* @remarks
* This example shows how to synchronously get an already loaded and cached state object:
*
* ```JavaScript
* const state = botState.get(context);
* ```
* @param context Context for current turn of conversation with the user.
*/
public get(context: TurnContext): any|undefined {
const cached: CachedBotState = context.turnState.get(this.stateKey);
return typeof cached === 'object' && typeof cached.state === 'object' ? cached.state : undefined;
}
}