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node-insim

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An InSim library for NodeJS with TypeScript support

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import { Packet } from './base'; import type { ObjectIndex } from './enums'; import { PacketType } from './enums'; import { CarContOBJ } from './structs'; /** * OBject Hit - car hit an autocross object or an unknown object * * Set the {@link ISF_OBH} flag in the {@link IS_ISI} to receive object contact reports. */ export declare class IS_OBH extends Packet { readonly Size = 28; readonly Type = PacketType.ISP_OBH; readonly ReqI = 0; /** Player's unique id */ PLID: number; /** High 4 bits: reserved / low 12 bits: closing speed (10 = 1 m/s) */ SpClose: number; private readonly SpW; /** Time stamp (ms) */ Time: number; /** Contact object */ C: CarContOBJ; /** Position (1 metre = 16) */ X: number; /** Position (1 metre = 16) */ Y: number; /** If {@link OBH_LAYOUT} is set: Zbyte as in {@link ObjectInfo} */ Zbyte: number; private readonly Sp1; /** AXO_x as in {@link ObjectInfo} or zero if it is an unknown object */ Index: ObjectIndex; OBHFlags: ObjectHitFlags | 0; } export declare enum ObjectHitFlags { /** An added object */ OBH_LAYOUT = 1, /** A movable object */ OBH_CAN_MOVE = 2, /** Was moving before this hit */ OBH_WAS_MOVING = 4, /** Object in original position */ OBH_ON_SPOT = 8 }